Player Matchup

Tyr
Tyr
Dakee2
Tyr
Level 26
God Stats
0W - 3L
1,241 SR
Queue Stats
29W - 25L
1,568 Elo+
Party 2
Apollo
Apollo
KermitHatesElmo
Apollo
Level 25
God Stats
1W - 3L
1,579 SR
Queue Stats
237W - 215L
1,670 Elo+
Solo
Nemesis
Nemesis
ShadowMakc3
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Svinjislav
Janus
Level 26
God Stats
6W - 5L
1,694 SR
Queue Stats
45W - 50L
1,565 Elo+
Solo
Sobek
Sobek
mythicguardian
Sobek
Level 17
God Stats
0W - 3L
1,215 SR
Queue Stats
9W - 9L
1,516 Elo+
Party 2
Team Averages
Level 24
1,446 SR
1,564 Elo+

VS

Team Averages
Level 40
1,781 SR
1,654 Elo+
Apollo
Apollo
Jona101103
Apollo
Level 24
God Stats
14W - 5L
2,071 SR
Queue Stats
50W - 25L
1,754 Elo+
Party 1
Ares
Ares
L37h4lh17
Ares
Level 2
God Stats
24W - 19L
1,778 SR
Queue Stats
24W - 19L
1,627 Elo+
Party 3
Nemesis
Nemesis
jarfaiter19
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
rairai18
Chang'e
Level 125
God Stats
1W - 0L
1,544 SR
Queue Stats
16W - 8L
1,627 Elo+
Party 3
Athena
Athena
shoshabershash
Athena
Level 23
God Stats
28W - 11L
2,014 SR
Queue Stats
50W - 24L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Dakee2
Tyr
13
2 / 9 / 2
8,647
432
9,150
20,815
14,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 3 / 0
9,978
499
2,806
10,515
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ShadowMakc3
Nemesis
15
3 / 4 / 7
9,408
470
7,754
15,113
7,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
17
5 / 4 / 5
10,627
531
13,781
12,413
4,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 6
8,827
441
7,813
18,627
21,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jona101103
Apollo
20
5 / 0 / 6
12,956
648
13,901
15,124
6,655
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
14
3 / 2 / 9
9,476
474
8,864
14,056
9,846
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
jarfaiter19
Nemesis
20
7 / 3 / 8
12,213
611
13,369
14,404
6,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
rairai18
Chang'e
14
3 / 5 / 8
9,848
492
10,300
14,370
5,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 9
10,545
527
7,541
14,178
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
13
Kills
22
22
Deaths
13
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tyr
Dakee2
Tyr
2
9
2
0.33
W
Apollo
Jona101103
Apollo
5
0
6
8
L
1
3
0
0.33
W
Ares
3
2
9
3.75
L
Nemesis
ShadowMakc3
Nemesis
3
4
7
1.63
L
Janus
5
4
5
1.88
W
Nemesis
jarfaiter19
Nemesis
7
3
8
3.67
L
2
2
6
2.5
W
Chang'e
rairai18
Chang'e
3
5
8
1.4
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,304
Damage
53,975
77,483
Taken
72,132
52,296
Mitigated
39,110
20,378
Healing
24,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Dakee2
Tyr
9,150
1,440
0
3,863
20,815
14,998
168
10,102
10,427
545
40,380
W
Apollo
Jona101103
Apollo
13,901
7,759
0
10,053
15,124
6,655
5,948
2,871
12,253
0
126,988
L
2,806
1,517
0
2,881
10,515
3,834
688
505
10,010
0
81,478
W
Ares
8,864
147
0
0
14,056
9,846
312
5,054
9,002
24,174
0
L
Nemesis
ShadowMakc3
Nemesis
7,754
3,474
0
4,574
15,113
7,122
110
4,211
10,770
0
56,651
L
Janus
13,781
648
0
2,332
12,413
4,644
351
3,135
9,098
84,080
0
W
Nemesis
jarfaiter19
Nemesis
13,369
8,292
0
6,362
14,404
6,026
688
3,451
10,953
0
89,085
L
7,813
680
1,071
5,657
18,627
21,698
0
7,914
10,473
22,293
0
W
Chang'e
rairai18
Chang'e
10,300
841
2,172
4,551
14,370
5,728
1,588
5,796
8,574
45,795
0
W
7,541
1,465
0
1,338
14,178
10,855
178
4,947
9,231
26,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,487
Gold Earned
55,038
516
Minions Killed
508
0
Camps Cleared
0
1,910,706
Distance Traveled
2,005,192
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,647
432
66
3
0
339,509
3
W
Apollo
12,956
648
224
11
0
364,714
2
L
Apollo
9,978
499
168
8
0
355,678
8
W
Ares
9,476
474
25
1
0
410,705
4
L
Nemesis
9,408
470
89
4
0
427,181
1
L
Janus
10,627
531
160
8
0
406,497
2
W
Nemesis
12,213
611
133
7
0
434,644
1
L
Sobek
8,827
441
33
2
0
381,841
3
W
Chang'e
9,848
492
90
5
0
395,858
5
W
Athena
10,545
527
36
2
0
399,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role