Player Matchup

Danzaburou
Danzaburou
AWESOMO2000
Danzaburou
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
48W - 16L
1,800 Elo+
Party 2
Sobek
Sobek
Fiskpinne2010
Sobek
Level 24
God Stats
5W - 2L
1,629 SR
Queue Stats
32W - 25L
1,563 Elo+
Party 2
Zeus
Zeus
SaltedSalt
Zeus
Level 5
God Stats
0W - 1L
1,755 SR
Queue Stats
1W - 4L
1,375 Elo+
Solo
Team Averages
Level 18
1,628 SR
1,579 Elo+

VS

Team Averages
Level 40
1,588 SR
1,637 Elo+
Gilgamesh
Gilgamesh
Kawabanga26
Gilgamesh
Level 69
God Stats
37W - 27L
1,592 SR
Queue Stats
100W - 108L
1,479 Elo+
Solo
Chang'e
Chang'e
Kukma
Chang'e
Level 26
God Stats
1W - 0L
1,671 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 1
Fenrir
Fenrir
SWAG47
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AWESOMO2000
Danzaburou
15
2 / 6 / 5
11,299
628
15,747
16,121
6,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 5 / 4
12,008
667
14,204
29,743
38,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 12 / 6
10,632
591
12,714
14,960
4,415
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kawabanga26
Gilgamesh
16
8 / 4 / 12
13,154
731
20,459
22,737
19,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Kukma
Chang'e
17
6 / 2 / 15
12,907
717
17,506
16,892
6,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SWAG47
Fenrir
17
9 / 2 / 8
12,856
714
15,602
19,792
8,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
8
Kills
23
23
Deaths
8
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AWESOMO2000
Danzaburou
2
6
5
0.75
L
4
5
4
1.2
W
Gilgamesh
Kawabanga26
Gilgamesh
8
4
12
3.5
W
Chang'e
Kukma
Chang'e
6
2
15
6.75
W
Fenrir
SWAG47
Fenrir
9
2
8
6.5
L
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,665
Damage
53,567
60,824
Taken
59,421
48,630
Mitigated
34,067
12,507
Healing
26,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AWESOMO2000
Danzaburou
15,747
7,247
0
5,162
16,121
6,114
404
4,281
11,690
0
76,024
L
14,204
1,121
0
6,521
29,743
38,101
52
11,024
18,097
34,673
0
W
Gilgamesh
Kawabanga26
Gilgamesh
20,459
6,593
1,213
2,493
22,737
19,329
1,642
11,333
11,404
0
63,281
W
Chang'e
Kukma
Chang'e
17,506
874
9,701
10,678
16,892
6,313
538
8,439
8,453
71,456
0
W
Fenrir
SWAG47
Fenrir
15,602
6,310
0
2,792
19,792
8,425
740
7,364
12,428
0
48,230
L
12,714
2,280
0
824
14,960
4,415
532
2,273
12,460
22,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,939
Gold Earned
38,917
169
Minions Killed
208
0
Camps Cleared
0
818,707
Distance Traveled
1,101,286
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,299
628
112
6
0
263,115
0
L
Sobek
12,008
667
28
2
0
349,161
0
W
Gilgamesh
13,154
731
68
4
0
358,974
3
W
Chang'e
12,907
717
91
5
0
366,158
6
W
Fenrir
12,856
714
49
3
0
376,154
0
L
Zeus
10,632
591
29
2
0
206,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role