Player Matchup

Merlin
Merlin
BringerOfDark
Merlin
Level 29
God Stats
2W - 2L
1,177 SR
Queue Stats
9W - 7L
1,444 Elo+
Solo
Neith
Neith
CocoLoco1421
Neith
Level 12
God Stats
1W - 1L
1,572 SR
Queue Stats
64W - 68L
1,520 Elo+
Party 3
Gilgamesh
Gilgamesh
HarveyTime
Gilgamesh
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
77W - 75L
1,505 Elo+
Party 4
Athena
Athena
KingKillaqueued
Athena
Level 29
God Stats
8W - 19L
1,245 SR
Queue Stats
93W - 124L
1,395 Elo+
Party 4
Yemoja
Yemoja
NariGin
Yemoja
Level 29
God Stats
74W - 59L
1,415 SR
Queue Stats
211W - 209L
1,414 Elo+
Party 3
Team Averages
Level 25
1,382 SR
1,456 Elo+

VS

Team Averages
Level 15
1,522 SR
1,463 Elo+
Danzaburou
Danzaburou
BarryTheBattery
Danzaburou
Level 17
God Stats
31W - 21L
1,664 SR
Queue Stats
46W - 36L
1,543 Elo+
Party 2
Anubis
Anubis
Keloooooooo
Anubis
Level 29
God Stats
7W - 8L
1,421 SR
Queue Stats
169W - 224L
1,370 Elo+
Solo
Amaterasu
Amaterasu
TiffanyBadshot
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Party 2
Arachne
Arachne
drimax2010
Arachne
Level 6
God Stats
30W - 25L
1,525 SR
Queue Stats
446W - 443L
1,331 Elo+
Party 1
Ymir
Ymir
karenvel
Ymir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 42L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 3
10,122
595
11,763
11,419
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 3 / 13
9,250
544
9,371
9,771
3,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
HarveyTime
Gilgamesh
16
9 / 2 / 0
10,006
589
9,680
11,281
8,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 3 / 11
10,345
609
8,429
14,419
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
NariGin
Yemoja
15
6 / 3 / 9
10,064
592
8,067
10,960
8,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BarryTheBattery
Danzaburou
12
3 / 10 / 2
8,146
479
11,012
14,331
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
4 / 7 / 2
9,067
533
9,276
13,831
6,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
TiffanyBadshot
Amaterasu
10
1 / 9 / 0
6,885
405
4,620
14,445
7,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
drimax2010
Arachne
16
9 / 5 / 2
10,069
592
9,358
13,471
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
11
0 / 6 / 5
7,057
415
3,430
10,191
8,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
36
Kills
17
18
Deaths
37
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BarryTheBattery
Danzaburou
3
10
2
0.4
W
8
7
3
1.36
W
6
3
13
4.17
W
Gilgamesh
HarveyTime
Gilgamesh
9
2
0
4.5
L
Anubis
4
7
2
0.71
W
7
3
11
4.17
W
Yemoja
NariGin
Yemoja
6
3
9
3.5
L
Amaterasu
TiffanyBadshot
Amaterasu
1
9
0
0.11
L
Arachne
drimax2010
Arachne
9
5
2
2
L
Ymir
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,310
Damage
37,696
57,850
Taken
66,269
30,234
Mitigated
32,164
13,835
Healing
12,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BarryTheBattery
Danzaburou
11,012
4,410
0
2,397
14,331
4,470
0
5,651
8,624
0
44,863
W
11,763
1,248
0
274
11,419
3,423
971
6,103
5,316
55,744
0
W
9,371
4,854
0
2,090
9,771
3,831
581
1,273
8,498
0
39,025
W
Gilgamesh
HarveyTime
Gilgamesh
9,680
4,500
0
3,342
11,281
8,471
1,912
0
11,281
0
52,139
L
Anubis
9,276
542
0
3,322
13,831
6,158
719
10,028
3,279
47,168
0
W
8,429
2,739
0
3,954
14,419
5,620
38
3,879
10,540
54,535
0
W
Yemoja
NariGin
Yemoja
8,067
1,310
1,360
2,815
10,960
8,889
370
1,451
9,509
41,663
0
L
Amaterasu
TiffanyBadshot
Amaterasu
4,620
2,566
0
4,279
14,445
7,824
0
618
13,827
0
25,264
L
Arachne
drimax2010
Arachne
9,358
6,544
0
1,992
13,471
5,465
1,274
6,224
7,133
0
52,707
L
Ymir
3,430
918
0
396
10,191
8,247
0
5,004
5,147
18,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,787
Gold Earned
41,224
468
Minions Killed
299
0
Camps Cleared
0
1,585,202
Distance Traveled
1,365,460
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,146
479
67
4
0
252,023
1
W
Merlin
10,122
595
130
8
0
284,679
0
W
Neith
9,250
544
72
4
0
296,141
0
W
Gilgamesh
10,006
589
97
6
0
336,880
1
L
Anubis
9,067
533
88
5
0
255,449
3
W
Athena
10,345
609
96
6
0
368,825
9
W
Yemoja
10,064
592
73
4
0
298,677
4
L
Amaterasu
6,885
405
40
2
0
268,841
6
L
Arachne
10,069
592
79
5
0
326,160
2
L
Ymir
7,057
415
25
1
0
262,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role