Player Matchup

Gilgamesh
Gilgamesh
Devilstraus
Gilgamesh
Level 145
God Stats
13W - 14L
1,469 SR
Queue Stats
55W - 62L
1,451 Elo+
Party 2
Thanatos
Thanatos
Owar333
Thanatos
Level 67
God Stats
6W - 8L
1,049 SR
Queue Stats
423W - 395L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Prophebius
Danzaburou
Level 59
God Stats
15W - 16L
1,477 SR
Queue Stats
34W - 34L
1,441 Elo+
Solo
Ah Puch
Ah Puch
TenzaZangetsu66
Ah Puch
Level 102
God Stats
11W - 14L
1,324 SR
Queue Stats
25W - 30L
1,398 Elo+
Party 2
Khepri
Khepri
xHolyAmaterasu
Khepri
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 22L
1,415 Elo+
Party 2
Team Averages
Level 102
1,364 SR
1,439 Elo+

VS

Team Averages
Level 71
1,532 SR
1,390 Elo+
Chang'e
Chang'e
Ragna2
Chang'e
Level 117
God Stats
1W - 2L
1,757 SR
Queue Stats
125W - 107L
1,530 Elo+
Solo
Zeus
Zeus
desafia12
Zeus
Level 27
God Stats
7W - 38L
1,237 SR
Queue Stats
12W - 50L
1,261 Elo+
Party 1
Hel
Hel
ju201an
Hel
Level 127
God Stats
162W - 198L
1,533 SR
Queue Stats
317W - 428L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
lille87lise
Nu Wa
Level 64
God Stats
26W - 18L
1,631 SR
Queue Stats
185W - 201L
1,504 Elo+
Solo
Ymir
Ymir
unay1207
Ymir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Devilstraus
Gilgamesh
20
16 / 2 / 17
14,314
1,301
34,979
17,881
16,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Owar333
Thanatos
17
5 / 9 / 8
11,379
1,034
7,509
14,176
5,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Prophebius
Danzaburou
17
1 / 1 / 17
11,208
1,019
9,766
6,415
2,302
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
14 / 1 / 20
14,307
1,301
27,762
7,275
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
5 / 0 / 27
13,668
1,243
11,633
9,627
18,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

225

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ragna2
Chang'e
16
2 / 9 / 10
10,572
961
10,702
23,502
9,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
17
0 / 11 / 8
10,518
956
10,064
18,670
6,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hel
16
3 / 6 / 7
11,092
1,008
6,390
16,650
7,354
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 7 / 8
10,835
985
13,008
15,742
6,412
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
16
5 / 8 / 6
10,915
992
7,098
21,180
10,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
52
41
Kills
13
13
Deaths
41
89
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Devilstraus
Gilgamesh
16
2
17
12.25
W
Thanatos
Owar333
Thanatos
5
9
8
1
W
Danzaburou
Prophebius
Danzaburou
1
1
17
9.5
L
Chang'e
Ragna2
Chang'e
2
9
10
0.78
W
14
1
20
24
L
Zeus
0
11
8
0.36
L
Hel
3
6
7
1.08
L
3
7
8
1
L
Ymir
5
8
6
1
W
5
0
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,649
Damage
47,262
55,374
Taken
95,744
45,728
Mitigated
40,392
12,296
Healing
20,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Devilstraus
Gilgamesh
34,979
13,735
0
2,824
17,881
16,989
0
14,231
3,650
0
61,680
W
Thanatos
Owar333
Thanatos
7,509
1,475
0
5,302
14,176
5,387
0
12,263
1,913
0
28,731
W
Danzaburou
Prophebius
Danzaburou
9,766
3,363
0
1,191
6,415
2,302
0
5,988
427
0
31,769
L
Chang'e
Ragna2
Chang'e
10,702
790
4,259
5,703
23,502
9,206
0
10,139
13,363
31,881
0
W
27,762
494
0
1,535
7,275
2,921
0
6,115
1,160
66,756
0
L
Zeus
10,064
2,833
0
626
18,670
6,861
0
9,476
9,194
38,388
0
L
Hel
6,390
1,153
4,918
3,703
16,650
7,354
0
6,288
10,362
20,397
0
L
13,008
2,805
31
1,122
15,742
6,412
0
5,327
10,415
39,441
0
L
Ymir
7,098
1,023
370
255
21,180
10,559
0
8,165
13,015
12,107
0
W
11,633
559
0
1,444
9,627
18,129
0
8,424
962
27,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,876
Gold Earned
53,932
265
Minions Killed
209
9
Camps Cleared
4
1,011,043
Distance Traveled
918,817
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,314
1,301
56
5
1
218,268
0
W
Thanatos
11,379
1,034
44
4
4
181,075
1
W
Danzaburou
11,208
1,019
53
5
3
191,830
0
L
Chang'e
10,572
961
48
4
1
207,095
0
W
Ah Puch
14,307
1,301
82
7
1
199,261
0
L
Zeus
10,518
956
71
6
0
164,790
1
L
Hel
11,092
1,008
32
3
3
169,323
0
L
Nu Wa
10,835
985
40
4
0
199,697
0
L
Ymir
10,915
992
18
2
0
177,912
0
W
Khepri
13,668
1,243
30
3
0
220,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role