Player Matchup

Anhur
Anhur
Gold I
HSPC Peps
Anhur
Gold I
Level 98
God Stats
4W - 5L
1,546 SR
Queue Stats
228W - 236L
1,540 MMR
Solo
Mercury
Mercury
Gold II
Jeram1ahh
Mercury
Gold II
Level 78
God Stats
83W - 78L
1,605 SR
Queue Stats
288W - 305L
1,504 MMR
Solo
Artio
Artio
Bronze III
SamaJamaD00
Artio
Bronze III
Level 102
God Stats
1W - 1L
1,818 SR
Queue Stats
12W - 9L
1,555 MMR
Solo
Chang'e
Chang'e
Silver II
benjaminepic
Chang'e
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,511 MMR
Solo
Cthulhu
Cthulhu
Gold I
jank090404
Cthulhu
Gold I
Level 160
God Stats
3W - 5L
1,653 SR
Queue Stats
647W - 664L
1,535 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,624 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,567 SR
1,529 MMR
Scylla
Scylla
Silver I
Animegirl867747
Scylla
Silver I
Level 116
God Stats
1W - 0L
1,613 SR
Queue Stats
42W - 30L
1,532 MMR
Solo
Fafnir
Fafnir
Gold II
EvilShadowDragon
Fafnir
Gold II
Level 160
God Stats
11W - 12L
1,552 SR
Queue Stats
184W - 171L
1,521 MMR
Solo
Apollo
Apollo
Silver I
K1LL3RK3NN3DY
Apollo
Silver I
Level 124
God Stats
2W - 0L
1,607 SR
Queue Stats
4W - 4L
1,543 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
RABITmx
Sun Wukong
Gold III
Level 129
God Stats
39W - 31L
1,588 SR
Queue Stats
844W - 857L
1,549 MMR
Solo
Bastet
Bastet
Bronze III
trophyas
Bastet
Bronze III
Level 40
God Stats
7W - 7L
1,475 SR
Queue Stats
14W - 17L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HSPC Peps
Anhur
20
4 / 5 / 3
14,148
505
18,461
27,520
11,536
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Jeram1ahh
Mercury
20
8 / 8 / 1
13,809
493
15,180
22,265
11,586
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
0 / 5 / 6
10,717
383
7,447
30,011
25,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
benjaminepic
Chang'e
19
0 / 10 / 4
11,790
421
10,239
24,321
12,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
jank090404
Cthulhu
19
1 / 11 / 2
12,044
430
18,045
32,818
38,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
AthenaSetDanzaburouCu ChulainnGuan Yu

VS

Bans
TiamatTsukuyomiYmirArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 13
16,950
605
24,737
14,346
7,211
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
5 / 3 / 19
16,081
574
13,916
22,966
30,573
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 5 / 5
16,145
577
12,002
23,684
10,512
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
RABITmx
Sun Wukong
20
4 / 2 / 20
17,066
610
34,392
31,517
31,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
trophyas
Bastet
20
12 / 3 / 11
15,957
570
22,318
21,139
9,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
107
13
Kills
39
39
Deaths
15
16
Assists
68
Player
Kills
Deaths
Assists
KDA
W
15
2
13
10.75
W
5
3
19
4.83
L
Anhur
HSPC Peps
Anhur
4
5
3
1.1
L
Mercury
Jeram1ahh
Mercury
8
8
1
1.06
W
3
5
5
1.1
W
Sun Wukong
RABITmx
Sun Wukong
4
2
20
7
L
0
5
6
0.6
L
Chang'e
benjaminepic
Chang'e
0
10
4
0.2
L
Cthulhu
jank090404
Cthulhu
1
11
2
0.18
W
Bastet
trophyas
Bastet
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,372
Damage
107,365
136,935
Taken
113,652
99,355
Mitigated
89,829
30,278
Healing
42,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,737
1,700
559
3,406
14,346
7,211
2,431
4,970
9,052
68,750
0
W
13,916
3,098
0
8,600
22,966
30,573
1,811
6,478
16,036
47,642
0
L
Anhur
HSPC Peps
Anhur
18,461
10,885
0
6,181
27,520
11,536
440
6,243
21,177
0
124,248
L
Mercury
Jeram1ahh
Mercury
15,180
8,549
0
4,902
22,265
11,586
39
7,529
14,568
0
113,443
W
12,002
6,597
0
8,327
23,684
10,512
10,361
2,165
21,473
0
137,469
W
Sun Wukong
RABITmx
Sun Wukong
34,392
6,414
0
14,714
31,517
31,982
1,740
14,839
15,316
0
125,003
L
7,447
751
771
3,708
30,011
25,293
0
8,695
21,126
29,740
0
L
Chang'e
benjaminepic
Chang'e
10,239
160
2,051
7,264
24,321
12,458
0
6,883
17,138
89,816
0
L
Cthulhu
jank090404
Cthulhu
18,045
825
859
4,542
32,818
38,482
0
8,585
24,157
81,168
0
W
Bastet
trophyas
Bastet
22,318
7,351
0
6,740
21,139
9,551
1,906
5,351
15,670
0
108,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,508
Gold Earned
82,199
716
Minions Killed
693
0
Camps Cleared
0
2,496,145
Distance Traveled
2,699,830
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,950
605
102
4
0
552,094
1
W
Fafnir
16,081
574
69
2
0
506,701
5
L
Anhur
14,148
505
184
7
0
481,467
4
L
Mercury
13,809
493
163
6
0
555,741
4
W
Apollo
16,145
577
182
7
0
535,879
4
W
Sun Wukong
17,066
610
206
7
0
521,355
8
L
Artio
10,717
383
49
2
0
524,093
1
L
Chang'e
11,790
421
166
6
0
490,549
6
L
Cthulhu
12,044
430
154
6
0
444,295
5
W
Bastet
15,957
570
134
5
0
583,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role