Player Matchup

Set
Set
Crwnd-Crow
Set
Level 102
God Stats
4W - 9L
1,362 SR
Queue Stats
630W - 556L
1,628 Elo+
Party 2
Hel
Hel
DiesoX
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Garazeb
Guan Yu
Level 17
God Stats
3W - 5L
1,514 SR
Queue Stats
470W - 518L
1,440 Elo+
Party 2
Olorun
Olorun
Kriete
Olorun
Level 86
God Stats
1W - 4L
1,294 SR
Queue Stats
705W - 670L
1,615 Elo+
Party 2
Cthulhu
Cthulhu
oktoberblues78
Cthulhu
Level 48
God Stats
1W - 1L
1,626 SR
Queue Stats
90W - 76L
1,575 Elo+
Party 2
Team Averages
Level 76
1,459 SR
1,552 Elo+

VS

Team Averages
Level 60
1,428 SR
1,456 Elo+
Danzaburou
Danzaburou
G1m0n
Danzaburou
Level 47
God Stats
19W - 19L
1,544 SR
Queue Stats
137W - 133L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
SkaytheXD
Baron Samedi
Level 24
God Stats
3W - 2L
1,590 SR
Queue Stats
32W - 27L
1,351 Elo+
Party 1
Cerberus
Cerberus
Spyker19
Cerberus
Level 45
God Stats
5W - 4L
1,368 SR
Queue Stats
192W - 190L
1,492 Elo+
Party 3
Fenrir
Fenrir
Ulffeh
Fenrir
Level 126
God Stats
1W - 2L
1,265 SR
Queue Stats
48W - 39L
1,522 Elo+
Party 1
Skadi
Skadi
derochka
Skadi
Level 58
God Stats
33W - 19L
1,372 SR
Queue Stats
170W - 162L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 12 / 1
9,715
486
6,082
20,546
15,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
DiesoX
Hel
17
4 / 7 / 2
11,045
552
11,348
15,055
6,160
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
Garazeb
Guan Yu
13
0 / 7 / 0
8,122
406
720
12,410
10,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
Kriete
Olorun
16
5 / 7 / 0
10,200
510
12,566
19,140
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 4
8,075
404
6,945
22,123
13,199
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
G1m0n
Danzaburou
19
13 / 1 / 5
12,626
631
19,711
10,997
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SkaytheXD
Baron Samedi
17
6 / 5 / 4
11,277
564
9,369
11,070
4,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Spyker19
Cerberus
16
1 / 2 / 9
10,773
539
10,847
17,362
13,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Ulffeh
Fenrir
20
11 / 1 / 7
12,463
623
14,343
15,924
8,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
derochka
Skadi
17
7 / 2 / 3
11,071
554
15,895
10,828
4,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
11
Kills
38
38
Deaths
11
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
12
1
0.21
L
Hel
DiesoX
Hel
4
7
2
0.71
W
Danzaburou
G1m0n
Danzaburou
13
1
5
15.5
L
Guan Yu
Garazeb
Guan Yu
0
7
0
0
L
Olorun
Kriete
Olorun
5
7
0
0.71
W
Baron Samedi
SkaytheXD
Baron Samedi
6
5
4
1.6
W
Cerberus
Spyker19
Cerberus
1
2
9
2.75
W
Fenrir
Ulffeh
Fenrir
11
1
7
14.5
W
Skadi
derochka
Skadi
7
2
3
4.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,661
Damage
70,165
89,274
Taken
66,181
52,172
Mitigated
36,046
21,006
Healing
25,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,082
2,995
0
749
20,546
15,958
0
2,803
17,564
0
69,004
L
Hel
DiesoX
Hel
11,348
1,106
2,021
5,643
15,055
6,160
821
4,385
10,314
74,166
0
W
Danzaburou
G1m0n
Danzaburou
19,711
8,718
0
3,973
10,997
4,732
4,019
4,567
6,430
0
68,912
L
Guan Yu
Garazeb
Guan Yu
720
243
0
1,219
12,410
10,733
0
0
12,410
0
34,007
L
Olorun
Kriete
Olorun
12,566
7,843
626
8,107
19,140
6,122
690
5,384
13,756
76,210
0
W
Baron Samedi
SkaytheXD
Baron Samedi
9,369
638
173
2,644
11,070
4,954
966
4,949
6,121
63,138
0
W
Cerberus
Spyker19
Cerberus
10,847
823
0
5,140
17,362
13,739
0
9,055
8,307
54,986
0
W
Fenrir
Ulffeh
Fenrir
14,343
5,335
0
9,027
15,924
8,617
802
4,380
11,544
0
87,264
W
Skadi
derochka
Skadi
15,895
8,418
286
4,442
10,828
4,004
1,187
7,908
2,920
0
71,105
L
6,945
77
175
2,466
22,123
13,199
58
7,034
14,872
26,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,157
Gold Earned
58,210
504
Minions Killed
556
0
Camps Cleared
0
1,788,462
Distance Traveled
1,937,752
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,715
486
108
5
0
334,783
1
L
Hel
11,045
552
137
7
0
379,029
3
W
Danzaburou
12,626
631
118
6
0
373,843
1
L
Guan Yu
8,122
406
72
4
0
369,061
5
L
Olorun
10,200
510
144
7
0
314,479
3
W
Baron Samedi
11,277
564
127
6
0
372,358
1
W
Cerberus
10,773
539
85
4
0
394,345
4
W
Fenrir
12,463
623
117
6
0
419,479
2
W
Skadi
11,071
554
109
5
0
377,727
2
L
Cthulhu
8,075
404
43
2
0
391,110
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role