Player Matchup

Sol
Sol
FracturedSoull
Sol
Level 26
God Stats
4W - 1L
1,328 SR
Queue Stats
73W - 58L
1,557 Elo+
Solo
Hun Batz
Hun Batz
LoRider235
Hun Batz
Level 29
God Stats
4W - 1L
1,545 SR
Queue Stats
22W - 21L
1,468 Elo+
Party 2
Gilgamesh
Gilgamesh
Stealgar
Gilgamesh
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 15L
1,500 Elo+
Solo
Ra
Ra
kuangli
Ra
Level 15
God Stats
4W - 2L
1,480 SR
Queue Stats
63W - 78L
1,507 Elo+
Solo
Mulan
Mulan
weightyjoker
Mulan
Level 21
God Stats
4W - 1L
1,772 SR
Queue Stats
16W - 13L
1,510 Elo+
Party 2
Team Averages
Level 23
1,525 SR
1,509 Elo+

VS

Team Averages
Level 27
1,578 SR
1,662 Elo+
Merlin
Merlin
Avory
Merlin
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 8L
1,880 Elo+
Party 1
Gilgamesh
Gilgamesh
Galdor04
Gilgamesh
Level 15
God Stats
9W - 3L
1,668 SR
Queue Stats
16W - 14L
1,551 Elo+
Party 1
Artemis
Artemis
Jakrobat
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,792 Elo+
Party 1
Ares
Ares
JustRift
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,569 Elo+
Solo
Danzaburou
Danzaburou
xEnGaG3x
Danzaburou
Level 96
God Stats
6W - 3L
1,723 SR
Queue Stats
36W - 34L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 14
11,279
627
20,312
16,296
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
LoRider235
Hun Batz
17
10 / 4 / 7
11,616
645
12,155
14,195
6,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Stealgar
Gilgamesh
16
11 / 1 / 16
10,731
596
12,016
18,354
14,052
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 5 / 14
11,647
647
10,815
14,027
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 7
10,623
590
6,900
9,085
6,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Avory
Merlin
13
0 / 8 / 5
7,997
444
6,131
11,607
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Galdor04
Gilgamesh
14
2 / 7 / 3
8,269
459
9,478
22,657
10,804
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Jakrobat
Artemis
14
2 / 12 / 2
8,429
468
7,487
11,822
4,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
11
2 / 6 / 5
7,887
438
7,924
17,015
12,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
xEnGaG3x
Danzaburou
15
7 / 7 / 1
10,522
585
9,834
16,129
6,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
40
Kills
13
13
Deaths
40
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Avory
Merlin
0
8
5
0.31
W
9
1
14
16
L
Gilgamesh
Galdor04
Gilgamesh
2
7
3
0.5
L
Artemis
Jakrobat
Artemis
2
12
2
0.25
L
Ares
2
6
5
0.75
W
Hun Batz
LoRider235
Hun Batz
10
4
7
3.38
W
Gilgamesh
Stealgar
Gilgamesh
11
1
16
19
W
7
5
14
2.8
W
3
2
7
3.25
L
Danzaburou
xEnGaG3x
Danzaburou
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,198
Damage
40,854
71,957
Taken
79,230
38,690
Mitigated
37,588
30,836
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Avory
Merlin
6,131
693
0
367
11,607
4,177
39
4,512
6,863
42,706
0
W
20,312
7,307
0
11,707
16,296
5,739
5,073
3,819
12,415
78,974
0
L
Gilgamesh
Galdor04
Gilgamesh
9,478
2,284
0
3,904
22,657
10,804
0
6,199
16,428
0
44,127
L
Artemis
Jakrobat
Artemis
7,487
3,242
0
60
11,822
4,285
0
6,633
5,105
0
33,475
L
Ares
7,924
460
0
2,284
17,015
12,041
0
7,007
9,854
24,007
0
W
Hun Batz
LoRider235
Hun Batz
12,155
4,961
0
2,927
14,195
6,241
2,080
3,861
10,306
0
73,321
W
Gilgamesh
Stealgar
Gilgamesh
12,016
4,298
0
4,608
18,354
14,052
1,295
3,948
14,304
0
27,797
W
10,815
1,618
3,692
5,716
14,027
6,336
951
4,230
9,443
74,129
0
W
6,900
770
0
2,186
9,085
6,322
1,442
1,837
7,204
0
54,226
L
Danzaburou
xEnGaG3x
Danzaburou
9,834
3,049
0
4,764
16,129
6,281
763
6,088
9,853
0
51,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,896
Gold Earned
43,104
482
Minions Killed
349
0
Camps Cleared
0
1,763,766
Distance Traveled
1,596,090
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,997
444
90
5
0
313,876
3
W
Sol
11,279
627
109
6
0
310,058
8
L
Gilgamesh
8,269
459
75
4
0
306,765
1
L
Artemis
8,429
468
66
4
0
313,230
3
L
Ares
7,887
438
32
2
0
329,587
1
W
Hun Batz
11,616
645
126
7
0
383,956
6
W
Gilgamesh
10,731
596
23
1
0
362,589
3
W
Ra
11,647
647
141
8
0
341,825
1
W
Mulan
10,623
590
83
5
0
365,338
6
L
Danzaburou
10,522
585
86
5
0
332,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role