Player Matchup

Kuzenbo
Kuzenbo
Ch3rn0bylChild
Kuzenbo
Level 29
God Stats
66W - 62L
1,485 SR
Queue Stats
262W - 330L
1,456 Elo+
Solo
Guan Yu
Guan Yu
LicksLettuce
Guan Yu
Level 28
God Stats
1W - 1L
1,322 SR
Queue Stats
124W - 181L
1,342 Elo+
Party 1
Neith
Neith
SandwichDeHuevo
Neith
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 9L
1,191 Elo+
Solo
Tyr
Tyr
TheBlacksmith56
Tyr
Level 28
God Stats
8W - 8L
1,563 SR
Queue Stats
89W - 147L
1,331 Elo+
Party 1
Raijin
Raijin
incontinensia
Raijin
Level 17
God Stats
1W - 1L
1,296 SR
Queue Stats
40W - 26L
1,493 Elo+
Solo
Team Averages
Level 21
1,433 SR
1,363 Elo+

VS

Team Averages
Level 26
1,483 SR
1,453 Elo+
Danzaburou
Danzaburou
CPT_HiNDSiiGHT
Danzaburou
Level 25
God Stats
2W - 4L
1,387 SR
Queue Stats
78W - 76L
1,487 Elo+
Solo
Scylla
Scylla
Code066
Scylla
Level 29
God Stats
13W - 16L
1,533 SR
Queue Stats
608W - 649L
1,505 Elo+
Solo
Nike
Nike
Fronzio
Nike
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LieutCab
Mercury
Level 28
God Stats
27W - 23L
1,497 SR
Queue Stats
117W - 130L
1,381 Elo+
Solo
Terra
Terra
PumpkinKing666
Terra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 32L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 10
10,349
470
5,595
17,828
21,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
LicksLettuce
Guan Yu
15
5 / 4 / 8
10,488
477
7,970
15,342
6,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 5 / 9
9,445
429
8,901
11,941
4,648
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 10
10,315
469
7,943
14,388
9,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
15 / 1 / 4
12,142
552
20,719
9,672
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CPT_HiNDSiiGHT
Danzaburou
16
8 / 2 / 2
10,749
489
13,764
16,685
5,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Code066
Scylla
16
7 / 5 / 3
11,010
500
9,414
11,238
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
Fronzio
Nike
12
0 / 13 / 3
8,152
371
3,177
15,510
4,710
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
LieutCab
Mercury
13
1 / 3 / 6
9,159
416
7,113
14,191
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 6 / 6
8,769
399
5,271
15,523
9,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
29
Kills
16
16
Deaths
29
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CPT_HiNDSiiGHT
Danzaburou
8
2
2
4.5
W
3
3
10
2.67
L
Scylla
Code066
Scylla
7
5
3
1.7
L
Nike
Fronzio
Nike
0
13
3
0.12
W
Guan Yu
LicksLettuce
Guan Yu
5
4
8
2.25
L
Mercury
LieutCab
Mercury
1
3
6
1.33
L
0
6
6
0.5
W
4
5
9
1.7
W
2
3
10
2.33
W
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,128
Damage
38,739
69,171
Taken
73,147
45,869
Mitigated
27,185
16,979
Healing
13,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CPT_HiNDSiiGHT
Danzaburou
13,764
5,314
0
5,131
16,685
5,733
994
4,704
11,849
0
73,592
W
5,595
1,911
0
4,210
17,828
21,549
1,262
2,426
15,324
31,110
0
L
Scylla
Code066
Scylla
9,414
267
0
1,210
11,238
3,140
232
6,620
4,286
43,368
0
L
Nike
Fronzio
Nike
3,177
694
0
460
15,510
4,710
124
3,079
12,185
0
27,798
W
Guan Yu
LicksLettuce
Guan Yu
7,970
1,892
621
2,047
15,342
6,583
151
2,938
12,270
0
43,038
L
Mercury
LieutCab
Mercury
7,113
2,698
0
2,475
14,191
4,213
0
2,332
11,775
0
50,334
L
5,271
1,471
850
3,504
15,523
9,389
0
8,575
6,738
18,008
0
W
8,901
3,956
0
2,839
11,941
4,648
2,314
2,551
9,372
0
35,949
W
7,943
1,919
0
5,000
14,388
9,044
0
3,787
10,394
0
73,324
W
20,719
2,088
0
2,262
9,672
4,045
1,009
3,603
5,965
90,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,739
Gold Earned
47,839
448
Minions Killed
360
0
Camps Cleared
0
1,989,900
Distance Traveled
1,699,011
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,749
489
110
5
0
377,718
5
W
Kuzenbo
10,349
470
41
2
0
393,473
5
L
Scylla
11,010
500
95
4
0
311,994
2
L
Nike
8,152
371
36
2
0
314,199
1
W
Guan Yu
10,488
477
80
4
0
448,397
0
L
Mercury
9,159
416
83
4
0
354,880
0
L
Terra
8,769
399
36
2
0
340,220
4
W
Neith
9,445
429
76
3
0
287,887
1
W
Tyr
10,315
469
101
5
0
453,086
0
W
Raijin
12,142
552
150
7
0
407,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role