Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
LastFraisier
Tiamat
Level 5
God Stats
5W - 0L
1,917 SR
Queue Stats
9W - 0L
1,968 Elo+
Party 2
Skadi
Skadi
PoneyDeKombat
Skadi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 109L
1,734 Elo+
Party 2
Team Averages
Level 107
1,639 SR
1,734 Elo+

VS

Team Averages
Level 52
1,402 SR
1,373 Elo+
Nu Wa
Nu Wa
IQueenOfScrubsI
Nu Wa
Level 99
God Stats
3W - 6L
1,324 SR
Queue Stats
102W - 103L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
RAINBOW N1NJA x
Gilgamesh
Level 44
God Stats
29W - 22L
1,540 SR
Queue Stats
165W - 233L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
SKYY SLUMPED
Danzaburou
Level 14
God Stats
17W - 14L
1,341 SR
Queue Stats
20W - 18L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
6 / 4 / 6
7,833
783
7,820
9,699
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
13
9 / 0 / 7
8,531
853
9,482
6,683
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 7
7,202
720
6,184
5,809
1,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
6,393
639
3,696
5,836
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
RAINBOW N1NJA x
Gilgamesh
9
3 / 8 / 2
7,075
708
8,892
12,341
7,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
SKYY SLUMPED
Danzaburou
9
1 / 6 / 3
6,544
654
2,959
9,257
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
5
5
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
4
6
2.25
L
1
4
2
0.5
W
Tiamat
9
0
7
12.5
W
2
1
7
5.5
L
Gilgamesh
RAINBOW N1NJA x
Gilgamesh
3
8
2
0.5
L
Danzaburou
SKYY SLUMPED
Danzaburou
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,486
Damage
15,547
22,191
Taken
27,434
10,948
Mitigated
11,730
8,998
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,820
2,832
0
2,499
9,699
4,335
0
1,746
7,583
0
19,699
L
3,696
1,109
282
436
5,836
1,603
0
2,575
2,991
15,074
0
W
Tiamat
9,482
1,108
93
4,326
6,683
4,755
0
675
5,909
24,738
0
W
6,184
2,280
0
2,080
5,809
1,858
1,924
784
4,917
0
28,202
L
Gilgamesh
RAINBOW N1NJA x
Gilgamesh
8,892
2,556
376
2,000
12,341
7,476
0
4,486
7,465
0
21,057
L
Danzaburou
SKYY SLUMPED
Danzaburou
2,959
1,180
405
2,282
9,257
2,651
21
1,575
7,432
0
12,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,566
Gold Earned
20,012
109
Minions Killed
73
0
Camps Cleared
0
531,384
Distance Traveled
485,538
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,833
783
24
2
0
170,097
2
L
Nu Wa
6,393
639
27
3
0
155,176
1
W
Tiamat
8,531
853
44
4
0
189,818
1
W
Skadi
7,202
720
41
4
0
171,469
4
L
Gilgamesh
7,075
708
26
3
0
162,972
2
L
Danzaburou
6,544
654
20
2
0
167,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role