Player Matchup

Cu Chulainn
Cu Chulainn
ApoCPhantum
Cu Chulainn
Level 148
God Stats
1W - 0L
1,747 SR
Queue Stats
6W - 12L
1,456 Elo+
Party 2
Thor
Thor
BabyReid
Thor
Level 26
God Stats
8W - 4L
1,969 SR
Queue Stats
54W - 22L
1,793 Elo+
Party 2
Discordia
Discordia
Doriand2010
Discordia
Level 60
God Stats
3W - 2L
1,857 SR
Queue Stats
110W - 62L
1,760 Elo+
Party 2
Neith
Neith
goodnoodleftw
Neith
Level 104
God Stats
7W - 4L
1,584 SR
Queue Stats
95W - 56L
1,768 Elo+
Party 2
Sobek
Sobek
ÐCavenger
Sobek
Level 104
God Stats
11W - 5L
1,443 SR
Queue Stats
101W - 85L
1,505 Elo+
Party 2
Team Averages
Level 88
1,720 SR
1,656 Elo+

VS

Team Averages
Level 78
1,689 SR
1,634 Elo+
Raijin
Raijin
DdogPlaysGames
Raijin
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 148L
1,710 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Klenzi
Ah Muzen Cab
Level 42
God Stats
10W - 6L
1,765 SR
Queue Stats
82W - 28L
1,748 Elo+
Party 1
Serqet
Serqet
ProdigyKajun
Serqet
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 137L
1,506 Elo+
Solo
Ganesha
Ganesha
Raskunda
Ganesha
Level 47
God Stats
19W - 8L
1,843 SR
Queue Stats
136W - 172L
1,596 Elo+
Party 1
Chaac
Chaac
Revenant360
Chaac
Level 107
God Stats
0W - 3L
1,839 SR
Queue Stats
221W - 215L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ApoCPhantum
Cu Chulainn
17
2 / 3 / 3
10,042
591
13,438
17,466
17,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
15
8 / 3 / 3
10,047
591
10,149
11,762
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Doriand2010
Discordia
17
9 / 4 / 4
10,904
641
15,470
9,449
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 5 / 6
9,805
577
5,410
9,607
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
14
3 / 3 / 11
9,213
542
5,567
13,166
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 1
9,271
545
8,429
15,831
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Klenzi
Ah Muzen Cab
16
6 / 6 / 0
9,682
570
13,129
16,197
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
15
4 / 5 / 4
9,358
550
5,435
12,130
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Raskunda
Ganesha
10
0 / 5 / 3
7,490
441
2,085
7,791
3,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 2 / 3
9,617
566
11,685
17,044
16,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
25
Kills
18
18
Deaths
25
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ApoCPhantum
Cu Chulainn
2
3
3
1.17
W
Thor
8
3
3
3.17
L
5
7
1
0.79
W
Discordia
Doriand2010
Discordia
9
4
4
2.75
L
Ah Muzen Cab
Klenzi
Ah Muzen Cab
6
6
0
1
L
Serqet
4
5
4
1.2
L
Ganesha
Raskunda
Ganesha
0
5
3
0.3
L
3
2
3
2.25
W
3
5
6
1.2
W
Sobek
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,034
Damage
40,763
61,450
Taken
68,993
39,145
Mitigated
38,287
19,446
Healing
23,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ApoCPhantum
Cu Chulainn
13,438
2,330
0
6,312
17,466
17,371
0
628
15,926
8,112
59,427
W
Thor
10,149
2,385
0
3,278
11,762
4,602
0
1,356
9,840
0
62,425
L
8,429
696
0
1,758
15,831
5,550
0
10,058
5,158
50,823
0
W
Discordia
Doriand2010
Discordia
15,470
1,670
139
1,574
9,449
3,895
2,553
3,993
5,005
76,477
0
L
Ah Muzen Cab
Klenzi
Ah Muzen Cab
13,129
7,505
0
6,736
16,197
5,568
320
2,536
13,639
0
77,875
L
Serqet
5,435
1,259
0
4,365
12,130
7,491
0
2,928
8,972
0
52,813
L
Ganesha
Raskunda
Ganesha
2,085
69
0
465
7,791
3,052
0
3,110
4,602
11,617
0
L
11,685
3,563
0
10,262
17,044
16,626
202
3,646
12,536
0
67,266
W
5,410
1,694
0
2,932
9,607
3,139
1,094
494
9,020
0
57,507
W
Sobek
5,567
776
0
5,211
13,166
10,138
116
3,345
9,453
23,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,011
Gold Earned
45,418
572
Minions Killed
494
0
Camps Cleared
0
1,654,293
Distance Traveled
1,577,837
18
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,042
591
148
9
0
329,055
3
W
Thor
10,047
591
115
7
0
331,087
3
L
Raijin
9,271
545
109
6
0
302,193
14
W
Discordia
10,904
641
152
9
0
340,604
5
L
Ah Muzen Cab
9,682
570
140
8
0
329,218
1
L
Serqet
9,358
550
109
6
0
374,876
9
L
Ganesha
7,490
441
6
0
0
228,545
3
L
Chaac
9,617
566
130
8
0
343,005
4
W
Neith
9,805
577
135
8
0
303,285
2
W
Sobek
9,213
542
22
1
0
350,262
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role