Player Matchup

Gilgamesh
Gilgamesh
ZenDad
Gilgamesh
Level 122
God Stats
6W - 5L
1,558 SR
Queue Stats
42W - 43L
1,524 Elo+
Party 1
Chaac
Chaac
temp-921734
Chaac
Level 28
God Stats
2W - 1L
1,912 SR
Queue Stats
19W - 29L
1,320 Elo+
Solo
Odin
Odin
xeliteobeastx
Odin
Level 15
God Stats
2W - 2L
1,591 SR
Queue Stats
7W - 7L
1,578 Elo+
Party 1
Team Averages
Level 55
1,687 SR
1,474 Elo+

VS

Team Averages
Level 30
1,611 SR
1,386 Elo+
Ares
Ares
EvanMyBro
Ares
Level 35
God Stats
3W - 3L
1,590 SR
Queue Stats
31W - 24L
1,309 Elo+
Party 2
Merlin
Merlin
Immadakinga
Merlin
Level 8
God Stats
7W - 4L
1,742 SR
Queue Stats
28W - 25L
1,348 Elo+
Party 2
Loki
Loki
Virtueal
Loki
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ZenDad
Gilgamesh
16
15 / 0 / 6
12,681
845
17,126
11,179
6,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 16
10,991
733
10,783
10,002
7,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
3 / 5 / 9
9,673
645
5,937
10,217
5,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 9 / 3
8,326
555
5,225
19,202
24,684
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
11
1 / 6 / 4
8,604
574
10,190
10,011
4,335
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
13
3 / 7 / 2
9,378
625
7,297
11,924
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
22
Kills
5
5
Deaths
22
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
1
9
3
0.28
L
Merlin
1
6
4
0.5
L
Loki
3
7
2
0.57
W
Gilgamesh
ZenDad
Gilgamesh
15
0
6
18
W
4
0
16
12
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,846
Damage
22,712
31,398
Taken
41,137
18,850
Mitigated
33,570
7,771
Healing
3,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,225
1,029
0
1,840
19,202
24,684
0
0
18,784
15,677
0
L
Merlin
10,190
1,615
0
1,012
10,011
4,335
0
0
9,802
28,669
0
L
Loki
7,297
1,307
0
650
11,924
4,551
0
42
11,832
0
38,433
W
Gilgamesh
ZenDad
Gilgamesh
17,126
5,955
0
761
11,179
6,009
1,485
5,224
5,955
0
64,870
W
10,783
2,381
0
6,724
10,002
7,465
645
4,882
5,120
0
45,057
W
5,937
1,223
0
286
10,217
5,376
0
5,501
4,716
0
12,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
26,308
171
Minions Killed
109
0
Camps Cleared
0
841,688
Distance Traveled
705,161
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,326
555
16
1
0
236,767
1
L
Merlin
8,604
574
36
2
0
197,672
0
L
Loki
9,378
625
57
4
0
270,722
4
W
Gilgamesh
12,681
845
91
6
0
302,003
3
W
Chaac
10,991
733
59
4
0
299,625
0
W
Odin
9,673
645
21
1
0
240,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role