Player Matchup

Ymir
Ymir
AnimalxPrison
Ymir
Level 24
God Stats
32W - 13L
1,672 SR
Queue Stats
32W - 14L
1,739 Elo+
Party 2
Gilgamesh
Gilgamesh
Baltois
Gilgamesh
Level 10
God Stats
16W - 11L
1,729 SR
Queue Stats
62W - 39L
1,686 Elo+
Party 1
Sol
Sol
IncomingDoom
Sol
Level 28
God Stats
2W - 0L
1,667 SR
Queue Stats
41W - 20L
1,674 Elo+
Party 2
King Arthur
King Arthur
R41N Rex
King Arthur
Level 88
God Stats
41W - 32L
1,648 SR
Queue Stats
483W - 417L
1,552 Elo+
Party 1
Artemis
Artemis
ZGxONxSMITE
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,966 Elo+
Party 2
Team Averages
Level 32
1,643 SR
1,723 Elo+

VS

Team Averages
Level 26
1,609 SR
1,592 Elo+
Ullr
Ullr
ChderIsBetr
Ullr
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 78L
1,629 Elo+
Solo
Nemesis
Nemesis
DeathsUltimate
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,500 Elo+
Solo
Janus
Janus
Fresh6544877
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 36L
1,645 Elo+
Solo
Cthulhu
Cthulhu
SudsyCash
Cthulhu
Level 26
God Stats
6W - 5L
1,591 SR
Queue Stats
436W - 389L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
llamsppru
Gilgamesh
Level 27
God Stats
4W - 1L
1,957 SR
Queue Stats
88W - 85L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 2
3,687
737
906
3,183
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
Baltois
Gilgamesh
6
3 / 1 / 3
4,146
829
2,409
2,681
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 0 / 0
4,539
908
1,329
2,223
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
R41N Rex
King Arthur
7
1 / 0 / 1
4,051
810
992
2,108
701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
ZGxONxSMITE
Artemis
5
0 / 1 / 1
3,288
658
1,684
1,840
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,195
639
1,838
2,353
491
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 3 / 1
3,299
660
1,710
3,677
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
2 / 1 / 0
3,643
729
1,112
1,955
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
SudsyCash
Cthulhu
5
1 / 1 / 2
3,361
672
1,335
3,172
1,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
llamsppru
Gilgamesh
2
0 / 1 / 0
2,650
530
55
878
203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
4
4
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
Gilgamesh
Baltois
Gilgamesh
3
1
3
4.5
L
0
1
2
1
L
1
3
1
0.5
L
2
1
0
2
W
2
0
0
2
W
King Arthur
R41N Rex
King Arthur
1
0
1
1.5
L
Cthulhu
SudsyCash
Cthulhu
1
1
2
2
W
Artemis
ZGxONxSMITE
Artemis
0
1
1
0.5
L
Gilgamesh
llamsppru
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,320
Damage
6,050
12,035
Taken
12,035
4,031
Mitigated
3,669
4,712
Healing
3,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
906
160
0
890
3,183
1,677
0
876
2,189
8,628
0
W
Gilgamesh
Baltois
Gilgamesh
2,409
535
0
1,028
2,681
835
0
660
1,996
0
10,544
L
1,838
328
0
445
2,353
491
0
40
2,313
0
12,833
L
1,710
1,021
0
1,118
3,677
795
0
367
3,286
0
7,403
L
1,112
103
0
460
1,955
518
0
1,269
608
12,004
0
W
1,329
809
0
1,517
2,223
471
998
427
1,666
21,341
0
W
King Arthur
R41N Rex
King Arthur
992
223
0
560
2,108
701
128
0
2,108
0
19,326
L
Cthulhu
SudsyCash
Cthulhu
1,335
282
0
900
3,172
1,662
0
457
2,715
7,366
0
W
Artemis
ZGxONxSMITE
Artemis
1,684
577
0
717
1,840
347
0
161
1,629
0
10,867
L
Gilgamesh
llamsppru
Gilgamesh
55
0
0
99
878
203
0
0
878
0
2,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,711
Gold Earned
16,148
161
Minions Killed
84
0
Camps Cleared
0
464,725
Distance Traveled
391,509
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,687
737
11
2
0
88,910
0
W
Gilgamesh
4,146
829
26
5
0
102,549
0
L
Ullr
3,195
639
23
5
0
84,532
1
L
Nemesis
3,299
660
22
4
0
94,197
2
L
Janus
3,643
729
21
4
0
100,819
1
W
Sol
4,539
908
54
11
0
88,990
1
W
King Arthur
4,051
810
42
8
0
101,160
1
L
Cthulhu
3,361
672
13
3
0
90,935
0
W
Artemis
3,288
658
28
6
0
83,116
0
L
Gilgamesh
2,650
530
5
1
0
21,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role