Player Matchup

Terra
Terra
Boysallover
Terra
Level 42
God Stats
6W - 4L
1,658 SR
Queue Stats
482W - 489L
1,495 Elo+
Party 1
Achilles
Achilles
GadjetGadyetzz
Achilles
Level 81
God Stats
0W - 4L
1,151 SR
Queue Stats
78W - 94L
1,475 Elo+
Party 2
Nemesis
Nemesis
LoveFTW
Nemesis
Level 29
God Stats
4W - 6L
1,557 SR
Queue Stats
58W - 64L
1,510 Elo+
Party 2
Aphrodite
Aphrodite
PannaSan
Aphrodite
Level 69
God Stats
3W - 3L
1,671 SR
Queue Stats
291W - 274L
1,569 Elo+
Party 2
Anhur
Anhur
applebottomjohns
Anhur
Level 102
God Stats
4W - 3L
1,655 SR
Queue Stats
398W - 408L
1,546 Elo+
Party 1
Team Averages
Level 65
1,538 SR
1,519 Elo+

VS

Team Averages
Level 70
1,561 SR
1,511 Elo+
Persephone
Persephone
MaineGoon
Persephone
Level 87
God Stats
7W - 4L
1,514 SR
Queue Stats
94W - 102L
1,507 Elo+
Party 3
Cerberus
Cerberus
PapaMesMes
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 98L
1,487 Elo+
Party 3
Sun Wukong
Sun Wukong
SuperImpala
Sun Wukong
Level 82
God Stats
17W - 15L
1,610 SR
Queue Stats
204W - 188L
1,520 Elo+
Solo
Hachiman
Hachiman
ThatSwordStandu
Hachiman
Level 47
God Stats
17W - 26L
1,596 SR
Queue Stats
37W - 45L
1,535 Elo+
Party 3
Thanatos
Thanatos
Wonkabar12
Thanatos
Level 49
God Stats
83W - 65L
1,585 SR
Queue Stats
258W - 264L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,692
474
3,373
7,976
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Achilles
10
1 / 6 / 0
5,854
488
2,729
10,014
4,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
LoveFTW
Nemesis
9
0 / 2 / 0
5,598
467
1,410
7,089
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
PannaSan
Aphrodite
13
2 / 2 / 0
7,419
618
3,799
7,874
2,607
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 0
5,880
490
5,500
7,067
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MaineGoon
Persephone
12
1 / 2 / 1
7,102
592
4,687
6,033
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
PapaMesMes
Cerberus
10
2 / 0 / 2
6,396
533
4,483
7,337
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
SuperImpala
Sun Wukong
14
5 / 1 / 3
8,365
697
7,652
7,847
3,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
11
2 / 2 / 2
6,515
543
5,493
5,520
2,109
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Wonkabar12
Thanatos
13
5 / 1 / 3
7,473
623
4,957
8,701
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
15
15
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Achilles
1
6
0
0.17
L
Nemesis
LoveFTW
Nemesis
0
2
0
0
W
Persephone
MaineGoon
Persephone
1
2
1
0.75
L
Aphrodite
PannaSan
Aphrodite
2
2
0
1
W
Cerberus
PapaMesMes
Cerberus
2
0
2
3
W
Sun Wukong
SuperImpala
Sun Wukong
5
1
3
6.5
W
Hachiman
2
2
2
1.5
W
Thanatos
Wonkabar12
Thanatos
5
1
3
6.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,811
Damage
27,272
40,020
Taken
35,438
15,529
Mitigated
14,632
13,715
Healing
17,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,373
445
365
1,487
7,976
4,387
0
2,780
5,176
18,251
0
L
Achilles
2,729
1,026
0
1,572
10,014
4,968
0
0
10,014
0
25,869
L
Nemesis
LoveFTW
Nemesis
1,410
271
0
3,093
7,089
1,809
0
412
6,677
0
30,529
W
Persephone
MaineGoon
Persephone
4,687
358
0
1,125
6,033
1,961
504
3,149
2,882
41,256
0
L
Aphrodite
PannaSan
Aphrodite
3,799
898
244
4,520
7,874
2,607
0
4,230
3,386
50,818
0
W
Cerberus
PapaMesMes
Cerberus
4,483
146
0
2,161
7,337
3,729
200
1,630
5,707
19,336
0
W
Sun Wukong
SuperImpala
Sun Wukong
7,652
1,561
0
2,543
7,847
3,974
560
0
7,847
0
51,773
W
Hachiman
5,493
2,918
0
1,790
5,520
2,109
572
940
4,580
0
35,532
W
Thanatos
Wonkabar12
Thanatos
4,957
1,265
0
9,490
8,701
2,859
21
1,451
7,250
0
40,455
L
5,500
2,107
0
2,434
7,067
1,758
0
1,470
5,597
0
28,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,443
Gold Earned
35,851
326
Minions Killed
386
0
Camps Cleared
0
1,193,817
Distance Traveled
1,182,202
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,692
474
31
3
0
246,690
2
L
Achilles
5,854
488
51
4
0
226,111
1
L
Nemesis
5,598
467
74
6
0
273,130
4
W
Persephone
7,102
592
90
8
0
227,737
3
L
Aphrodite
7,419
618
113
9
0
236,854
4
W
Cerberus
6,396
533
43
4
0
241,829
1
W
Sun Wukong
8,365
697
100
8
0
222,279
5
W
Hachiman
6,515
543
70
6
0
221,998
0
W
Thanatos
7,473
623
83
7
0
268,359
1
L
Anhur
5,880
490
57
5
0
211,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role