Player Matchup

Gilgamesh
Gilgamesh
BlueberryRem
Gilgamesh
Level 154
God Stats
25W - 17L
1,730 SR
Queue Stats
292W - 232L
1,667 Elo+
Party 1
Olorun
Olorun
ZeroTwoChan
Olorun
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 67L
1,725 Elo+
Party 1
Chiron
Chiron
themaster3142
Chiron
Level 153
God Stats
6W - 6L
1,639 SR
Queue Stats
269W - 205L
1,742 Elo+
Party 1
Thanatos
Thanatos
xXN1CH0L4SXx
Thanatos
Level 56
God Stats
15W - 12L
1,564 SR
Queue Stats
457W - 309L
1,702 Elo+
Solo
Sobek
Sobek
yousmell34
Sobek
Level 141
God Stats
11W - 8L
1,479 SR
Queue Stats
280W - 194L
1,709 Elo+
Party 1
Team Averages
Level 126
1,582 SR
1,709 Elo+

VS

Team Averages
Level 135
1,684 SR
1,674 Elo+
Horus
Horus
BoFlexo
Horus
Level 160
God Stats
4W - 2L
1,497 SR
Queue Stats
113W - 108L
1,643 Elo+
Solo
Olorun
Olorun
Eitholas
Olorun
Level 77
God Stats
6W - 14L
1,500 SR
Queue Stats
339W - 291L
1,628 Elo+
Party 2
Gilgamesh
Gilgamesh
Headcoald
Gilgamesh
Level 155
God Stats
2W - 2L
1,759 SR
Queue Stats
72W - 42L
1,711 Elo+
Solo
Merlin
Merlin
LoosterRooster
Merlin
Level 155
God Stats
3W - 3L
1,801 SR
Queue Stats
467W - 429L
1,672 Elo+
Solo
Fenrir
Fenrir
WMDJMD
Fenrir
Level 128
God Stats
29W - 14L
1,861 SR
Queue Stats
364W - 299L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueberryRem
Gilgamesh
14
0 / 3 / 0
8,325
555
3,697
10,227
7,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
15
3 / 2 / 0
8,670
578
11,663
11,439
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 5 / 3
8,042
536
8,876
10,745
3,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
xXN1CH0L4SXx
Thanatos
15
4 / 2 / 0
8,789
586
9,384
13,679
6,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
10
0 / 4 / 1
6,736
449
4,670
13,689
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BoFlexo
Horus
12
0 / 2 / 9
7,924
528
4,377
13,003
8,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
Eitholas
Olorun
13
2 / 3 / 1
8,206
547
6,616
13,118
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Headcoald
Gilgamesh
15
8 / 2 / 1
9,244
616
11,222
12,719
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
0 / 4 / 8
7,840
523
9,189
8,855
3,640
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
WMDJMD
Fenrir
17
6 / 0 / 2
9,729
649
8,847
10,852
10,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
10
Kills
16
16
Deaths
11
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlueberryRem
Gilgamesh
0
3
0
0
W
Horus
BoFlexo
Horus
0
2
9
2.25
W
Olorun
Eitholas
Olorun
2
3
1
0.83
W
Gilgamesh
Headcoald
Gilgamesh
8
2
1
4.25
W
0
4
8
1
W
Fenrir
WMDJMD
Fenrir
6
0
2
7
L
Olorun
3
2
0
1.5
L
3
5
3
0.9
L
Thanatos
xXN1CH0L4SXx
Thanatos
4
2
0
2
L
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,290
Damage
40,251
59,779
Taken
58,547
31,889
Mitigated
31,551
29,904
Healing
25,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlueberryRem
Gilgamesh
3,697
1,153
0
2,796
10,227
7,209
0
573
9,379
0
55,680
W
Horus
BoFlexo
Horus
4,377
2,623
2,655
5,287
13,003
8,245
0
5,547
7,456
0
14,619
W
Olorun
Eitholas
Olorun
6,616
4,070
772
6,833
13,118
4,363
0
7,561
5,557
49,687
0
W
Gilgamesh
Headcoald
Gilgamesh
11,222
4,713
0
3,716
12,719
5,085
0
4,753
7,966
0
54,562
W
9,189
1,046
0
1,795
8,855
3,640
0
951
7,904
53,489
0
W
Fenrir
WMDJMD
Fenrir
8,847
2,688
0
4,865
10,852
10,218
0
2,285
8,567
0
62,224
L
Olorun
11,663
5,976
86
7,375
11,439
4,403
1,451
1,988
9,426
71,378
0
L
8,876
3,912
534
2,386
10,745
3,784
0
3,728
6,992
0
46,510
L
Thanatos
xXN1CH0L4SXx
Thanatos
9,384
4,096
0
11,704
13,679
6,237
0
4,585
9,069
0
72,707
L
Sobek
4,670
150
0
5,023
13,689
10,256
0
4,931
8,708
16,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,562
Gold Earned
42,943
473
Minions Killed
427
0
Camps Cleared
0
1,448,965
Distance Traveled
1,489,623
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,325
555
113
8
0
298,783
3
W
Horus
7,924
528
19
1
0
315,747
6
W
Olorun
8,206
547
81
5
0
276,775
1
W
Gilgamesh
9,244
616
88
6
0
310,044
3
W
Merlin
7,840
523
104
7
0
264,722
5
W
Fenrir
9,729
649
135
9
0
322,335
4
L
Olorun
8,670
578
128
9
0
240,154
0
L
Chiron
8,042
536
91
6
0
267,894
2
L
Thanatos
8,789
586
118
8
0
334,085
1
L
Sobek
6,736
449
23
2
0
308,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role