Player Matchup

Aphrodite
Aphrodite
DrJohanzaKafuhu
Aphrodite
Level 29
God Stats
11W - 14L
1,500 SR
Queue Stats
32W - 47L
1,500 Elo+
Party 1
Neith
Neith
Irenefabianamac
Neith
Level 7
God Stats
30W - 49L
1,464 SR
Queue Stats
93W - 140L
1,435 Elo+
Solo
Ah Puch
Ah Puch
PockyNebula
Ah Puch
Level 28
God Stats
9W - 10L
1,587 SR
Queue Stats
62W - 78L
1,544 Elo+
Party 1
Ne Zha
Ne Zha
yHU3S05ROCKY-SEP
Ne Zha
Level 63
God Stats
13W - 12L
1,537 SR
Queue Stats
276W - 277L
1,486 Elo+
Party 3
King Arthur
King Arthur
yKERMILION-SEP
King Arthur
Level 7
God Stats
24W - 25L
1,289 SR
Queue Stats
108W - 106L
1,534 Elo+
Party 3
Team Averages
Level 27
1,475 SR
1,500 Elo+

VS

Team Averages
Level 21
1,365 SR
1,491 Elo+
Nemesis
Nemesis
Bierzug
Nemesis
Level 22
God Stats
1W - 2L
1,316 SR
Queue Stats
44W - 44L
1,515 Elo+
Party 2
Medusa
Medusa
TortaIracunda
Medusa
Level 18
God Stats
3W - 2L
1,340 SR
Queue Stats
12W - 10L
1,478 Elo+
Party 4
Cthulhu
Cthulhu
Traba-Furioso
Cthulhu
Level 16
God Stats
7W - 6L
1,357 SR
Queue Stats
12W - 10L
1,478 Elo+
Party 4
Scylla
Scylla
Trytex
Scylla
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 38L
1,515 Elo+
Party 2
Guan Yu
Guan Yu
noobakimbo
Guan Yu
Level 25
God Stats
2W - 1L
1,311 SR
Queue Stats
44W - 55L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DrJohanzaKafuhu
Aphrodite
14
0 / 10 / 1
9,526
366
6,093
15,407
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 11 / 1
10,081
388
4,344
16,231
5,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
PockyNebula
Ah Puch
17
0 / 5 / 2
11,130
428
12,194
15,852
7,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
6 / 6 / 1
12,741
490
11,448
22,966
15,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
yKERMILION-SEP
King Arthur
19
2 / 7 / 2
12,648
486
12,560
37,233
27,623
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bierzug
Nemesis
20
5 / 2 / 8
12,815
493
11,474
18,810
9,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
17 / 0 / 5
15,120
582
19,135
12,641
6,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
18
3 / 0 / 19
13,925
536
13,642
18,856
19,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Trytex
Scylla
20
8 / 4 / 2
13,556
521
13,077
11,924
5,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
noobakimbo
Guan Yu
20
6 / 2 / 3
14,892
573
24,746
21,656
24,155
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
8
Kills
39
39
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bierzug
Nemesis
5
2
8
4.5
L
Aphrodite
DrJohanzaKafuhu
Aphrodite
0
10
1
0.05
L
0
11
1
0.05
L
Ah Puch
PockyNebula
Ah Puch
0
5
2
0.2
W
17
0
5
19.5
W
Cthulhu
3
0
19
12.5
W
Scylla
Trytex
Scylla
8
4
2
2.25
W
Guan Yu
noobakimbo
Guan Yu
6
2
3
3.75
L
6
6
1
1.08
L
King Arthur
yKERMILION-SEP
King Arthur
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,639
Damage
82,074
107,689
Taken
83,887
65,258
Mitigated
65,280
35,217
Healing
20,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bierzug
Nemesis
11,474
5,609
0
2,123
18,810
9,516
331
3,566
15,244
0
109,856
L
Aphrodite
DrJohanzaKafuhu
Aphrodite
6,093
666
6,375
4,590
15,407
9,713
695
5,850
9,549
33,055
0
L
4,344
1,865
0
1,251
16,231
5,232
1,965
4,893
11,338
0
53,534
L
Ah Puch
PockyNebula
Ah Puch
12,194
899
354
2,986
15,852
7,415
328
5,746
9,910
72,431
0
W
19,135
9,019
0
6,176
12,641
6,634
5,935
5,089
7,552
0
108,160
W
Cthulhu
13,642
483
598
3,603
18,856
19,355
179
6,949
11,907
36,691
0
W
Scylla
Trytex
Scylla
13,077
955
0
2,204
11,924
5,620
828
1,958
9,966
79,400
0
W
Guan Yu
noobakimbo
Guan Yu
24,746
3,439
725
4,806
21,656
24,155
1,591
725
20,931
24,538
102,514
L
11,448
3,464
0
9,050
22,966
15,275
630
6,514
16,216
0
92,703
L
King Arthur
yKERMILION-SEP
King Arthur
12,560
1,277
0
10,611
37,233
27,623
46
8,457
28,623
0
79,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,126
Gold Earned
70,308
588
Minions Killed
717
0
Camps Cleared
0
2,132,489
Distance Traveled
2,578,772
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,815
493
135
5
0
599,216
1
L
Aphrodite
9,526
366
56
2
0
391,791
1
L
Neith
10,081
388
101
4
0
344,544
0
L
Ah Puch
11,130
428
136
5
0
436,033
10
W
Medusa
15,120
582
193
7
0
518,896
2
W
Cthulhu
13,925
536
35
1
0
536,732
14
W
Scylla
13,556
521
164
6
0
450,434
0
W
Guan Yu
14,892
573
190
7
0
473,494
0
L
Ne Zha
12,741
490
154
6
0
488,415
2
L
King Arthur
12,648
486
141
5
0
471,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role