Player Matchup

Ah Puch
Ah Puch
AkIeelas
Ah Puch
Level 4
God Stats
4W - 6L
1,277 SR
Queue Stats
7W - 11L
1,293 Elo+
Party 3
Xbalanque
Xbalanque
ArminCrieg1
Xbalanque
Level 29
God Stats
5W - 5L
1,537 SR
Queue Stats
168W - 164L
1,449 Elo+
Party 1
Sol
Sol
Buff4lo666
Sol
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,276 Elo+
Party 3
Tsukuyomi
Tsukuyomi
InterMissionn
Tsukuyomi
Level 27
God Stats
43W - 25L
1,755 SR
Queue Stats
92W - 82L
1,463 Elo+
Party 1
Bacchus
Bacchus
Woradx
Bacchus
Level 26
God Stats
2W - 3L
1,724 SR
Queue Stats
157W - 137L
1,497 Elo+
Party 1
Team Averages
Level 18
1,559 SR
1,396 Elo+

VS

Team Averages
Level 23
1,294 SR
1,399 Elo+
Nemesis
Nemesis
KataBambus
Nemesis
Level 28
God Stats
3W - 4L
1,398 SR
Queue Stats
25W - 19L
1,527 Elo+
Party 4
Izanami
Izanami
Liigeiia
Izanami
Level 6
God Stats
4W - 7L
1,264 SR
Queue Stats
124W - 156L
1,296 Elo+
Party 2
Zeus
Zeus
RmdPolska
Zeus
Level 25
God Stats
3W - 4L
1,222 SR
Queue Stats
28W - 23L
1,480 Elo+
Party 4
Merlin
Merlin
Swetbabyswet
Merlin
Level 27
God Stats
1W - 7L
1,134 SR
Queue Stats
102W - 129L
1,347 Elo+
Party 2
Bellona
Bellona
T1mo1hy
Bellona
Level 27
God Stats
62W - 80L
1,454 SR
Queue Stats
86W - 112L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AkIeelas
Ah Puch
11
5 / 2 / 7
6,971
536
7,346
5,825
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
ArminCrieg1
Xbalanque
10
4 / 1 / 5
6,666
513
5,199
6,376
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
9 / 1 / 3
7,721
594
5,818
6,244
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
InterMissionn
Tsukuyomi
12
2 / 1 / 2
6,789
522
3,975
6,981
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Woradx
Bacchus
9
2 / 0 / 8
6,449
496
4,463
6,858
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KataBambus
Nemesis
9
0 / 4 / 3
5,776
444
3,102
9,578
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Liigeiia
Izanami
10
0 / 6 / 3
5,894
453
2,106
6,393
2,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
10
4 / 6 / 0
6,583
506
5,787
7,001
2,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
9
0 / 4 / 0
5,679
437
5,643
5,673
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
T1mo1hy
Bellona
11
1 / 2 / 0
6,609
508
5,092
9,611
5,254
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
22
Kills
5
5
Deaths
22
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AkIeelas
Ah Puch
5
2
7
4.25
W
Xbalanque
ArminCrieg1
Xbalanque
4
1
5
6.5
W
9
1
3
10.5
W
Tsukuyomi
InterMissionn
Tsukuyomi
2
1
2
3
L
Nemesis
KataBambus
Nemesis
0
4
3
0.38
L
Izanami
Liigeiia
Izanami
0
6
3
0.25
L
Zeus
4
6
0
0.67
L
Merlin
0
4
0
0
L
Bellona
T1mo1hy
Bellona
1
2
0
0.5
W
Bacchus
Woradx
Bacchus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,801
Damage
21,730
32,284
Taken
38,256
13,625
Mitigated
14,141
11,114
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AkIeelas
Ah Puch
7,346
891
0
1,249
5,825
1,696
56
2,557
3,178
34,875
0
W
Xbalanque
ArminCrieg1
Xbalanque
5,199
3,633
0
2,995
6,376
1,999
1,177
2,480
3,836
0
24,550
W
5,818
2,289
0
1,224
6,244
2,112
1,219
3,769
2,099
28,746
1,920
W
Tsukuyomi
InterMissionn
Tsukuyomi
3,975
691
0
3,092
6,981
2,326
0
608
6,251
0
36,746
L
Nemesis
KataBambus
Nemesis
3,102
1,249
0
3,379
9,578
2,778
0
4,187
5,391
0
19,350
L
Izanami
Liigeiia
Izanami
2,106
1,371
0
244
6,393
2,197
1,190
2,956
3,437
0
31,517
L
Zeus
5,787
986
111
1,107
7,001
2,074
0
4,908
2,093
18,341
0
L
Merlin
5,643
570
0
0
5,673
1,838
446
3,487
2,186
25,741
0
L
Bellona
T1mo1hy
Bellona
5,092
2,383
0
2,368
9,611
5,254
362
1,787
7,824
0
35,858
W
Bacchus
Woradx
Bacchus
4,463
899
0
2,554
6,858
5,492
348
1,349
5,490
15,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,596
Gold Earned
30,541
278
Minions Killed
263
0
Camps Cleared
0
1,257,690
Distance Traveled
1,146,298
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,971
536
63
5
0
245,539
5
W
Xbalanque
6,666
513
45
3
0
233,774
1
W
Sol
7,721
594
68
5
0
246,871
2
W
Tsukuyomi
6,789
522
81
6
0
264,011
5
L
Nemesis
5,776
444
47
4
0
220,062
0
L
Izanami
5,894
453
64
5
0
243,179
0
L
Zeus
6,583
506
31
2
0
191,348
0
L
Merlin
5,679
437
51
4
0
237,414
0
L
Bellona
6,609
508
70
5
0
254,295
1
W
Bacchus
6,449
496
21
2
0
267,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role