Player Matchup

Hercules
Hercules
Broseph42017
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 134L
1,328 Elo+
Party 1
Sobek
Sobek
Slick9035
Sobek
Level 23
God Stats
2W - 5L
1,322 SR
Queue Stats
24W - 35L
1,225 Elo+
Party 3
Mulan
Mulan
Wallock
Mulan
Level 29
God Stats
5W - 2L
1,835 SR
Queue Stats
37W - 34L
1,450 Elo+
Solo
Hou Yi
Hou Yi
fishbowl1938
Hou Yi
Level 22
God Stats
0W - 2L
1,248 SR
Queue Stats
13W - 19L
1,258 Elo+
Party 3
Baba Yaga
Baba Yaga
prestige101
Baba Yaga
Level 28
God Stats
3W - 3L
1,389 SR
Queue Stats
89W - 111L
1,394 Elo+
Party 1
Team Averages
Level 26
1,459 SR
1,331 Elo+

VS

Team Averages
Level 13
1,619 SR
1,426 Elo+
Artemis
Artemis
CallMeDestroy
Artemis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Jordaan_Jr77
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Patskii
Ymir
Level 8
God Stats
3W - 2L
1,539 SR
Queue Stats
26W - 34L
1,223 Elo+
Solo
Bellona
Bellona
ThomasBreadison
Bellona
Level 25
God Stats
21W - 13L
1,620 SR
Queue Stats
98W - 82L
1,513 Elo+
Solo
Medusa
Medusa
sniby
Medusa
Level 27
God Stats
10W - 6L
1,935 SR
Queue Stats
187W - 204L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Broseph42017
Hercules
15
0 / 5 / 3
9,381
408
9,499
21,776
25,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sobek
Slick9035
Sobek
14
1 / 2 / 2
8,898
387
4,250
13,764
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
Wallock
Mulan
19
7 / 3 / 4
11,831
514
13,351
16,194
10,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
14
2 / 7 / 1
8,705
378
5,757
12,723
5,817
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baba Yaga
prestige101
Baba Yaga
16
3 / 7 / 3
10,274
447
11,323
21,100
8,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
1 / 4 / 3
9,916
431
9,000
12,493
5,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Jordaan_Jr77
Nemesis
18
11 / 4 / 3
11,682
508
16,229
19,320
8,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Patskii
Ymir
16
1 / 2 / 10
9,794
426
5,170
12,303
13,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
4 / 1 / 2
12,137
528
15,860
15,890
15,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
sniby
Medusa
17
7 / 4 / 2
10,644
463
17,910
13,964
5,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
13
Kills
24
24
Deaths
15
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
Broseph42017
Hercules
0
5
3
0.3
W
Artemis
1
4
3
0.63
W
Nemesis
Jordaan_Jr77
Nemesis
11
4
3
3.13
W
Ymir
Patskii
Ymir
1
2
10
3
L
Sobek
Slick9035
Sobek
1
2
2
1
W
4
1
2
5
L
Mulan
Wallock
Mulan
7
3
4
3
L
Hou Yi
2
7
1
0.36
L
Baba Yaga
prestige101
Baba Yaga
3
7
3
0.64
W
Medusa
sniby
Medusa
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,180
Damage
64,169
85,557
Taken
73,970
63,222
Mitigated
48,226
21,187
Healing
21,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Broseph42017
Hercules
9,499
3,164
0
5,484
21,776
25,639
413
1,263
20,513
0
47,894
W
Artemis
9,000
5,362
0
1,855
12,493
5,031
2,212
6,339
6,154
0
48,106
W
Nemesis
Jordaan_Jr77
Nemesis
16,229
7,750
0
7,656
19,320
8,534
249
3,690
15,630
0
65,977
W
Ymir
Patskii
Ymir
5,170
1,324
0
930
12,303
13,861
377
1,954
10,328
43,521
0
L
Sobek
Slick9035
Sobek
4,250
35
0
4,004
13,764
12,587
33
1,980
11,784
27,043
0
W
15,860
7,577
0
8,762
15,890
15,493
0
0
14,965
0
81,249
L
Mulan
Wallock
Mulan
13,351
2,521
0
6,496
16,194
10,549
0
1,363
14,831
0
90,423
L
Hou Yi
5,757
1,587
0
786
12,723
5,817
828
564
12,159
0
33,853
L
Baba Yaga
prestige101
Baba Yaga
11,323
546
0
4,417
21,100
8,630
1,722
0
21,100
50,476
0
W
Medusa
sniby
Medusa
17,910
7,961
974
1,282
13,964
5,307
2,443
3,590
10,374
0
72,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,089
Gold Earned
54,173
395
Minions Killed
523
0
Camps Cleared
0
1,949,850
Distance Traveled
2,074,166
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,381
408
84
4
0
390,922
0
W
Artemis
9,916
431
73
3
0
382,386
0
W
Nemesis
11,682
508
96
4
0
448,970
0
W
Ymir
9,794
426
79
3
0
387,738
2
L
Sobek
8,898
387
51
2
0
430,048
8
W
Bellona
12,137
528
160
7
0
461,700
0
L
Mulan
11,831
514
136
6
0
402,122
2
L
Hou Yi
8,705
378
50
2
0
341,204
7
L
Baba Yaga
10,274
447
74
3
0
385,554
0
W
Medusa
10,644
463
115
5
0
393,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role