Player Matchup

Thanatos
Thanatos
ForeverCrook
Thanatos
Level 26
God Stats
14W - 7L
1,391 SR
Queue Stats
197W - 170L
1,453 Elo+
Solo
Nike
Nike
Fronzio
Nike
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Naad9
Artemis
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,305 Elo+
Solo
Achilles
Achilles
VWJetta
Achilles
Level 29
God Stats
6W - 6L
1,122 SR
Queue Stats
305W - 322L
1,362 Elo+
Solo
Amaterasu
Amaterasu
gnoseunder
Amaterasu
Level 6
God Stats
2W - 1L
1,653 SR
Queue Stats
4W - 9L
1,238 Elo+
Solo
Team Averages
Level 17
1,433 SR
1,372 Elo+

VS

Team Averages
Level 16
1,525 SR
1,364 Elo+
Sol
Sol
Bodyblade86
Sol
Level 21
God Stats
37W - 16L
1,678 SR
Queue Stats
46W - 30L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
HeppyChan
Gilgamesh
Level 29
God Stats
23W - 24L
1,646 SR
Queue Stats
73W - 84L
1,401 Elo+
Solo
Olorun
Olorun
NhatDaiYeuCo
Olorun
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 42L
1,217 Elo+
Solo
Ares
Ares
SandwichDeHuevo
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Solo
Neith
Neith
catfemboy
Neith
Level 14
God Stats
4W - 10L
1,303 SR
Queue Stats
7W - 16L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ForeverCrook
Thanatos
17
12 / 2 / 5
11,499
575
12,455
18,520
7,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nike
Fronzio
Nike
15
1 / 5 / 10
10,380
519
4,781
12,193
5,041
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
Naad9
Artemis
17
9 / 0 / 12
11,441
572
16,010
7,633
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
VWJetta
Achilles
18
10 / 3 / 1
11,627
581
12,961
14,483
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
gnoseunder
Amaterasu
17
10 / 2 / 4
11,155
558
11,091
16,477
11,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 11 / 1
9,593
480
15,105
18,753
7,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
HeppyChan
Gilgamesh
16
3 / 9 / 2
10,612
531
8,354
17,180
9,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
12
1 / 11 / 2
7,869
393
6,629
14,899
3,883
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 7 / 3
8,110
406
4,218
14,195
16,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
catfemboy
Neith
11
1 / 5 / 0
7,576
379
3,670
9,495
3,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
42
Kills
11
12
Deaths
43
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
11
1
0.5
W
Thanatos
ForeverCrook
Thanatos
12
2
5
7.25
W
Nike
Fronzio
Nike
1
5
10
1.2
L
Gilgamesh
HeppyChan
Gilgamesh
3
9
2
0.44
W
Artemis
Naad9
Artemis
9
0
12
15
L
Olorun
1
11
2
0.18
L
1
7
3
0.36
W
Achilles
VWJetta
Achilles
10
3
1
3.5
L
Neith
catfemboy
Neith
1
5
0
0.2
W
Amaterasu
gnoseunder
Amaterasu
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,298
Damage
37,976
69,306
Taken
74,522
44,101
Mitigated
40,117
31,956
Healing
10,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,105
6,872
0
4,735
18,753
7,200
2,454
0
18,703
54,039
2,545
W
Thanatos
ForeverCrook
Thanatos
12,455
5,416
0
16,068
18,520
7,732
200
7,432
11,088
0
82,555
W
Nike
Fronzio
Nike
4,781
968
0
4,474
12,193
5,041
1,216
7,018
5,175
0
44,747
L
Gilgamesh
HeppyChan
Gilgamesh
8,354
2,888
0
1,603
17,180
9,414
2,021
0
16,780
0
64,763
W
Artemis
Naad9
Artemis
16,010
8,498
0
725
7,633
3,480
3,483
3,619
4,014
0
54,817
L
Olorun
6,629
3,015
440
2,521
14,899
3,883
180
0
14,849
28,039
0
L
4,218
995
0
559
14,195
16,358
61
0
14,145
9,044
0
W
Achilles
VWJetta
Achilles
12,961
5,406
0
4,093
14,483
16,143
1,012
2,457
12,026
0
66,426
L
Neith
catfemboy
Neith
3,670
1,833
0
1,061
9,495
3,262
180
0
9,470
0
32,217
W
Amaterasu
gnoseunder
Amaterasu
11,091
5,958
0
6,596
16,477
11,705
520
4,795
11,682
0
65,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,102
Gold Earned
43,760
526
Minions Killed
320
0
Camps Cleared
0
1,777,482
Distance Traveled
1,388,172
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,593
480
86
4
0
288,832
2
W
Thanatos
11,499
575
126
6
0
390,418
3
W
Nike
10,380
519
87
4
0
284,705
2
L
Gilgamesh
10,612
531
102
5
0
318,243
5
W
Artemis
11,441
572
105
5
0
323,804
1
L
Olorun
7,869
393
46
2
0
238,252
2
L
Ares
8,110
406
7
0
0
251,053
4
W
Achilles
11,627
581
113
6
0
401,128
1
L
Neith
7,576
379
79
4
0
291,792
1
W
Amaterasu
11,155
558
95
5
0
377,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role