Player Matchup

Mercury
Mercury
PAULJJ
Mercury
Level 89
God Stats
3W - 6L
1,350 SR
Queue Stats
410W - 508L
1,383 Elo+
Party 1
Izanami
Izanami
TreyKendo
Izanami
Level 25
God Stats
63W - 95L
1,410 SR
Queue Stats
112W - 177L
1,328 Elo+
Party 1
King Arthur
King Arthur
TreyPaulox
King Arthur
Level 18
God Stats
30W - 30L
1,521 SR
Queue Stats
91W - 138L
1,336 Elo+
Party 1
Scylla
Scylla
TreySxbas
Scylla
Level 26
God Stats
30W - 33L
1,375 SR
Queue Stats
723W - 826L
1,373 Elo+
Party 1
Khepri
Khepri
WiryTomasprox
Khepri
Level 28
God Stats
9W - 10L
1,563 SR
Queue Stats
90W - 128L
1,361 Elo+
Party 1
Team Averages
Level 37
1,444 SR
1,356 Elo+

VS

Team Averages
Level 10
1,408 SR
1,325 Elo+
Fenrir
Fenrir
Deepsmoke_13
Fenrir
Level 7
God Stats
2W - 5L
1,374 SR
Queue Stats
5W - 16L
1,332 Elo+
Party 2
Cthulhu
Cthulhu
Lonath1025
Cthulhu
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Rama
Rama
OgMufffin
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 152L
1,480 Elo+
Solo
Ra
Ra
RaskalBlack
Ra
Level 7
God Stats
9W - 9L
1,403 SR
Queue Stats
33W - 34L
1,119 Elo+
Party 2
Scylla
Scylla
Xeneren
Scylla
Level 3
God Stats
0W - 3L
1,263 SR
Queue Stats
2W - 5L
1,192 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PAULJJ
Mercury
19
8 / 0 / 3
11,280
594
6,969
11,502
5,428
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
TreyKendo
Izanami
17
9 / 1 / 9
10,590
557
17,166
9,350
4,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
TreyPaulox
King Arthur
15
2 / 1 / 6
9,139
481
2,783
12,725
8,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
TreySxbas
Scylla
15
12 / 1 / 5
10,488
552
10,351
8,410
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 12
10,002
526
6,027
13,885
14,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 9 / 0
6,777
357
5,810
12,765
4,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Lonath1025
Cthulhu
11
1 / 5 / 2
7,075
372
6,642
17,008
14,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
11
2 / 7 / 1
7,696
405
7,603
13,896
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 7 / 2
6,984
368
6,103
8,011
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Xeneren
Scylla
13
1 / 6 / 0
7,928
417
4,934
8,114
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
33
Kills
5
5
Deaths
34
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
0
0.11
L
Cthulhu
Lonath1025
Cthulhu
1
5
2
0.4
L
Rama
2
7
1
0.36
W
Mercury
PAULJJ
Mercury
8
0
3
9.5
L
0
7
2
0.14
W
Izanami
TreyKendo
Izanami
9
1
9
13.5
W
King Arthur
TreyPaulox
King Arthur
2
1
6
5
W
Scylla
TreySxbas
Scylla
12
1
5
14.5
W
2
2
12
4
L
Scylla
Xeneren
Scylla
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
31,092
55,872
Taken
59,794
35,309
Mitigated
29,494
10,171
Healing
10,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,810
1,138
0
779
12,765
4,638
0
3,923
8,592
0
26,627
L
Cthulhu
Lonath1025
Cthulhu
6,642
691
0
4,097
17,008
14,703
259
4,406
12,508
21,564
0
L
Rama
7,603
5,906
0
4,412
13,896
4,622
102
2,345
11,507
0
40,155
W
Mercury
PAULJJ
Mercury
6,969
2,037
0
375
11,502
5,428
252
979
10,420
0
88,617
L
6,103
383
604
87
8,011
2,582
388
2,672
5,257
31,867
0
W
Izanami
TreyKendo
Izanami
17,166
11,294
0
3,404
9,350
4,216
2,287
4,130
4,890
0
82,278
W
King Arthur
TreyPaulox
King Arthur
2,783
131
0
4,714
12,725
8,320
321
4,963
7,285
0
35,133
W
Scylla
TreySxbas
Scylla
10,351
1,499
320
1,358
8,410
3,115
2,950
1,860
6,361
43,451
0
W
6,027
476
0
0
13,885
14,230
203
4,231
9,237
20,146
0
L
Scylla
Xeneren
Scylla
4,934
1,000
0
89
8,114
2,949
0
2,606
5,212
30,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,499
Gold Earned
36,460
467
Minions Killed
261
0
Camps Cleared
0
1,881,776
Distance Traveled
1,533,274
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,777
357
43
2
0
324,851
2
L
Cthulhu
7,075
372
40
2
0
333,294
5
L
Rama
7,696
405
54
3
0
249,582
2
W
Mercury
11,280
594
150
8
0
395,740
0
L
Ra
6,984
368
55
3
0
314,326
0
W
Izanami
10,590
557
147
8
0
337,443
0
W
King Arthur
9,139
481
71
4
0
398,181
0
W
Scylla
10,488
552
78
4
0
368,194
0
W
Khepri
10,002
526
21
1
0
382,218
1
L
Scylla
7,928
417
69
4
0
311,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role