Player Matchup

Fafnir
Fafnir
Katthatmeows
Fafnir
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
328W - 256L
1,681 Elo+
Party 1
Chiron
Chiron
patientZero453
Chiron
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,451 Elo+
Party 1
Sol
Sol
soloxl13
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 62L
1,558 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,563 Elo+

VS

Team Averages
Level 22
1,439 SR
1,593 Elo+
Gilgamesh
Gilgamesh
Slick Vato
Gilgamesh
Level 25
God Stats
25W - 32L
1,099 SR
Queue Stats
140W - 138L
1,506 Elo+
Solo
Tiamat
Tiamat
TooJungshook
Tiamat
Level 13
God Stats
2W - 0L
1,518 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yamalt
Ah Muzen Cab
Level 28
God Stats
3W - 0L
1,700 SR
Queue Stats
3W - 2L
1,773 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 5 / 1
7,484
576
5,245
17,058
14,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 6 / 1
7,775
598
5,507
12,797
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 0
7,845
603
8,456
11,388
3,616
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Slick Vato
Gilgamesh
12
3 / 0 / 7
9,176
706
6,630
9,742
7,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
11
2 / 1 / 9
8,674
667
7,634
7,489
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Yamalt
Ah Muzen Cab
15
9 / 1 / 4
10,451
804
21,744
9,346
3,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
14
14
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
5
1
0.1
W
Gilgamesh
Slick Vato
Gilgamesh
3
0
7
6.5
W
Tiamat
2
1
9
6.5
W
Ah Muzen Cab
Yamalt
Ah Muzen Cab
9
1
4
11
L
1
6
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,208
Damage
36,008
41,243
Taken
26,577
23,250
Mitigated
14,733
11,538
Healing
8,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,245
1,641
495
3,787
17,058
14,775
0
4,248
12,034
16,726
0
W
Gilgamesh
Slick Vato
Gilgamesh
6,630
1,814
0
2,308
9,742
7,149
0
3,853
5,889
0
44,595
W
Tiamat
7,634
904
0
2,373
7,489
3,957
231
4,526
2,963
16,801
0
W
Ah Muzen Cab
Yamalt
Ah Muzen Cab
21,744
8,506
0
3,795
9,346
3,627
2,473
5,939
3,407
0
74,535
L
5,507
1,687
730
2,282
12,797
4,859
0
1,755
10,736
0
20,081
L
8,456
2,913
0
4,244
11,388
3,616
135
1,011
10,141
39,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,104
Gold Earned
28,301
144
Minions Killed
183
0
Camps Cleared
0
660,569
Distance Traveled
723,510
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,484
576
40
3
0
247,292
6
W
Gilgamesh
9,176
706
56
4
0
263,030
1
W
Tiamat
8,674
667
20
2
0
214,443
1
W
Ah Muzen Cab
10,451
804
107
8
0
246,037
0
L
Chiron
7,775
598
46
4
0
194,530
2
L
Sol
7,845
603
58
4
0
218,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role