Player Matchup

Neith
Neith
Gold IV
FlipyBeFlip
Neith
Gold IV
Level 149
God Stats
14W - 12L
1,651 SR
Queue Stats
38W - 35L
1,743 MMR
Party 1
Chaac
Chaac
Gold IV
XxLE6ITSCOPEZxX
Chaac
Gold IV
Level 109
God Stats
4W - 2L
1,694 SR
Queue Stats
27W - 18L
1,726 MMR
Party 1
Yemoja
Yemoja
Silver II
heartsickcholy
Yemoja
Silver II
Level 68
God Stats
11W - 16L
1,546 SR
Queue Stats
42W - 46L
1,370 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,630 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 67
1,542 SR
1,627 MMR
Nox
Nox
Gold IV
AglitterCake383
Nox
Gold IV
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,596 MMR
Solo
Cabrakan
Cabrakan
Platinum IV
Distractedbunny2
Cabrakan
Platinum IV
Level 67
God Stats
211W - 161L
1,638 SR
Queue Stats
560W - 599L
1,635 MMR
Solo
Cupid
Cupid
Gold I
FU_LCPD_UNITS_13
Cupid
Gold I
Level 76
God Stats
11W - 12L
1,489 SR
Queue Stats
175W - 195L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 4
12,327
685
17,782
13,089
5,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 5
11,021
612
13,404
21,181
15,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 8
10,065
559
4,886
15,507
14,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
AnubisTiamatPoseidonAphroditeBacchus

VS

Bans
DanzaburouAwilixHeraAchillesVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
12,705
706
14,128
8,643
4,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 8
13,207
734
12,914
23,762
27,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 7
12,104
672
12,352
13,831
5,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
11
Kills
13
13
Deaths
11
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
4
4
8
2
W
4
6
7
1.25
L
7
4
4
2.25
L
4
5
5
1.3
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,072
Damage
39,394
49,777
Taken
46,236
36,128
Mitigated
37,372
15,127
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,128
658
0
1,827
8,643
4,270
1,041
1,392
7,251
63,464
0
W
12,914
1,962
0
4,900
23,762
27,297
340
2,638
21,124
29,584
0
W
12,352
6,961
52
4,398
13,831
5,805
1,480
930
12,901
0
67,136
L
17,782
6,802
0
2,851
13,089
5,830
479
6,278
6,811
0
72,456
L
13,404
2,196
0
5,996
21,181
15,490
125
11,523
9,658
0
59,618
L
4,886
792
4,535
1,745
15,507
14,808
0
9,329
6,178
13,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,413
Gold Earned
38,016
198
Minions Killed
211
0
Camps Cleared
0
888,430
Distance Traveled
952,180
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,705
706
84
5
0
336,181
1
W
Cabrakan
13,207
734
27
2
0
311,442
0
W
Cupid
12,104
672
100
6
0
304,557
3
L
Neith
12,327
685
111
6
0
276,628
4
L
Chaac
11,021
612
74
4
0
319,446
3
L
Yemoja
10,065
559
13
1
0
292,356
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role