Player Matchup

Medusa
Medusa
Jhoddi
Medusa
Level 129
God Stats
2W - 0L
1,701 SR
Queue Stats
13W - 13L
1,340 Elo+
Party 1
Anubis
Anubis
KNICKEZ
Anubis
Level 28
God Stats
2W - 2L
1,535 SR
Queue Stats
20W - 23L
1,317 Elo+
Party 1
Bacchus
Bacchus
LeGrandes
Bacchus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
SasKIe88
Gilgamesh
Level 100
God Stats
5W - 6L
1,498 SR
Queue Stats
29W - 32L
1,288 Elo+
Party 1
Guan Yu
Guan Yu
liKEKekseUwU
Guan Yu
Level 39
God Stats
2W - 5L
1,276 SR
Queue Stats
33W - 39L
1,371 Elo+
Party 3
Team Averages
Level 79
1,502 SR
1,363 Elo+

VS

Team Averages
Level 53
1,533 SR
1,440 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BigBongHit
Ah Muzen Cab
Level 37
God Stats
0W - 3L
1,607 SR
Queue Stats
21W - 20L
1,433 Elo+
Party 2
Ymir
Ymir
BigNicc4
Ymir
Level 17
God Stats
3W - 2L
1,583 SR
Queue Stats
4W - 7L
1,331 Elo+
Party 2
Hel
Hel
Sh4kyy
Hel
Level 58
God Stats
12W - 12L
1,462 SR
Queue Stats
16W - 16L
1,410 Elo+
Party 2
Sol
Sol
bruberg7722
Sol
Level 86
God Stats
20W - 27L
1,514 SR
Queue Stats
626W - 660L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jhoddi
Medusa
19
9 / 1 / 9
12,628
665
15,414
8,765
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
KNICKEZ
Anubis
18
14 / 1 / 3
11,269
593
20,494
18,716
9,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
LeGrandes
Bacchus
15
5 / 3 / 15
10,727
565
10,768
14,286
17,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
SasKIe88
Gilgamesh
16
7 / 1 / 3
10,352
545
8,964
12,507
7,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
liKEKekseUwU
Guan Yu
16
4 / 2 / 6
10,059
529
6,060
9,794
9,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 4 / 0
7,049
371
3,788
11,188
6,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Boots

Boots

+6%
Movement Speed

Ah Muzen Cab
BigBongHit
Ah Muzen Cab
12
2 / 9 / 0
7,780
409
6,183
14,889
3,974
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
11
1 / 9 / 3
7,185
378
4,453
17,413
7,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hel
Sh4kyy
Hel
13
1 / 9 / 2
7,917
417
8,108
17,280
5,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 8 / 1
8,416
443
12,967
19,174
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
39
Kills
7
8
Deaths
39
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
0
0.5
L
Ah Muzen Cab
BigBongHit
Ah Muzen Cab
2
9
0
0.22
L
Ymir
1
9
3
0.28
W
Medusa
Jhoddi
Medusa
9
1
9
13.5
W
Anubis
KNICKEZ
Anubis
14
1
3
15.5
W
Bacchus
LeGrandes
Bacchus
5
3
15
4.17
W
Gilgamesh
SasKIe88
Gilgamesh
7
1
3
8.5
L
Hel
Sh4kyy
Hel
1
9
2
0.22
L
1
8
1
0.19
W
Guan Yu
liKEKekseUwU
Guan Yu
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,700
Damage
35,499
64,068
Taken
79,944
47,692
Mitigated
27,993
24,979
Healing
20,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,788
230
0
1,421
11,188
6,746
0
3,117
7,996
0
22,553
L
Ah Muzen Cab
BigBongHit
Ah Muzen Cab
6,183
2,981
195
2,100
14,889
3,974
145
6,290
8,574
0
36,816
L
Ymir
4,453
800
0
0
17,413
7,380
263
7,128
10,026
19,020
0
W
Medusa
Jhoddi
Medusa
15,414
6,728
0
1,400
8,765
3,699
3,259
1,505
7,084
0
102,581
W
Anubis
KNICKEZ
Anubis
20,494
1,406
0
12,219
18,716
9,630
2,086
11,389
7,231
64,750
0
W
Bacchus
LeGrandes
Bacchus
10,768
1,423
867
2,527
14,286
17,660
568
4,978
9,158
26,622
0
W
Gilgamesh
SasKIe88
Gilgamesh
8,964
2,806
0
2,429
12,507
7,457
1,280
2,454
10,002
0
82,035
L
Hel
Sh4kyy
Hel
8,108
177
3,478
7,120
17,280
5,276
569
5,525
11,705
46,305
0
L
12,967
2,085
0
6,611
19,174
4,617
1,066
9,202
9,897
58,749
0
W
Guan Yu
liKEKekseUwU
Guan Yu
6,060
829
2,125
3,412
9,794
9,246
2,206
4,644
4,755
0
44,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,035
Gold Earned
38,347
493
Minions Killed
316
0
Camps Cleared
0
1,681,061
Distance Traveled
1,456,606
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,049
371
42
2
0
264,079
3
L
Ah Muzen Cab
7,780
409
54
3
0
282,508
0
L
Ymir
7,185
378
26
1
0
281,657
4
W
Medusa
12,628
665
166
9
0
292,110
3
W
Anubis
11,269
593
114
6
0
325,499
0
W
Bacchus
10,727
565
22
1
0
388,523
0
W
Gilgamesh
10,352
545
113
6
0
357,464
0
L
Hel
7,917
417
86
5
0
329,153
1
L
Sol
8,416
443
108
6
0
299,209
0
W
Guan Yu
10,059
529
78
4
0
317,465
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role