Player Matchup

Gilgamesh
Gilgamesh
ArminCrieg1
Gilgamesh
Level 29
God Stats
4W - 6L
1,377 SR
Queue Stats
168W - 164L
1,420 Elo+
Party 2
Ymir
Ymir
CallMeLuke1
Ymir
Level 2
God Stats
1W - 1L
1,227 SR
Queue Stats
21W - 25L
1,135 Elo+
Party 3
Tsukuyomi
Tsukuyomi
InterMissionn
Tsukuyomi
Level 27
God Stats
43W - 25L
1,692 SR
Queue Stats
92W - 82L
1,435 Elo+
Party 2
Vulcan
Vulcan
Woradx
Vulcan
Level 26
God Stats
10W - 6L
1,548 SR
Queue Stats
157W - 137L
1,477 Elo+
Party 2
Anhur
Anhur
nores27
Anhur
Level 27
God Stats
18W - 15L
1,630 SR
Queue Stats
298W - 286L
1,563 Elo+
Party 3
Team Averages
Level 22
1,495 SR
1,406 Elo+

VS

Team Averages
Level 16
1,508 SR
1,325 Elo+
Athena
Athena
GamerBananas
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,364 Elo+
Party 1
Tiamat
Tiamat
ImEthereo
Tiamat
Level 26
God Stats
12W - 12L
1,521 SR
Queue Stats
13W - 12L
1,354 Elo+
Party 1
Merlin
Merlin
MiniWizzard
Merlin
Level 10
God Stats
7W - 8L
1,519 SR
Queue Stats
8W - 8L
1,378 Elo+
Party 1
Set
Set
TheGreenDemon
Set
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,159 Elo+
Party 1
Nemesis
Nemesis
Williamwb2
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArminCrieg1
Gilgamesh
18
6 / 2 / 10
12,211
581
8,966
14,263
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 3 / 11
10,228
487
2,888
14,773
12,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
InterMissionn
Tsukuyomi
17
8 / 5 / 13
11,502
548
11,238
12,502
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Woradx
Vulcan
17
7 / 5 / 12
11,677
556
15,439
12,740
5,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
nores27
Anhur
18
14 / 0 / 2
12,189
580
14,849
12,544
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 8 / 8
8,131
387
4,951
15,928
12,409
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
ImEthereo
Tiamat
18
9 / 6 / 1
11,602
552
19,576
15,880
10,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
15
1 / 8 / 3
8,950
426
9,412
11,458
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 8 / 5
9,600
457
7,145
18,195
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Williamwb2
Nemesis
12
0 / 5 / 0
7,659
365
2,116
10,105
3,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
35
Kills
14
15
Deaths
35
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArminCrieg1
Gilgamesh
6
2
10
5.5
W
0
3
11
1.83
L
Athena
1
8
8
0.63
L
Tiamat
ImEthereo
Tiamat
9
6
1
1.58
W
Tsukuyomi
InterMissionn
Tsukuyomi
8
5
13
2.9
L
Merlin
1
8
3
0.31
L
3
8
5
0.69
L
Nemesis
Williamwb2
Nemesis
0
5
0
0
W
Vulcan
Woradx
Vulcan
7
5
12
2.6
W
Anhur
nores27
Anhur
14
0
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,380
Damage
43,200
66,822
Taken
71,566
36,523
Mitigated
35,022
17,814
Healing
10,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArminCrieg1
Gilgamesh
8,966
2,175
0
3,547
14,263
9,803
1,810
6,327
7,624
0
48,837
W
2,888
552
0
1,275
14,773
12,729
459
6,477
7,900
33,156
0
L
Athena
4,951
1,814
0
0
15,928
12,409
545
3,655
12,053
16,745
0
L
Tiamat
ImEthereo
Tiamat
19,576
1,448
0
5,114
15,880
10,543
759
5,754
9,777
65,423
0
W
Tsukuyomi
InterMissionn
Tsukuyomi
11,238
2,445
0
4,333
12,502
4,501
548
6,084
6,015
0
56,792
L
Merlin
9,412
516
0
312
11,458
2,665
0
2,598
8,772
53,837
0
L
7,145
3,069
0
4,418
18,195
6,136
0
5,005
13,016
0
62,939
L
Nemesis
Williamwb2
Nemesis
2,116
756
0
889
10,105
3,269
180
484
9,621
0
26,764
W
Vulcan
Woradx
Vulcan
15,439
4,918
0
3,161
12,740
5,250
358
6,594
5,785
62,474
0
W
Anhur
nores27
Anhur
14,849
7,925
0
5,498
12,544
4,240
4,403
6,679
5,559
0
90,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,807
Gold Earned
45,942
482
Minions Killed
422
0
Camps Cleared
0
1,924,243
Distance Traveled
1,776,881
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,211
581
85
4
0
414,039
1
W
Ymir
10,228
487
74
4
0
327,626
0
L
Athena
8,131
387
30
1
0
364,469
1
L
Tiamat
11,602
552
146
7
0
357,245
1
W
Tsukuyomi
11,502
548
99
5
0
415,611
7
L
Merlin
8,950
426
91
4
0
340,336
1
L
Set
9,600
457
101
5
0
359,874
1
L
Nemesis
7,659
365
54
3
0
354,957
1
W
Vulcan
11,677
556
96
5
0
405,327
0
W
Anhur
12,189
580
128
6
0
361,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role