Player Matchup

Hel
Hel
AwesomePanda266
Hel
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
46W - 65L
1,500 Elo+
Solo
Ares
Ares
DozenItska
Ares
Level 17
God Stats
0W - 1L
1,210 SR
Queue Stats
70W - 72L
1,212 Elo+
Solo
Chiron
Chiron
XD-aaron_69
Chiron
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 33L
1,390 Elo+
Solo
Medusa
Medusa
bobbyrobyn2020
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Solo
Cupid
Cupid
switzzzay
Cupid
Level 16
God Stats
1W - 1L
1,399 SR
Queue Stats
50W - 53L
1,268 Elo+
Solo
Team Averages
Level 16
1,422 SR
1,326 Elo+

VS

Team Averages
Level 22
1,466 SR
1,335 Elo+
Arachne
Arachne
AgentM620
Arachne
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,467 Elo+
Solo
Tiamat
Tiamat
DEADSHOT-J
Tiamat
Level 27
God Stats
13W - 8L
1,558 SR
Queue Stats
39W - 36L
1,360 Elo+
Party 1
Cernunnos
Cernunnos
Jogok7
Cernunnos
Level 11
God Stats
3W - 2L
1,271 SR
Queue Stats
23W - 36L
1,151 Elo+
Solo
Gilgamesh
Gilgamesh
SKILLZZ_HACKKSTA
Gilgamesh
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,385 Elo+
Party 1
King Arthur
King Arthur
The_Chief_BeaN_
King Arthur
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 164L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 16 / 10
9,514
414
10,421
20,439
7,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 7 / 7
11,266
490
13,923
28,008
33,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
15
8 / 8 / 6
10,795
469
11,231
17,741
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

6
0 / 6 / 3
6,936
302
570
4,747
1,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cupid
switzzzay
Cupid
20
16 / 4 / 4
15,029
653
25,955
20,612
8,092
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AgentM620
Arachne
20
20 / 5 / 2
14,711
640
23,234
22,636
11,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
DEADSHOT-J
Tiamat
19
12 / 5 / 7
13,558
589
17,447
13,693
9,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Jogok7
Cernunnos
18
1 / 9 / 8
11,898
517
9,684
21,935
8,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
14
3 / 9 / 7
10,050
437
8,530
15,261
9,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
The_Chief_BeaN_
King Arthur
18
4 / 3 / 8
12,365
538
11,294
20,428
13,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
72
31
Kills
40
41
Deaths
31
30
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
AgentM620
Arachne
20
5
2
4.2
L
1
16
10
0.38
W
Tiamat
DEADSHOT-J
Tiamat
12
5
7
3.1
L
6
7
7
1.36
W
Cernunnos
Jogok7
Cernunnos
1
9
8
0.56
W
Gilgamesh
3
9
7
0.72
W
King Arthur
The_Chief_BeaN_
King Arthur
4
3
8
2.67
L
Chiron
8
8
6
1.38
L
0
6
3
0.25
L
Cupid
switzzzay
Cupid
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,100
Damage
70,189
91,547
Taken
93,953
57,639
Mitigated
52,816
20,180
Healing
28,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AgentM620
Arachne
23,234
17,210
0
9,468
22,636
11,537
1,613
7,031
15,605
0
71,132
L
10,421
655
2,487
3,610
20,439
7,491
850
4,314
16,125
37,182
0
W
Tiamat
DEADSHOT-J
Tiamat
17,447
2,296
147
4,894
13,693
9,832
4,975
3,058
10,635
72,901
0
L
13,923
1,763
301
1,034
28,008
33,131
56
3,819
24,189
60,663
0
W
Cernunnos
Jogok7
Cernunnos
9,684
4,997
0
7,830
21,935
8,493
2,604
2,606
19,329
0
74,159
W
Gilgamesh
8,530
2,747
0
425
15,261
9,878
2,734
3,148
12,113
0
38,723
W
King Arthur
The_Chief_BeaN_
King Arthur
11,294
2,660
0
6,177
20,428
13,076
851
8,501
11,927
0
73,808
L
Chiron
11,231
6,599
458
4,206
17,741
7,884
1,759
3,761
13,943
0
47,016
L
570
432
0
0
4,747
1,041
38
664
4,083
0
4,624
L
Cupid
switzzzay
Cupid
25,955
15,579
30
8,054
20,612
8,092
5,418
4,889
15,723
0
96,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,540
Gold Earned
62,582
460
Minions Killed
550
0
Camps Cleared
0
1,614,231
Distance Traveled
1,967,617
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,711
640
105
5
0
388,812
2
L
Hel
9,514
414
78
3
0
317,077
1
W
Tiamat
13,558
589
120
5
0
391,013
2
L
Ares
11,266
490
94
4
0
434,864
3
W
Cernunnos
11,898
517
124
5
0
327,287
2
W
Gilgamesh
10,050
437
50
2
0
430,663
0
W
King Arthur
12,365
538
151
7
0
429,842
7
L
Chiron
10,795
469
90
4
0
350,672
1
L
Medusa
6,936
302
8
0
0
160,332
0
L
Cupid
15,029
653
190
8
0
351,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role