Player Matchup

Bellona
Bellona
Jayhel
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 1
Fenrir
Fenrir
Kаlluto
Fenrir
Level 8
God Stats
9W - 6L
1,500 SR
Queue Stats
290W - 109L
1,934 Elo+
Solo
Tiamat
Tiamat
Vampirefiredark
Tiamat
Level 5
God Stats
22W - 10L
2,052 SR
Queue Stats
167W - 86L
1,878 Elo+
Solo
Merlin
Merlin
iDeltaOmega
Merlin
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 44L
1,590 Elo+
Solo
Neith
Neith
kamikas754
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 1
Team Averages
Level 6
1,610 SR
1,760 Elo+

VS

Team Averages
Level 26
1,622 SR
1,684 Elo+
Sobek
Sobek
Badagada123
Sobek
Level 24
God Stats
4W - 2L
2,014 SR
Queue Stats
166W - 155L
1,690 Elo+
Solo
Tyr
Tyr
ItsMeRyuko
Tyr
Level 29
God Stats
5W - 2L
1,496 SR
Queue Stats
99W - 82L
1,686 Elo+
Solo
Thoth
Thoth
Lucariofeik
Thoth
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
1,698 Elo+
Solo
Danzaburou
Danzaburou
Rigboned
Danzaburou
Level 29
God Stats
28W - 26L
1,598 SR
Queue Stats
437W - 353L
1,697 Elo+
Solo
Ravana
Ravana
SmellyHam295
Ravana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jayhel
Bellona
9
0 / 9 / 1
5,956
397
3,210
10,950
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Kаlluto
Fenrir
17
13 / 2 / 2
10,084
672
15,607
12,663
6,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 8
7,815
521
7,594
6,851
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
14
1 / 1 / 6
7,915
528
6,690
5,042
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
0 / 7 / 2
5,851
390
4,535
8,024
1,871
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 5
7,153
477
2,574
12,987
9,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 5
9,281
619
5,906
11,197
4,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 2 / 3
8,563
571
5,193
6,364
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Rigboned
Danzaburou
14
5 / 2 / 1
9,493
633
8,234
13,037
4,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
13
7 / 4 / 2
8,390
559
6,020
10,212
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
37
16
Kills
21
21
Deaths
16
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
6
5
0.75
W
4
2
5
3.25
L
Bellona
Jayhel
Bellona
0
9
1
0.06
L
Fenrir
Kаlluto
Fenrir
13
2
2
7
W
3
2
3
2.25
W
Danzaburou
Rigboned
Danzaburou
5
2
1
2.75
W
Ravana
7
4
2
2
L
2
2
8
3
L
Merlin
1
1
6
4
L
Neith
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,636
Damage
27,927
43,530
Taken
53,797
19,184
Mitigated
25,993
9,239
Healing
21,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,574
33
0
4,907
12,987
9,178
0
4,219
8,768
17,132
0
W
5,906
729
0
4,888
11,197
4,975
0
2,576
8,621
0
50,886
L
Bellona
Jayhel
Bellona
3,210
786
0
824
10,950
6,257
0
2,104
8,846
0
25,584
L
Fenrir
Kаlluto
Fenrir
15,607
5,972
0
3,196
12,663
6,020
0
1,056
11,607
0
69,628
W
5,193
230
0
951
6,364
2,228
2,112
522
5,842
50,374
0
W
Danzaburou
Rigboned
Danzaburou
8,234
4,753
0
7,043
13,037
4,789
407
4,403
8,634
0
65,172
W
Ravana
6,020
2,240
0
3,602
10,212
4,823
0
2,564
7,648
0
42,907
L
7,594
577
0
2,044
6,851
3,361
0
1,658
5,193
46,940
0
L
Merlin
6,690
1,100
0
2,234
5,042
1,675
0
880
4,162
53,453
0
L
Neith
4,535
2,706
0
941
8,024
1,871
452
2,069
5,955
0
21,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,621
Gold Earned
42,880
386
Minions Killed
471
0
Camps Cleared
0
1,492,844
Distance Traveled
1,440,873
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,153
477
29
2
0
266,790
2
W
Tyr
9,281
619
126
8
0
341,589
5
L
Bellona
5,956
397
46
3
0
318,863
0
L
Fenrir
10,084
672
115
8
0
322,731
0
W
Thoth
8,563
571
106
7
0
282,205
2
W
Danzaburou
9,493
633
125
8
0
245,425
5
W
Ravana
8,390
559
85
6
0
304,864
0
L
Tiamat
7,815
521
77
5
0
307,319
2
L
Merlin
7,915
528
111
7
0
269,064
4
L
Neith
5,851
390
37
2
0
274,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role