Player Matchup

Gilgamesh
Gilgamesh
EnoughAthlete15
Gilgamesh
Level 106
God Stats
5W - 5L
1,420 SR
Queue Stats
134W - 121L
1,631 Elo+
Party 2
Athena
Athena
Longer Rat
Athena
Level 67
God Stats
3W - 1L
1,570 SR
Queue Stats
66W - 50L
1,556 Elo+
Party 2
Merlin
Merlin
Longrat8984
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,557 Elo+
Party 2
Team Averages
Level 67
1,497 SR
1,581 Elo+

VS

Team Averages
Level 13
1,507 SR
1,547 Elo+
Sol
Sol
LegendOfDeathZ
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Newb_Resident
Ymir
Level 16
God Stats
2W - 4L
1,552 SR
Queue Stats
122W - 107L
1,592 Elo+
Party 1
Vamana
Vamana
XxNewbTewnxX
Vamana
Level 18
God Stats
45W - 47L
1,468 SR
Queue Stats
98W - 91L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EnoughAthlete15
Gilgamesh
13
10 / 3 / 8
10,322
860
14,661
12,374
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
Longer Rat
Athena
13
2 / 2 / 13
9,244
770
7,614
10,901
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
12
6 / 4 / 8
9,458
788
9,091
8,967
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 4
6,956
580
2,860
5,624
1,519
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 9
8,292
691
10,784
14,788
11,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
13
8 / 4 / 1
9,324
777
10,131
17,896
13,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
18
Kills
9
9
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
EnoughAthlete15
Gilgamesh
10
3
8
4.67
L
1
6
4
0.5
W
Athena
Longer Rat
Athena
2
2
13
4.25
W
Merlin
6
4
8
2.5
L
0
8
9
0.56
L
Vamana
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,366
Damage
23,775
32,242
Taken
38,308
17,602
Mitigated
26,603
7,299
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
EnoughAthlete15
Gilgamesh
14,661
5,009
0
2,974
12,374
5,707
1,152
5,772
6,334
0
31,313
L
2,860
1,210
0
288
5,624
1,519
0
1,497
3,978
9,091
0
W
Athena
Longer Rat
Athena
7,614
1,946
0
2,554
10,901
8,661
256
3,524
7,177
20,573
0
W
Merlin
9,091
1,497
903
868
8,967
3,234
0
4,470
4,454
28,284
0
L
10,784
2,314
0
2,055
14,788
11,892
0
5,574
8,941
36,511
0
L
Vamana
10,131
5,298
294
6,626
17,896
13,192
76
8,991
8,557
0
27,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,024
Gold Earned
24,572
103
Minions Killed
100
0
Camps Cleared
0
640,121
Distance Traveled
516,152
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,322
860
26
2
0
218,036
1
L
Sol
6,956
580
19
2
0
134,023
0
W
Athena
9,244
770
29
2
0
239,678
1
W
Merlin
9,458
788
48
4
0
182,407
0
L
Ymir
8,292
691
38
3
0
163,773
3
L
Vamana
9,324
777
43
4
0
218,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role