Player Matchup

Cerberus
Cerberus
CrackDachs
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,329 Elo+
Party 1
Gilgamesh
Gilgamesh
DankkShmeeb
Gilgamesh
Level 8
God Stats
25W - 25L
1,304 SR
Queue Stats
71W - 75L
1,294 Elo+
Solo
Thor
Thor
GENU_18410
Thor
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
6W - 3L
1,329 Elo+
Party 1
Da Ji
Da Ji
RossettenRitter
Da Ji
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Neith
Neith
majoo_147
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,329 Elo+
Party 1
Team Averages
Level 7
1,504 SR
1,356 Elo+

VS

Team Averages
Level 18
1,563 SR
1,372 Elo+
Thanatos
Thanatos
 
Thanatos
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BoiBobbyBo 1
Sol
Level 27
God Stats
31W - 29L
1,401 SR
Queue Stats
59W - 58L
1,315 Elo+
Solo
Yemoja
Yemoja
RellyProphet
Yemoja
Level 13
God Stats
2W - 1L
1,714 SR
Queue Stats
16W - 14L
1,401 Elo+
Solo
Loki
Loki
ThornyBushWorm
Loki
Level 28
God Stats
4W - 4L
1,504 SR
Queue Stats
101W - 108L
1,396 Elo+
Solo
Cu Chulainn
Cu Chulainn
YoinkingUMom
Cu Chulainn
Level 7
God Stats
2W - 0L
1,698 SR
Queue Stats
5W - 7L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrackDachs
Cerberus
12
4 / 2 / 3
8,470
471
8,052
14,896
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
DankkShmeeb
Gilgamesh
11
5 / 0 / 0
7,974
443
3,927
4,631
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 11 / 4
7,130
396
7,593
15,028
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 8 / 5
7,349
408
5,942
10,809
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
majoo_147
Neith
13
1 / 8 / 4
7,636
424
7,542
12,412
4,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
3 / 3 / 5
8,685
483
5,697
11,109
3,897
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
12 / 2 / 5
11,125
618
22,097
13,482
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
12
1 / 6 / 9
7,771
432
4,957
11,489
8,151
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 3 / 3
10,110
562
7,150
10,782
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
YoinkingUMom
Cu Chulainn
14
3 / 5 / 6
9,015
501
4,800
17,132
9,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
16
Kills
29
29
Deaths
19
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
3
5
1.83
W
12
2
5
7.25
L
Cerberus
CrackDachs
Cerberus
4
2
3
2.75
L
Gilgamesh
DankkShmeeb
Gilgamesh
5
0
0
5
L
3
11
4
0.45
W
Yemoja
1
6
9
0.92
L
3
8
5
0.69
W
10
3
3
3.83
W
Cu Chulainn
YoinkingUMom
Cu Chulainn
3
5
6
1.2
L
Neith
majoo_147
Neith
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,056
Damage
44,701
57,776
Taken
63,994
28,857
Mitigated
29,656
4,958
Healing
25,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,697
994
0
6,584
11,109
3,897
2,150
357
10,752
0
36,085
W
22,097
7,833
0
7,583
13,482
4,412
5,430
3,646
9,836
69,777
0
L
Cerberus
CrackDachs
Cerberus
8,052
720
0
2,617
14,896
12,846
0
9,356
5,540
26,646
0
L
Gilgamesh
DankkShmeeb
Gilgamesh
3,927
1,416
0
398
4,631
2,572
262
574
4,057
0
29,495
L
7,593
761
0
0
15,028
4,857
0
4,481
10,547
0
17,105
W
Yemoja
4,957
2,059
3,602
1,542
11,489
8,151
1,017
2,361
9,128
20,643
0
L
5,942
2,168
0
0
10,809
4,040
100
3,790
7,019
0
15,338
W
7,150
1,748
0
1,217
10,782
3,768
723
490
10,292
0
46,029
W
Cu Chulainn
YoinkingUMom
Cu Chulainn
4,800
1,144
0
4,648
17,132
9,428
1,452
1,198
15,934
2,595
50,803
L
Neith
majoo_147
Neith
7,542
4,815
0
1,943
12,412
4,542
0
8,957
3,455
0
30,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
46,706
196
Minions Killed
415
0
Camps Cleared
0
1,479,512
Distance Traveled
1,595,844
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,685
483
81
5
0
362,000
0
W
Sol
11,125
618
131
7
0
302,234
0
L
Cerberus
8,470
471
52
3
0
384,780
2
L
Gilgamesh
7,974
443
57
3
0
213,448
0
L
Thor
7,130
396
16
1
0
339,615
0
W
Yemoja
7,771
432
35
2
0
236,169
0
L
Da Ji
7,349
408
25
1
0
248,073
4
W
Loki
10,110
562
75
4
0
358,227
0
W
Cu Chulainn
9,015
501
93
5
0
337,214
0
L
Neith
7,636
424
46
3
0
293,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role