Player Matchup

Gilgamesh
Gilgamesh
FreshPrinceWill1
Gilgamesh
Level 17
God Stats
4W - 2L
1,581 SR
Queue Stats
313W - 357L
1,462 Elo+
Solo
Olorun
Olorun
Ownedbitach
Olorun
Level 29
God Stats
10W - 15L
1,361 SR
Queue Stats
579W - 579L
1,401 Elo+
Solo
Ymir
Ymir
madargy94
Ymir
Level 28
God Stats
4W - 5L
1,540 SR
Queue Stats
122W - 117L
1,447 Elo+
Solo
Kali
Kali
manuel0235
Kali
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,466 Elo+
Solo
Izanami
Izanami
zLuminoxX
Izanami
Level 28
God Stats
74W - 48L
1,561 SR
Queue Stats
472W - 445L
1,471 Elo+
Solo
Team Averages
Level 25
1,509 SR
1,450 Elo+

VS

Team Averages
Level 22
1,473 SR
1,421 Elo+
Sun Wukong
Sun Wukong
Mat_Legend_
Sun Wukong
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 87L
1,412 Elo+
Party 1
Thanatos
Thanatos
PaJex_ElectrO951
Thanatos
Level 27
God Stats
14W - 5L
1,515 SR
Queue Stats
140W - 119L
1,467 Elo+
Solo
Apollo
Apollo
demokingnet
Apollo
Level 20
God Stats
2W - 1L
1,468 SR
Queue Stats
85W - 79L
1,441 Elo+
Party 1
Ares
Ares
dieboossf
Ares
Level 29
God Stats
1W - 1L
1,419 SR
Queue Stats
71W - 87L
1,446 Elo+
Solo
Kukulkan
Kukulkan
gabri719
Kukulkan
Level 11
God Stats
20W - 18L
1,465 SR
Queue Stats
42W - 56L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
0 / 4 / 0
6,835
427
4,770
10,070
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
12
3 / 6 / 1
7,513
470
8,934
11,156
3,364
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
11
2 / 3 / 1
7,493
468
6,261
13,218
6,198
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 7 / 3
6,851
428
3,306
12,136
3,822
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
zLuminoxX
Izanami
14
4 / 3 / 4
9,197
575
9,734
9,457
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mat_Legend_
Sun Wukong
13
4 / 0 / 4
8,023
501
4,801
10,164
6,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
16 / 3 / 3
9,452
591
17,182
13,913
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
11
2 / 5 / 4
7,058
441
4,075
9,114
2,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
11
0 / 0 / 8
6,563
410
4,047
9,506
7,332
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
gabri719
Kukulkan
13
1 / 2 / 4
7,787
487
8,067
10,547
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
23
23
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
0
4
0
0
W
Sun Wukong
Mat_Legend_
Sun Wukong
4
0
4
6
L
Olorun
3
6
1
0.58
W
16
3
3
5.83
W
Apollo
2
5
4
0.8
W
Ares
0
0
8
4
W
Kukulkan
gabri719
Kukulkan
1
2
4
1.5
L
Ymir
2
3
1
0.83
L
0
7
3
0.21
L
Izanami
zLuminoxX
Izanami
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,005
Damage
38,172
56,037
Taken
53,244
21,580
Mitigated
27,910
9,561
Healing
22,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
4,770
1,112
0
1,047
10,070
4,247
0
931
9,139
0
42,990
W
Sun Wukong
Mat_Legend_
Sun Wukong
4,801
740
0
2,774
10,164
6,170
945
2,126
8,038
0
37,230
L
Olorun
8,934
4,075
109
2,335
11,156
3,364
1,418
2,921
8,115
35,284
0
W
17,182
5,993
0
13,120
13,913
7,324
0
4,869
9,044
0
44,246
W
Apollo
4,075
2,662
0
1,458
9,114
2,897
570
1,712
7,402
0
35,284
W
Ares
4,047
422
0
2,307
9,506
7,332
551
2,994
6,512
16,439
0
W
Kukulkan
gabri719
Kukulkan
8,067
1,062
111
2,500
10,547
4,187
245
3,494
7,053
47,367
0
L
Ymir
6,261
742
0
825
13,218
6,198
0
3,932
9,104
23,486
0
L
3,306
1,435
0
3,436
12,136
3,822
0
1,480
10,622
0
25,929
L
Izanami
zLuminoxX
Izanami
9,734
5,588
0
1,809
9,457
3,949
1,533
2,436
6,943
0
60,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,889
Gold Earned
38,883
324
Minions Killed
319
0
Camps Cleared
0
1,455,981
Distance Traveled
1,488,324
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,835
427
68
4
0
313,165
1
W
Sun Wukong
8,023
501
75
5
0
314,711
0
L
Olorun
7,513
470
57
4
0
301,551
2
W
Thanatos
9,452
591
66
4
0
328,366
1
W
Apollo
7,058
441
63
4
0
294,286
0
W
Ares
6,563
410
19
1
0
290,231
3
W
Kukulkan
7,787
487
96
6
0
260,730
2
L
Ymir
7,493
468
42
3
0
287,089
3
L
Kali
6,851
428
48
3
0
263,162
0
L
Izanami
9,197
575
109
7
0
291,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role