Player Matchup

Fenrir
Fenrir
Bronze III
ImaGoober
Fenrir
Bronze III
Level 36
God Stats
9W - 12L
1,618 SR
Queue Stats
137W - 153L
1,308 MMR
Solo
Eset
Eset
Gold V
JumboCactus
Eset
Gold V
Level 121
God Stats
11W - 9L
1,500 SR
Queue Stats
276W - 291L
1,279 MMR
Solo
Apollo
Apollo
Gold IV
JustStrong
Apollo
Gold IV
Level 120
God Stats
4W - 3L
1,450 SR
Queue Stats
117W - 111L
1,387 MMR
Solo
Cerberus
Cerberus
Silver I
Lemmedipem
Cerberus
Silver I
Level 91
God Stats
3W - 4L
1,603 SR
Queue Stats
19W - 25L
1,246 MMR
Solo
Odin
Odin
Silver III
TrevorBelmont98
Odin
Silver III
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 175L
1,188 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 91
1,534 SR
1,282 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,537 SR
1,279 MMR
Osiris
Osiris
Silver IV
FASpiragauta
Osiris
Silver IV
Level 104
God Stats
3W - 4L
1,565 SR
Queue Stats
17W - 21L
1,375 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Vinnycamo
Hun Batz
Bronze III
Level 113
God Stats
5W - 4L
1,630 SR
Queue Stats
8W - 10L
1,403 MMR
Solo
Janus
Janus
Silver IV
applesauce9
Janus
Silver IV
Level 50
God Stats
1W - 7L
1,500 SR
Queue Stats
18W - 50L
973 MMR
Party 1
Cupid
Cupid
Bronze III
finnieaus
Cupid
Bronze III
Level 30
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 19L
1,400 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
tejita
Erlang Shen
Gold IV
Level 129
God Stats
5W - 7L
1,492 SR
Queue Stats
220W - 215L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ImaGoober
Fenrir
16
12 / 2 / 4
10,810
601
12,180
11,766
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
6 / 3 / 9
10,959
609
15,741
11,182
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
JustStrong
Apollo
18
10 / 0 / 4
11,143
619
13,548
13,984
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Lemmedipem
Cerberus
14
1 / 2 / 19
9,752
542
8,258
15,600
11,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 3 / 0
10,280
571
7,814
13,040
11,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TiamatSetTsukuyomiBakasuraDanzaburou

VS

Bans
PersephoneChang'eYmirScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 3 / 1
8,656
481
7,434
19,039
14,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Vinnycamo
Hun Batz
15
1 / 6 / 5
8,754
486
4,806
13,990
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 8 / 2
8,570
476
10,921
13,880
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
finnieaus
Cupid
11
0 / 6 / 0
6,688
372
2,484
8,549
2,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
tejita
Erlang Shen
11
1 / 8 / 3
7,134
396
9,526
16,427
7,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
31
Kills
8
10
Deaths
31
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
3
1
0.83
W
Fenrir
ImaGoober
Fenrir
12
2
4
7
W
6
3
9
3.5
W
Apollo
JustStrong
Apollo
10
0
4
12
W
Cerberus
Lemmedipem
Cerberus
1
2
19
5.25
W
2
3
0
0.67
L
Hun Batz
Vinnycamo
Hun Batz
1
6
5
0.58
L
4
8
2
0.63
L
Cupid
finnieaus
Cupid
0
6
0
0
L
Erlang Shen
tejita
Erlang Shen
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,541
Damage
35,171
65,572
Taken
71,885
39,890
Mitigated
34,335
21,580
Healing
16,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,434
1,242
0
6,488
19,039
14,468
306
4,590
14,343
5,397
38,922
W
Fenrir
ImaGoober
Fenrir
12,180
1,686
0
2,940
11,766
6,453
0
1,418
10,298
0
53,782
W
15,741
1,588
0
4,003
11,182
4,771
1,954
3,078
7,884
83,882
0
W
Apollo
JustStrong
Apollo
13,548
7,361
0
7,594
13,984
5,595
2,490
1,236
12,746
0
97,023
W
Cerberus
Lemmedipem
Cerberus
8,258
427
0
4,773
15,600
11,864
373
3,983
11,391
30,299
0
W
7,814
1,268
0
2,270
13,040
11,207
2,508
1,890
11,100
0
64,341
L
Hun Batz
Vinnycamo
Hun Batz
4,806
1,420
0
3,782
13,990
4,906
0
4,671
9,125
0
57,649
L
10,921
2,557
0
1,297
13,880
4,757
376
5,376
8,334
45,306
0
L
Cupid
finnieaus
Cupid
2,484
205
368
1,306
8,549
2,360
462
2,789
5,668
0
26,899
L
Erlang Shen
tejita
Erlang Shen
9,526
4,842
0
3,146
16,427
7,844
0
5,931
10,416
0
36,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,944
Gold Earned
39,802
574
Minions Killed
397
0
Camps Cleared
0
1,758,569
Distance Traveled
1,594,796
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,656
481
85
5
0
326,536
5
W
Fenrir
10,810
601
89
5
0
404,583
3
W
Eset
10,959
609
149
8
0
332,221
8
W
Apollo
11,143
619
159
9
0
364,316
1
W
Cerberus
9,752
542
43
2
0
359,765
8
W
Odin
10,280
571
134
7
0
297,684
1
L
Hun Batz
8,754
486
107
6
0
327,038
4
L
Janus
8,570
476
95
5
0
282,568
1
L
Cupid
6,688
372
53
3
0
329,080
1
L
Erlang Shen
7,134
396
57
3
0
329,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role