Player Matchup

Aphrodite
Aphrodite
DeNakker
Aphrodite
Level 48
God Stats
9W - 9L
1,514 SR
Queue Stats
10W - 14L
1,386 Elo+
Party 1
Hachiman
Hachiman
Kontragger69
Hachiman
Level 27
God Stats
10W - 15L
1,499 SR
Queue Stats
10W - 15L
1,386 Elo+
Party 1
Ymir
Ymir
LexTheLazy
Ymir
Level 85
God Stats
10W - 14L
1,507 SR
Queue Stats
11W - 18L
1,388 Elo+
Party 1
Team Averages
Level 53
1,507 SR
1,387 Elo+

VS

Team Averages
Level 54
1,429 SR
1,569 Elo+
Olorun
Olorun
Breadybasher
Olorun
Level 29
God Stats
43W - 33L
1,617 SR
Queue Stats
86W - 67L
1,541 Elo+
Party 2
Chernobog
Chernobog
McVix924
Chernobog
Level 98
God Stats
3W - 2L
1,559 SR
Queue Stats
393W - 376L
1,587 Elo+
Party 2
Gilgamesh
Gilgamesh
PITBULL3105
Gilgamesh
Level 35
God Stats
16W - 10L
1,110 SR
Queue Stats
371W - 357L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DeNakker
Aphrodite
15
2 / 10 / 5
11,760
588
9,124
20,072
9,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
Kontragger69
Hachiman
16
4 / 4 / 6
12,290
615
13,134
18,539
6,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

17
9 / 6 / 4
14,179
709
10,541
24,744
29,687
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
4 / 6 / 11
13,187
659
16,280
16,051
7,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
McVix924
Chernobog
18
10 / 4 / 10
14,993
750
21,833
13,985
5,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

Gilgamesh
PITBULL3105
Gilgamesh
17
6 / 6 / 12
13,618
681
17,527
18,971
15,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
15
Kills
20
20
Deaths
16
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
6
11
1.58
L
Aphrodite
DeNakker
Aphrodite
2
10
5
0.45
L
Hachiman
Kontragger69
Hachiman
4
4
6
1.75
L
9
6
4
1.83
W
Chernobog
McVix924
Chernobog
10
4
10
3.75
W
Gilgamesh
PITBULL3105
Gilgamesh
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,799
Damage
55,640
63,355
Taken
49,007
46,091
Mitigated
29,198
18,183
Healing
7,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
16,280
7,522
655
5,052
16,051
7,379
280
8,052
7,775
53,014
2,494
L
Aphrodite
DeNakker
Aphrodite
9,124
822
5,375
8,459
20,072
9,752
344
4,183
15,468
53,421
0
L
Hachiman
Kontragger69
Hachiman
13,134
7,622
0
3,999
18,539
6,652
360
3,234
15,230
0
56,226
L
10,541
636
0
350
24,744
29,687
0
8,346
16,181
30,699
0
W
Chernobog
McVix924
Chernobog
21,833
12,928
0
215
13,985
5,962
1,758
4,806
9,069
0
59,007
W
Gilgamesh
PITBULL3105
Gilgamesh
17,527
1,971
0
1,311
18,971
15,857
668
6,322
12,407
0
45,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,229
Gold Earned
41,798
188
Minions Killed
193
0
Camps Cleared
0
966,936
Distance Traveled
993,324
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,187
659
72
4
0
302,245
1
L
Aphrodite
11,760
588
82
4
0
321,695
0
L
Hachiman
12,290
615
77
4
0
310,351
0
L
Ymir
14,179
709
29
1
0
334,890
0
W
Chernobog
14,993
750
76
4
0
319,424
2
W
Gilgamesh
13,618
681
45
2
0
371,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role