Player Matchup

Anhur
Anhur
Homiegee
Anhur
Level 15
God Stats
18W - 8L
1,748 SR
Queue Stats
102W - 61L
1,672 Elo+
Solo
Gilgamesh
Gilgamesh
Illuusions
Gilgamesh
Level 22
God Stats
4W - 1L
1,742 SR
Queue Stats
17W - 7L
1,975 Elo+
Party 2
Ra
Ra
OkAlex
Ra
Level 16
God Stats
8W - 2L
1,832 SR
Queue Stats
102W - 81L
1,657 Elo+
Solo
Tyr
Tyr
StrawberryMilkMe
Tyr
Level 15
God Stats
5W - 3L
1,840 SR
Queue Stats
98W - 79L
1,760 Elo+
Party 2
Ares
Ares
solsy91
Ares
Level 8
God Stats
3W - 2L
1,285 SR
Queue Stats
57W - 42L
1,553 Elo+
Solo
Team Averages
Level 15
1,689 SR
1,723 Elo+

VS

Team Averages
Level 19
1,580 SR
1,649 Elo+
King Arthur
King Arthur
Ducky21
King Arthur
Level 6
God Stats
2W - 2L
1,652 SR
Queue Stats
12W - 9L
1,678 Elo+
Party 1
Bacchus
Bacchus
H_zimo
Bacchus
Level 25
God Stats
2W - 2L
1,696 SR
Queue Stats
86W - 62L
1,623 Elo+
Party 1
Neith
Neith
HiFlyer69
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 86L
1,624 Elo+
Solo
Scylla
Scylla
LieutenantRook
Scylla
Level 27
God Stats
1W - 2L
1,747 SR
Queue Stats
40W - 30L
1,616 Elo+
Solo
Da Ji
Da Ji
SLÜD
Da Ji
Level 29
God Stats
1W - 5L
1,306 SR
Queue Stats
133W - 67L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Homiegee
Anhur
16
6 / 2 / 3
9,857
616
5,290
9,355
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Illuusions
Gilgamesh
16
4 / 2 / 5
9,129
571
11,377
10,523
5,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
16
3 / 2 / 3
9,729
608
5,171
6,064
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 1
9,775
611
8,266
12,184
9,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ares
solsy91
Ares
2
0 / 0 / 0
3,426
214
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ducky21
King Arthur
12
1 / 3 / 0
6,792
425
2,989
12,468
7,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
H_zimo
Bacchus
10
1 / 2 / 1
7,175
448
3,168
10,241
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
HiFlyer69
Neith
11
0 / 5 / 2
6,809
426
2,170
7,067
1,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 4
8,195
512
5,286
7,629
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
SLÜD
Da Ji
14
4 / 3 / 3
8,300
519
9,471
10,543
4,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
18
Kills
8
8
Deaths
18
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ducky21
King Arthur
1
3
0
0.33
L
Bacchus
H_zimo
Bacchus
1
2
1
0.75
L
Neith
HiFlyer69
Neith
0
5
2
0.2
W
Anhur
Homiegee
Anhur
6
2
3
3.75
W
Gilgamesh
Illuusions
Gilgamesh
4
2
5
3.25
L
2
5
4
0.8
W
Ra
3
2
3
2.25
L
Da Ji
SLÜD
Da Ji
4
3
3
1.83
W
5
2
1
2.75
W
Ares
solsy91
Ares
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,104
Damage
23,084
38,126
Taken
47,948
20,964
Mitigated
24,376
13,524
Healing
8,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ducky21
King Arthur
2,989
388
0
2,322
12,468
7,917
63
0
12,468
0
27,603
L
Bacchus
H_zimo
Bacchus
3,168
225
0
808
10,241
8,127
550
97
10,142
12,725
0
L
Neith
HiFlyer69
Neith
2,170
662
0
1,102
7,067
1,893
1,052
0
7,067
0
37,531
W
Anhur
Homiegee
Anhur
5,290
2,612
0
3,608
9,355
3,275
394
1,579
7,758
0
52,349
W
Gilgamesh
Illuusions
Gilgamesh
11,377
3,709
0
1,314
10,523
5,279
0
2,747
7,531
0
67,222
L
5,286
229
0
800
7,629
2,357
295
3,387
4,076
40,263
0
W
Ra
5,171
431
1,230
2,165
6,064
2,501
0
1,728
4,250
70,158
0
L
Da Ji
SLÜD
Da Ji
9,471
3,240
0
3,467
10,543
4,082
0
1,461
9,024
0
45,706
W
8,266
2,375
0
5,207
12,184
9,909
0
2,028
9,883
0
59,197
W
Ares
solsy91
Ares
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,916
Gold Earned
37,271
498
Minions Killed
320
0
Camps Cleared
0
1,222,569
Distance Traveled
1,377,247
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,792
425
65
4
0
296,851
2
L
Bacchus
7,175
448
25
2
0
310,294
0
L
Neith
6,809
426
70
4
0
245,930
0
W
Anhur
9,857
616
113
7
0
266,238
4
W
Gilgamesh
9,129
571
111
7
0
340,421
4
L
Scylla
8,195
512
83
5
0
256,960
1
W
Ra
9,729
608
144
9
0
309,967
2
L
Da Ji
8,300
519
77
5
0
267,212
5
W
Tyr
9,775
611
130
8
0
305,943
2
W
Ares
3,426
214
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role