Player Matchup

Athena
Athena
BlazeHunterX100
Athena
Level 17
God Stats
105W - 90L
1,641 SR
Queue Stats
194W - 210L
1,413 Elo+
Solo
Nemesis
Nemesis
GAROUU-_-
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,236 Elo+
Solo
Da Ji
Da Ji
LeGeNDaRioYoe
Da Ji
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 207L
1,346 Elo+
Solo
Artemis
Artemis
WovenAsmodeus
Artemis
Level 28
God Stats
2W - 2L
1,375 SR
Queue Stats
109W - 104L
1,465 Elo+
Solo
Kukulkan
Kukulkan
jupacope
Kukulkan
Level 29
God Stats
4W - 0L
1,810 SR
Queue Stats
43W - 44L
1,381 Elo+
Solo
Team Averages
Level 22
1,565 SR
1,368 Elo+

VS

Team Averages
Level 19
1,458 SR
1,336 Elo+
Vamana
Vamana
Bedbuggs
Vamana
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 159L
1,397 Elo+
Party 1
Neith
Neith
Get Bronco 7
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,580 Elo+
Party 1
Hel
Hel
MOOSE2691
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,029 Elo+
Solo
Yemoja
Yemoja
Tunel_vital2
Yemoja
Level 17
God Stats
70W - 74L
1,395 SR
Queue Stats
152W - 249L
1,279 Elo+
Solo
Sun Wukong
Sun Wukong
l Gxdz I
Sun Wukong
Level 43
God Stats
43W - 41L
1,396 SR
Queue Stats
434W - 471L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 12
12,160
486
6,752
10,150
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
GAROUU-_-
Nemesis
15
2 / 5 / 8
10,759
430
8,591
11,476
7,924
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
9 / 0 / 12
13,745
550
13,103
17,620
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
18
6 / 3 / 12
12,683
507
16,911
15,293
6,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
jupacope
Kukulkan
20
21 / 4 / 8
15,411
616
28,317
11,682
5,777
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bedbuggs
Vamana
17
3 / 6 / 2
11,528
461
7,393
24,109
16,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 17 / 3
8,351
334
9,366
20,820
6,869
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 3 / 0
8,238
330
2,958
6,808
3,354
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
14
0 / 14 / 2
9,489
380
1,988
20,751
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
l Gxdz I
Sun Wukong
20
7 / 3 / 0
12,950
518
9,393
22,393
15,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
19
43
Kills
12
13
Deaths
43
52
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
Bedbuggs
Vamana
3
6
2
0.67
W
5
1
12
11
W
Nemesis
GAROUU-_-
Nemesis
2
5
8
1.2
L
0
17
3
0.09
W
9
0
12
15
L
2
3
0
0.67
L
Yemoja
0
14
2
0.07
W
Artemis
6
3
12
4
W
Kukulkan
jupacope
Kukulkan
21
4
8
6.25
L
Sun Wukong
l Gxdz I
Sun Wukong
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,674
Damage
31,098
66,221
Taken
94,881
38,637
Mitigated
51,268
18,432
Healing
17,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Bedbuggs
Vamana
7,393
4,764
332
7,201
24,109
16,788
171
4,429
19,680
0
79,900
W
6,752
1,005
0
1,419
10,150
9,992
197
1,858
8,292
33,384
0
W
Nemesis
GAROUU-_-
Nemesis
8,591
5,111
0
899
11,476
7,924
2,925
52
11,424
0
38,265
L
9,366
4,137
0
1,268
20,820
6,869
297
10,976
9,844
0
33,650
W
13,103
4,387
1,206
9,435
17,620
8,454
3,887
165
17,455
0
86,826
L
2,958
224
191
1,675
6,808
3,354
0
2,059
4,749
23,147
0
L
Yemoja
1,988
743
464
469
20,751
8,261
301
10,274
10,477
29,495
0
W
Artemis
16,911
9,700
0
5,223
15,293
6,490
4,899
2,083
13,210
0
84,165
W
Kukulkan
jupacope
Kukulkan
28,317
3,560
0
250
11,682
5,777
4,135
788
10,894
114,027
0
L
Sun Wukong
l Gxdz I
Sun Wukong
9,393
2,105
0
6,131
22,393
15,996
1,684
7,331
15,062
0
89,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,758
Gold Earned
50,556
535
Minions Killed
430
0
Camps Cleared
0
2,201,333
Distance Traveled
1,677,363
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,528
461
117
5
0
435,228
0
W
Athena
12,160
486
43
2
0
450,766
3
W
Nemesis
10,759
430
72
3
0
477,080
7
L
Neith
8,351
334
41
2
0
330,534
1
W
Da Ji
13,745
550
138
6
0
405,525
3
L
Hel
8,238
330
45
2
0
174,220
0
L
Yemoja
9,489
380
60
2
0
284,078
2
W
Artemis
12,683
507
94
4
0
443,058
0
W
Kukulkan
15,411
616
188
8
0
424,904
4
L
Sun Wukong
12,950
518
167
7
0
453,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role