Player Matchup

Skadi
Skadi
D4rkPho3nix
Skadi
Level 48
God Stats
3W - 5L
1,410 SR
Queue Stats
60W - 52L
1,466 Elo+
Party 3
Medusa
Medusa
GodSnail
Medusa
Level 63
God Stats
2W - 1L
1,767 SR
Queue Stats
27W - 18L
1,530 Elo+
Party 3
Khepri
Khepri
Pisttachio
Khepri
Level 28
God Stats
1W - 2L
1,543 SR
Queue Stats
34W - 21L
1,552 Elo+
Party 3
Gilgamesh
Gilgamesh
Vickepicke1234
Gilgamesh
Level 84
God Stats
2W - 2L
1,699 SR
Queue Stats
97W - 112L
1,478 Elo+
Party 1
Merlin
Merlin
eldvindovatten
Merlin
Level 76
God Stats
6W - 5L
1,758 SR
Queue Stats
196W - 208L
1,432 Elo+
Party 1
Team Averages
Level 60
1,635 SR
1,491 Elo+

VS

Team Averages
Level 93
1,537 SR
1,588 Elo+
Poseidon
Poseidon
DekuuHERO
Poseidon
Level 28
God Stats
5W - 4L
1,611 SR
Queue Stats
150W - 75L
1,791 Elo+
Party 2
Cernunnos
Cernunnos
NeKoba
Cernunnos
Level 124
God Stats
12W - 9L
1,402 SR
Queue Stats
397W - 434L
1,441 Elo+
Solo
Ares
Ares
Pingfull
Ares
Level 23
God Stats
6W - 4L
1,494 SR
Queue Stats
90W - 63L
1,572 Elo+
Party 2
Set
Set
jaksnnn
Set
Level 159
God Stats
3W - 1L
1,677 SR
Queue Stats
72W - 54L
1,635 Elo+
Party 2
Nike
Nike
xAntidotee
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 3
9,826
491
11,581
15,763
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
GodSnail
Medusa
13
7 / 8 / 2
8,849
442
13,863
14,740
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Pisttachio
Khepri
13
1 / 6 / 9
8,844
442
5,844
16,492
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Vickepicke1234
Gilgamesh
16
2 / 6 / 3
9,654
483
9,624
25,774
17,094
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
4 / 10 / 0
11,148
557
6,294
13,319
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DekuuHERO
Poseidon
20
13 / 2 / 6
13,229
661
20,429
15,738
6,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
NeKoba
Cernunnos
17
3 / 7 / 2
10,282
514
9,678
14,974
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
14
1 / 3 / 14
9,991
500
7,272
16,032
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Set
19
15 / 3 / 9
13,082
654
17,090
16,874
10,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 3 / 8
12,109
605
15,115
18,637
18,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
78
18
Kills
39
39
Deaths
18
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
W
Poseidon
DekuuHERO
Poseidon
13
2
6
8
L
Medusa
GodSnail
Medusa
7
8
2
1
W
Cernunnos
NeKoba
Cernunnos
3
7
2
0.57
W
Ares
1
3
14
2.67
L
Khepri
Pisttachio
Khepri
1
6
9
0.92
L
Gilgamesh
Vickepicke1234
Gilgamesh
2
6
3
0.58
L
4
10
0
0.4
W
Set
15
3
9
6.5
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,206
Damage
69,584
86,088
Taken
82,255
42,800
Mitigated
59,325
19,244
Healing
21,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,581
5,458
0
2,912
15,763
4,514
782
4,528
11,235
0
62,877
W
Poseidon
DekuuHERO
Poseidon
20,429
4,499
0
6,430
15,738
6,092
1,372
2,096
13,397
118,429
0
L
Medusa
GodSnail
Medusa
13,863
7,970
0
2,769
14,740
4,495
641
4,299
10,441
0
46,297
W
Cernunnos
NeKoba
Cernunnos
9,678
5,325
0
4,342
14,974
5,688
0
1,811
13,163
0
81,379
W
Ares
7,272
856
0
844
16,032
18,162
0
3,001
12,949
26,964
0
L
Khepri
Pisttachio
Khepri
5,844
1,252
561
3,562
16,492
11,971
311
7,753
8,739
22,841
0
L
Gilgamesh
Vickepicke1234
Gilgamesh
9,624
2,101
0
8,986
25,774
17,094
308
7,461
18,018
0
44,788
L
6,294
554
0
454
13,319
4,726
0
5,993
7,044
56,980
0
W
Set
17,090
7,221
0
4,875
16,874
10,681
42
2,835
13,899
0
84,104
W
15,115
2,691
0
4,982
18,637
18,702
144
1,808
16,709
9,946
61,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,321
Gold Earned
58,693
424
Minions Killed
620
0
Camps Cleared
0
1,701,962
Distance Traveled
1,884,287
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,826
491
115
6
0
359,280
0
W
Poseidon
13,229
661
191
10
0
427,602
1
L
Medusa
8,849
442
71
4
0
301,644
5
W
Cernunnos
10,282
514
110
6
0
305,649
2
W
Ares
9,991
500
33
2
0
357,869
8
L
Khepri
8,844
442
31
2
0
370,429
5
L
Gilgamesh
9,654
483
80
4
0
355,924
1
L
Merlin
11,148
557
127
6
0
314,685
4
W
Set
13,082
654
140
7
0
410,322
0
W
Nike
12,109
605
146
7
0
382,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role