Player Matchup

Yemoja
Yemoja
Brenzie
Yemoja
Level 6
God Stats
15W - 10L
1,730 SR
Queue Stats
274W - 157L
1,676 Elo+
Party 1
Set
Set
InnuaxGrin
Set
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 89L
1,500 Elo+
Party 1
Tiamat
Tiamat
Roseboy
Tiamat
Level 148
God Stats
29W - 20L
1,722 SR
Queue Stats
578W - 283L
1,627 Elo+
Party 1
Nu Wa
Nu Wa
SeasonalLoki156
Nu Wa
Level 7
God Stats
9W - 7L
1,251 SR
Queue Stats
12W - 8L
1,562 Elo+
Solo
Artemis
Artemis
lJuLyl69l
Artemis
Level 15
God Stats
34W - 46L
1,412 SR
Queue Stats
95W - 129L
1,435 Elo+
Solo
Team Averages
Level 37
1,523 SR
1,560 Elo+

VS

Team Averages
Level 25
1,483 SR
1,567 Elo+
Yemoja
Yemoja
ClergyBishop
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Davestre
Chang'e
Level 7
God Stats
26W - 21L
1,362 SR
Queue Stats
162W - 127L
1,557 Elo+
Solo
Ravana
Ravana
KobeRawlins
Ravana
Level 29
God Stats
4W - 5L
1,326 SR
Queue Stats
243W - 195L
1,605 Elo+
Solo
Discordia
Discordia
Rahega
Discordia
Level 29
God Stats
13W - 9L
1,588 SR
Queue Stats
188W - 150L
1,589 Elo+
Solo
Ares
Ares
TheDorkNoodle
Ares
Level 29
God Stats
13W - 12L
1,640 SR
Queue Stats
298W - 283L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Brenzie
Yemoja
17
0 / 9 / 3
11,336
945
6,811
25,892
31,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 10 / 3
9,945
829
6,001
22,387
13,584
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
Roseboy
Tiamat
17
2 / 2 / 2
11,904
992
18,509
30,147
52,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 0 / 0
9,779
815
1,528
974
294
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
lJuLyl69l
Artemis
16
1 / 14 / 3
10,914
910
17,988
27,213
14,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
9 / 1 / 12
12,957
1,080
15,628
7,731
5,082
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
Davestre
Chang'e
19
7 / 1 / 19
11,727
977
17,771
11,343
6,051
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
19
8 / 2 / 23
12,875
1,073
28,048
19,662
28,291
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
Rahega
Discordia
20
6 / 0 / 25
12,607
1,051
22,859
5,346
2,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 0 / 22
12,674
1,056
17,179
15,683
19,155
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
136
4
Kills
35
35
Deaths
4
11
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Brenzie
Yemoja
0
9
3
0.17
W
Yemoja
9
1
12
15
W
Chang'e
Davestre
Chang'e
7
1
19
16.5
L
0
10
3
0.15
W
Ravana
8
2
23
9.75
W
Discordia
Rahega
Discordia
6
0
25
18.5
L
Tiamat
Roseboy
Tiamat
2
2
2
1.5
L
1
0
0
1
W
5
0
22
16
L
Artemis
lJuLyl69l
Artemis
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,837
Damage
101,485
106,613
Taken
59,765
111,894
Mitigated
61,103
18,711
Healing
21,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Brenzie
Yemoja
6,811
1,250
9,901
3,055
25,892
31,663
0
20,166
5,676
18,226
0
W
Yemoja
15,628
1,816
3,102
805
7,731
5,082
0
3,132
4,599
33,439
0
W
Chang'e
Davestre
Chang'e
17,771
2,557
8,870
5,359
11,343
6,051
0
5,632
5,711
36,566
0
L
6,001
2,192
0
99
22,387
13,584
0
15,623
6,764
0
11,273
W
Ravana
28,048
8,606
277
2,497
19,662
28,291
0
8,242
11,420
1,461
40,145
W
Discordia
Rahega
Discordia
22,859
2,575
0
279
5,346
2,524
0
2,506
2,840
55,462
0
L
Tiamat
Roseboy
Tiamat
18,509
1,255
0
3,119
30,147
52,215
0
19,082
10,689
57,556
0
L
1,528
838
164
175
974
294
0
471
503
3,470
0
W
17,179
563
0
0
15,683
19,155
0
7,336
8,347
30,469
0
L
Artemis
lJuLyl69l
Artemis
17,988
10,640
1,456
742
27,213
14,138
0
18,041
9,172
0
40,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,878
Gold Earned
62,840
188
Minions Killed
238
3
Camps Cleared
5
750,787
Distance Traveled
1,156,885
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,336
945
28
2
0
160,928
0
W
Yemoja
12,957
1,080
42
4
3
202,690
0
W
Chang'e
11,727
977
47
4
1
224,030
3
L
Set
9,945
829
8
1
0
174,390
0
W
Ravana
12,875
1,073
36
3
1
221,476
0
W
Discordia
12,607
1,051
89
7
0
243,772
0
L
Tiamat
11,904
992
98
8
3
220,850
0
L
Nu Wa
9,779
815
1
0
0
36,794
0
W
Ares
12,674
1,056
24
2
0
264,917
0
L
Artemis
10,914
910
53
4
0
157,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role