Player Matchup

Cerberus
Cerberus
Destroyer39990
Cerberus
Level 87
God Stats
47W - 40L
1,611 SR
Queue Stats
678W - 672L
1,548 Elo+
Solo
Chang'e
Chang'e
Niubus
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Spankenstain
Ratatoskr
Level 121
God Stats
23W - 15L
1,613 SR
Queue Stats
96W - 96L
1,504 Elo+
Solo
Neith
Neith
Spiraloom
Neith
Level 116
God Stats
215W - 249L
1,450 SR
Queue Stats
322W - 397L
1,372 Elo+
Solo
Olorun
Olorun
Swaxøø
Olorun
Level 85
God Stats
15W - 14L
1,642 SR
Queue Stats
85W - 94L
1,452 Elo+
Solo
Team Averages
Level 114
1,563 SR
1,475 Elo+

VS

Team Averages
Level 98
1,517 SR
1,524 Elo+
Izanami
Izanami
Dorol
Izanami
Level 125
God Stats
1W - 4L
1,203 SR
Queue Stats
25W - 18L
1,558 Elo+
Solo
Nemesis
Nemesis
Hazard32
Nemesis
Level 46
God Stats
10W - 20L
1,560 SR
Queue Stats
1,103W - 1,372L
1,379 Elo+
Solo
Nu Wa
Nu Wa
LittleRedBunny
Nu Wa
Level 129
God Stats
14W - 10L
1,659 SR
Queue Stats
90W - 62L
1,548 Elo+
Solo
Bacchus
Bacchus
akkeloja
Bacchus
Level 64
God Stats
2W - 4L
1,663 SR
Queue Stats
258W - 187L
1,633 Elo+
Solo
Gilgamesh
Gilgamesh
jarrete13
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 0 / 4
8,922
496
6,646
11,430
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Niubus
Chang'e
19
1 / 1 / 3
10,954
609
5,514
8,809
6,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
Spankenstain
Ratatoskr
18
9 / 1 / 5
10,873
604
13,068
12,774
4,683
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Spiraloom
Neith
16
2 / 2 / 3
9,102
506
4,942
10,386
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Swaxøø
Olorun
16
1 / 2 / 7
9,379
521
9,826
11,721
5,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dorol
Izanami
15
0 / 2 / 2
8,698
483
5,268
7,862
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Hazard32
Nemesis
14
3 / 5 / 0
8,134
452
3,162
11,637
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

15
1 / 4 / 1
8,701
483
8,985
8,485
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
akkeloja
Bacchus
12
0 / 2 / 3
7,535
419
9,340
13,417
7,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
jarrete13
Gilgamesh
17
2 / 3 / 2
10,095
561
8,490
16,185
9,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
6
6
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
0
4
5
L
Izanami
Dorol
Izanami
0
2
2
0.5
L
Nemesis
Hazard32
Nemesis
3
5
0
0.6
L
1
4
1
0.38
W
Chang'e
Niubus
Chang'e
1
1
3
2.5
W
Ratatoskr
Spankenstain
Ratatoskr
9
1
5
11.5
W
Neith
Spiraloom
Neith
2
2
3
1.75
W
Olorun
Swaxøø
Olorun
1
2
7
2.25
L
Bacchus
akkeloja
Bacchus
0
2
3
0.75
L
Gilgamesh
jarrete13
Gilgamesh
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,996
Damage
35,245
55,120
Taken
57,586
28,710
Mitigated
26,885
27,227
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,646
416
0
3,167
11,430
8,624
77
3,949
7,383
37,594
0
L
Izanami
Dorol
Izanami
5,268
2,910
0
3,010
7,862
3,151
620
1,909
5,953
0
66,945
L
Nemesis
Hazard32
Nemesis
3,162
765
0
557
11,637
4,223
223
3,977
7,660
0
49,206
L
8,985
1,956
0
810
8,485
2,715
176
3,619
4,866
68,346
0
W
Chang'e
Niubus
Chang'e
5,514
451
369
5,710
8,809
6,208
605
846
7,909
76,141
0
W
Ratatoskr
Spankenstain
Ratatoskr
13,068
2,708
0
4,256
12,774
4,683
1,166
3,992
8,652
0
66,851
W
Neith
Spiraloom
Neith
4,942
2,281
0
5,941
10,386
3,332
868
2,411
7,921
0
60,744
W
Olorun
Swaxøø
Olorun
9,826
5,978
612
7,172
11,721
5,863
1,400
6,553
4,930
67,009
0
L
Bacchus
akkeloja
Bacchus
9,340
1,009
0
4,437
13,417
7,754
0
6,090
7,327
36,578
0
L
Gilgamesh
jarrete13
Gilgamesh
8,490
1,808
0
4,014
16,185
9,042
0
6,391
9,794
0
77,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,230
Gold Earned
43,163
600
Minions Killed
573
0
Camps Cleared
0
1,632,862
Distance Traveled
1,676,952
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,922
496
68
4
0
346,927
4
L
Izanami
8,698
483
150
8
0
321,617
4
L
Nemesis
8,134
452
92
5
0
370,662
0
L
Nu Wa
8,701
483
121
7
0
308,389
6
W
Chang'e
10,954
609
177
10
0
324,644
0
W
Ratatoskr
10,873
604
126
7
0
377,779
3
W
Neith
9,102
506
106
6
0
273,003
8
W
Olorun
9,379
521
123
7
0
310,509
3
L
Bacchus
7,535
419
45
3
0
343,454
5
L
Gilgamesh
10,095
561
165
9
0
332,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role