Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CherryDreamz381
Sol
Level 66
God Stats
14W - 22L
1,320 SR
Queue Stats
113W - 136L
1,360 Elo+
Party 2
Bellona
Bellona
Goldfinger Mike
Bellona
Level 7
God Stats
2W - 2L
1,319 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
No Im Tough
Kukulkan
Level 31
God Stats
3W - 3L
1,500 SR
Queue Stats
340W - 347L
1,275 Elo+
Solo
Cthulhu
Cthulhu
SweetDreamz7759
Cthulhu
Level 81
God Stats
9W - 9L
1,423 SR
Queue Stats
127W - 124L
1,404 Elo+
Party 2
Team Averages
Level 54
1,412 SR
1,408 Elo+

VS

Team Averages
Level 56
1,521 SR
1,396 Elo+
Ganesha
Ganesha
Average Mac1138
Ganesha
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,501 Elo+
Party 3
Kukulkan
Kukulkan
BCArrivingTiger
Kukulkan
Level 43
God Stats
10W - 8L
1,502 SR
Queue Stats
113W - 141L
1,375 Elo+
Party 1
Fenrir
Fenrir
BCDARCKONPAN
Fenrir
Level 64
God Stats
8W - 8L
1,464 SR
Queue Stats
362W - 397L
1,341 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Derpycow3
Ah Muzen Cab
Level 26
God Stats
32W - 26L
1,637 SR
Queue Stats
128W - 100L
1,413 Elo+
Party 3
Osiris
Osiris
Mullenator077
Osiris
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 2 / 4
6,729
561
9,049
6,958
3,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 2 / 3
6,437
536
3,982
7,859
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 3
4,805
400
621
4,536
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
No Im Tough
Kukulkan
12
2 / 0 / 0
6,578
548
1,095
3,545
1,070
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
4 / 0 / 2
7,259
605
5,112
4,677
4,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
6,008
501
2,514
7,348
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
11
0 / 1 / 1
6,069
506
901
3,659
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
2 / 3 / 0
5,829
486
3,580
10,009
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Derpycow3
Ah Muzen Cab
9
4 / 5 / 0
5,740
478
5,009
7,645
2,498
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 4 / 0
5,132
428
1,705
5,717
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
8
8
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
2
4
3.5
L
1
2
5
1.75
L
Kukulkan
0
1
1
0.5
L
Fenrir
2
3
0
0.67
W
4
2
3
2.75
L
Ah Muzen Cab
Derpycow3
Ah Muzen Cab
4
5
0
0.8
W
0
4
3
0.38
L
1
4
0
0.25
W
Kukulkan
No Im Tough
Kukulkan
2
0
0
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,859
Damage
13,709
27,575
Taken
34,378
12,902
Mitigated
15,747
5,567
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,049
3,434
0
564
6,958
3,445
0
112
6,846
0
28,488
L
2,514
130
0
896
7,348
5,142
278
2,576
4,722
15,039
0
L
Kukulkan
901
40
0
853
3,659
1,328
0
386
3,173
29,992
0
L
Fenrir
3,580
1,657
0
5,166
10,009
3,575
0
2,236
7,648
0
33,302
W
3,982
1,244
0
2,703
7,859
1,798
806
1,835
6,024
28,814
0
L
Ah Muzen Cab
Derpycow3
Ah Muzen Cab
5,009
1,957
0
2,211
7,645
2,498
588
1,203
6,367
0
31,137
W
621
136
0
18
4,536
2,351
0
679
3,857
0
4,497
L
1,705
792
0
645
5,717
3,204
0
3,403
1,954
0
13,840
W
Kukulkan
No Im Tough
Kukulkan
1,095
46
0
1,913
3,545
1,070
690
789
2,756
32,759
0
W
5,112
287
0
369
4,677
4,238
252
0
4,677
43,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,808
Gold Earned
28,778
272
Minions Killed
243
0
Camps Cleared
0
1,126,594
Distance Traveled
1,022,526
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,729
561
50
4
0
239,189
0
L
Ganesha
6,008
501
4
0
0
216,681
2
L
Kukulkan
6,069
506
71
6
0
226,055
2
L
Fenrir
5,829
486
61
5
0
220,118
0
W
Sol
6,437
536
53
4
0
222,634
0
L
Ah Muzen Cab
5,740
478
68
6
0
192,526
1
W
Bellona
4,805
400
10
1
0
185,199
0
L
Osiris
5,132
428
39
3
0
167,146
0
W
Kukulkan
6,578
548
80
7
0
224,205
3
W
Cthulhu
7,259
605
79
7
0
255,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role