Player Matchup

Fenrir
Fenrir
CrunchyMexicans
Fenrir
Level 29
God Stats
12W - 20L
1,414 SR
Queue Stats
32W - 39L
1,415 Elo+
Solo
Raijin
Raijin
IamJxne
Raijin
Level 28
God Stats
0W - 2L
1,216 SR
Queue Stats
97W - 101L
1,436 Elo+
Solo
Yemoja
Yemoja
Shawleira
Yemoja
Level 24
God Stats
36W - 36L
1,234 SR
Queue Stats
544W - 601L
1,417 Elo+
Solo
Jing Wei
Jing Wei
Skynard52
Jing Wei
Level 24
God Stats
2W - 4L
1,636 SR
Queue Stats
237W - 253L
1,559 Elo+
Party 1
Horus
Horus
WooKieWhoA
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 48L
1,335 Elo+
Party 1
Team Averages
Level 27
1,400 SR
1,432 Elo+

VS

Team Averages
Level 40
1,587 SR
1,444 Elo+
Ganesha
Ganesha
DrVicodin
Ganesha
Level 8
God Stats
11W - 5L
1,456 SR
Queue Stats
19W - 16L
1,398 Elo+
Party 2
Tiamat
Tiamat
Hazered
Tiamat
Level 29
God Stats
18W - 11L
1,960 SR
Queue Stats
136W - 138L
1,408 Elo+
Solo
Thor
Thor
Jerwin
Thor
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SandStorm_BR-_-
Danzaburou
Level 29
God Stats
10W - 9L
1,570 SR
Queue Stats
126W - 160L
1,434 Elo+
Solo
Sol
Sol
TedeoGG6514
Sol
Level 109
God Stats
6W - 4L
1,449 SR
Queue Stats
119W - 118L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 13 / 2
9,342
346
9,827
22,241
7,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
IamJxne
Raijin
18
2 / 5 / 1
12,159
450
12,825
25,513
11,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Shawleira
Yemoja
15
1 / 7 / 4
10,773
399
4,006
25,045
18,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jing Wei
Skynard52
Jing Wei
17
6 / 12 / 1
12,018
445
21,491
32,417
11,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
14
0 / 12 / 3
9,677
358
5,972
29,688
29,793
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DrVicodin
Ganesha
17
0 / 2 / 27
12,672
469
12,716
19,051
18,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
Hazered
Tiamat
19
13 / 3 / 16
13,777
510
24,494
16,770
11,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Jerwin
Thor
14
3 / 7 / 14
11,182
414
6,655
16,454
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
SandStorm_BR-_-
Danzaburou
20
17 / 1 / 13
15,339
568
32,485
25,419
14,052
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
16 / 0 / 17
14,315
530
32,367
19,231
8,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
136
11
Kills
49
49
Deaths
13
11
Assists
87
Player
Kills
Deaths
Assists
KDA
L
2
13
2
0.23
W
Ganesha
DrVicodin
Ganesha
0
2
27
6.75
W
Tiamat
Hazered
Tiamat
13
3
16
7
L
Raijin
IamJxne
Raijin
2
5
1
0.5
W
Thor
Jerwin
Thor
3
7
14
1.43
W
Danzaburou
SandStorm_BR-_-
Danzaburou
17
1
13
23.5
L
Yemoja
Shawleira
Yemoja
1
7
4
0.43
L
Jing Wei
Skynard52
Jing Wei
6
12
1
0.54
W
16
0
17
24.5
L
Horus
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,121
Damage
108,717
134,904
Taken
96,925
78,143
Mitigated
58,857
30,100
Healing
39,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,827
968
0
649
22,241
7,270
0
14,229
8,012
0
32,367
W
Ganesha
DrVicodin
Ganesha
12,716
1,679
0
1,992
19,051
18,228
512
4,774
14,047
37,398
0
W
Tiamat
Hazered
Tiamat
24,494
3,236
200
7,623
16,770
11,530
1,350
3,590
13,130
81,790
0
L
Raijin
IamJxne
Raijin
12,825
1,749
138
4,238
25,513
11,451
37
12,172
13,341
99,357
0
W
Thor
Jerwin
Thor
6,655
1,669
0
3,700
16,454
7,028
74
1,003
15,376
0
29,725
W
Danzaburou
SandStorm_BR-_-
Danzaburou
32,485
15,965
0
13,755
25,419
14,052
3,018
3,248
22,121
0
120,761
L
Yemoja
Shawleira
Yemoja
4,006
1,146
6,753
5,637
25,045
18,258
62
13,740
11,305
15,992
0
L
Jing Wei
Skynard52
Jing Wei
21,491
19,504
303
9,067
32,417
11,371
3,237
14,320
18,097
0
72,679
W
32,367
13,418
0
12,373
19,231
8,019
6,375
4,091
14,865
112,742
0
L
Horus
5,972
2,818
228
3,087
29,688
29,793
386
15,116
14,572
0
31,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,969
Gold Earned
67,285
426
Minions Killed
503
0
Camps Cleared
0
2,247,363
Distance Traveled
2,365,624
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,342
346
45
2
0
492,097
0
W
Ganesha
12,672
469
12
0
0
522,414
2
W
Tiamat
13,777
510
140
5
0
521,795
1
L
Raijin
12,159
450
204
8
0
403,669
4
W
Thor
11,182
414
52
2
0
371,218
2
W
Danzaburou
15,339
568
148
5
0
486,798
0
L
Yemoja
10,773
399
22
1
0
486,093
3
L
Jing Wei
12,018
445
107
4
0
452,170
4
W
Sol
14,315
530
151
6
0
463,399
9
L
Horus
9,677
358
48
2
0
413,334
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role