Player Matchup

Bakasura
Bakasura
Ballintony
Bakasura
Level 5
God Stats
1W - 3L
1,126 SR
Queue Stats
4W - 13L
1,289 Elo+
Party 2
Hel
Hel
EmpressSinSRB
Hel
Level 29
God Stats
31W - 42L
1,408 SR
Queue Stats
146W - 171L
1,360 Elo+
Solo
Skadi
Skadi
NotRequiem
Skadi
Level 20
God Stats
16W - 31L
1,434 SR
Queue Stats
69W - 97L
1,388 Elo+
Party 4
Merlin
Merlin
bobokani
Merlin
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 15L
1,262 Elo+
Party 2
Bacchus
Bacchus
bruhmomentt
Bacchus
Level 30
God Stats
1W - 2L
1,793 SR
Queue Stats
307W - 351L
1,379 Elo+
Party 4
Team Averages
Level 18
1,452 SR
1,336 Elo+

VS

Team Averages
Level 14
1,372 SR
1,316 Elo+
Janus
Janus
ChipsTom
Janus
Level 23
God Stats
12W - 12L
1,379 SR
Queue Stats
51W - 59L
1,328 Elo+
Party 1
Medusa
Medusa
Momillian
Medusa
Level 17
God Stats
3W - 6L
1,006 SR
Queue Stats
10W - 15L
1,178 Elo+
Party 3
King Arthur
King Arthur
NovemberAlex
King Arthur
Level 26
God Stats
1W - 6L
1,477 SR
Queue Stats
29W - 26L
1,400 Elo+
Party 1
Sylvanus
Sylvanus
SizzleySA
Sylvanus
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Thor
Thor
TheNewSmiteKing
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ballintony
Bakasura
19
10 / 3 / 4
12,523
569
16,376
20,416
11,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
8 / 0 / 2
12,204
555
11,630
11,891
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
14
5 / 5 / 6
10,069
458
12,518
16,387
5,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
bobokani
Merlin
12
0 / 8 / 4
8,534
388
2,063
10,470
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
bruhmomentt
Bacchus
15
4 / 3 / 9
11,066
503
13,321
17,749
22,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ChipsTom
Janus
16
6 / 4 / 3
10,484
477
11,218
8,903
2,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Momillian
Medusa
12
1 / 7 / 6
8,164
371
8,314
15,300
5,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
NovemberAlex
King Arthur
13
6 / 1 / 4
8,733
397
12,232
14,524
9,367
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
SizzleySA
Sylvanus
14
6 / 7 / 5
9,568
435
9,897
18,573
15,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 10 / 3
9,029
410
7,418
15,739
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
40
27
Kills
19
19
Deaths
29
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Ballintony
Bakasura
10
3
4
4
L
Janus
ChipsTom
Janus
6
4
3
1.88
W
8
0
2
9
L
Medusa
Momillian
Medusa
1
7
6
0.57
W
Skadi
5
5
6
1.6
L
King Arthur
NovemberAlex
King Arthur
6
1
4
8
L
Sylvanus
SizzleySA
Sylvanus
6
7
5
1.21
L
0
10
3
0.15
W
Merlin
bobokani
Merlin
0
8
4
0.25
W
Bacchus
bruhmomentt
Bacchus
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,908
Damage
49,079
76,913
Taken
73,039
48,714
Mitigated
38,509
23,340
Healing
12,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Ballintony
Bakasura
16,376
10,259
0
7,158
20,416
11,749
4,274
2,438
17,978
0
81,955
L
Janus
ChipsTom
Janus
11,218
1,237
0
1,210
8,903
2,762
0
2,679
6,094
55,966
0
W
11,630
960
5,010
6,330
11,891
5,165
1,699
2,550
9,341
82,334
0
L
Medusa
Momillian
Medusa
8,314
4,100
0
1,873
15,300
5,045
141
6,157
8,925
0
31,548
W
Skadi
12,518
6,339
0
2,606
16,387
5,968
322
5,183
11,204
0
41,001
L
King Arthur
NovemberAlex
King Arthur
12,232
892
0
4,416
14,524
9,367
360
5,498
8,152
0
33,592
L
Sylvanus
SizzleySA
Sylvanus
9,897
3,483
1,380
2,319
18,573
15,322
320
9,395
8,430
28,771
3,951
L
7,418
1,983
0
1,788
15,739
6,013
1,221
2,201
12,684
0
53,172
W
Merlin
bobokani
Merlin
2,063
343
0
0
10,470
3,619
332
3,953
6,517
13,020
0
W
Bacchus
bruhmomentt
Bacchus
13,321
1,740
0
2,236
17,749
22,213
0
6,270
11,479
38,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,396
Gold Earned
45,978
426
Minions Killed
353
0
Camps Cleared
0
2,031,242
Distance Traveled
1,902,457
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,523
569
168
8
0
443,038
2
L
Janus
10,484
477
100
5
0
399,567
0
W
Hel
12,204
555
141
6
0
424,004
3
L
Medusa
8,164
371
64
3
0
310,808
0
W
Skadi
10,069
458
61
3
0
395,187
2
L
King Arthur
8,733
397
46
2
0
490,762
0
L
Sylvanus
9,568
435
52
2
0
336,465
1
L
Thor
9,029
410
91
4
0
364,855
0
W
Merlin
8,534
388
19
1
0
345,891
0
W
Bacchus
11,066
503
37
2
0
423,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role