Player Matchup

Ymir
Ymir
JORBA29
Ymir
Level 28
God Stats
20W - 12L
1,632 SR
Queue Stats
66W - 42L
1,604 Elo+
Party 2
Mercury
Mercury
Jolimbo_33
Mercury
Level 98
God Stats
2W - 0L
1,724 SR
Queue Stats
155W - 117L
1,556 Elo+
Party 2
Chiron
Chiron
SSAAIIKKOOKKAA
Chiron
Level 84
God Stats
14W - 2L
1,903 SR
Queue Stats
349W - 304L
1,522 Elo+
Party 2
Nox
Nox
gonlix
Nox
Level 94
God Stats
15W - 9L
1,881 SR
Queue Stats
220W - 182L
1,592 Elo+
Party 2
Gilgamesh
Gilgamesh
joon__p
Gilgamesh
Level 106
God Stats
19W - 9L
1,612 SR
Queue Stats
294W - 262L
1,505 Elo+
Party 2
Team Averages
Level 82
1,750 SR
1,556 Elo+

VS

Team Averages
Level 60
1,659 SR
1,497 Elo+
Izanami
Izanami
HippiGrenade
Izanami
Level 46
God Stats
3W - 9L
1,436 SR
Queue Stats
241W - 245L
1,357 Elo+
Solo
Odin
Odin
Lubinuts
Odin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,452 Elo+
Solo
King Arthur
King Arthur
caius473
King Arthur
Level 46
God Stats
49W - 58L
1,570 SR
Queue Stats
260W - 260L
1,414 Elo+
Solo
Kumbhakarna
Kumbhakarna
ivy269
Kumbhakarna
Level 128
God Stats
5W - 3L
2,037 SR
Queue Stats
22W - 15L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
whitesplaysmite
Baron Samedi
Level 45
God Stats
2W - 4L
1,750 SR
Queue Stats
122W - 90L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JORBA29
Ymir
18
3 / 3 / 14
12,297
492
9,021
20,964
19,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
Jolimbo_33
Mercury
20
2 / 4 / 6
12,743
510
9,617
21,490
9,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 2 / 8
14,118
565
16,587
16,180
7,320
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nox
gonlix
Nox
20
6 / 2 / 10
12,810
512
19,255
14,804
7,062
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
joon__p
Gilgamesh
20
10 / 2 / 6
15,125
605
24,372
22,277
20,659
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HippiGrenade
Izanami
16
0 / 8 / 0
10,124
405
8,435
21,854
7,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
6
1 / 0 / 1
7,331
293
1,252
2,403
624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
caius473
King Arthur
20
2 / 7 / 1
12,612
504
16,877
28,335
36,483
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
ivy269
Kumbhakarna
16
3 / 6 / 4
10,903
436
10,281
27,737
26,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
whitesplaysmite
Baron Samedi
18
7 / 7 / 2
12,262
490
25,055
20,019
10,672
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
28
Kills
13
13
Deaths
28
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
HippiGrenade
Izanami
0
8
0
0
W
Ymir
JORBA29
Ymir
3
3
14
3.33
W
Mercury
Jolimbo_33
Mercury
2
4
6
1.25
L
Odin
1
0
1
1.5
W
7
2
8
5.5
L
King Arthur
caius473
King Arthur
2
7
1
0.36
W
Nox
gonlix
Nox
6
2
10
5.5
L
Kumbhakarna
ivy269
Kumbhakarna
3
6
4
0.83
W
Gilgamesh
joon__p
Gilgamesh
10
2
6
6.5
L
Baron Samedi
whitesplaysmite
Baron Samedi
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,852
Damage
61,900
95,715
Taken
100,348
63,493
Mitigated
82,284
39,434
Healing
26,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HippiGrenade
Izanami
8,435
5,480
0
6,836
21,854
7,876
1,074
5,602
16,204
0
76,424
W
Ymir
JORBA29
Ymir
9,021
2,362
1,514
2,698
20,964
19,347
753
13,155
7,522
42,037
0
W
Mercury
Jolimbo_33
Mercury
9,617
4,015
438
10,378
21,490
9,105
848
7,182
14,283
0
104,325
L
Odin
1,252
286
0
1,091
2,403
624
0
333
2,012
0
10,063
W
16,587
9,489
3,556
9,892
16,180
7,320
3,573
3,549
12,581
0
115,532
L
King Arthur
caius473
King Arthur
16,877
2,217
371
6,193
28,335
36,483
316
2,758
25,519
0
86,241
W
Nox
gonlix
Nox
19,255
829
426
1,611
14,804
7,062
890
7,082
7,521
87,213
0
L
Kumbhakarna
ivy269
Kumbhakarna
10,281
477
570
4,328
27,737
26,629
0
10,494
16,921
33,209
0
W
Gilgamesh
joon__p
Gilgamesh
24,372
7,817
0
8,921
22,277
20,659
661
4,368
17,033
0
98,371
L
Baron Samedi
whitesplaysmite
Baron Samedi
25,055
951
2,806
4,363
20,019
10,672
0
8,306
11,416
93,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,093
Gold Earned
53,232
744
Minions Killed
525
0
Camps Cleared
0
2,432,462
Distance Traveled
1,736,794
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,124
405
124
5
0
367,409
2
W
Ymir
12,297
492
56
2
0
451,178
4
W
Mercury
12,743
510
169
7
0
544,280
5
L
Odin
7,331
293
30
1
0
84,214
1
W
Chiron
14,118
565
189
8
0
464,009
4
L
King Arthur
12,612
504
169
7
0
428,087
0
W
Nox
12,810
512
158
6
0
493,140
1
L
Kumbhakarna
10,903
436
42
2
0
456,880
1
W
Gilgamesh
15,125
605
172
7
0
479,855
0
L
Baron Samedi
12,262
490
160
6
0
400,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role