Player Matchup

The Morrigan
The Morrigan
ClintMichigan
The Morrigan
Level 108
God Stats
13W - 10L
1,614 SR
Queue Stats
93W - 98L
1,505 Elo+
Party 2
Yemoja
Yemoja
SwagOverdose
Yemoja
Level 19
God Stats
3W - 1L
1,637 SR
Queue Stats
8W - 4L
1,637 Elo+
Party 2
Hou Yi
Hou Yi
Torro_Edington
Hou Yi
Level 67
God Stats
4W - 1L
1,392 SR
Queue Stats
11W - 12L
1,419 Elo+
Party 2
Thor
Thor
Trahvoc
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,501 Elo+
Party 2
Khepri
Khepri
spiitxfiire
Khepri
Level 93
God Stats
2W - 2L
1,532 SR
Queue Stats
16W - 16L
1,469 Elo+
Party 2
Team Averages
Level 71
1,535 SR
1,506 Elo+

VS

Team Averages
Level 66
1,500 SR
1,452 Elo+
Fenrir
Fenrir
Annagar
Fenrir
Level 64
God Stats
8W - 5L
1,772 SR
Queue Stats
255W - 239L
1,429 Elo+
Party 3
Izanami
Izanami
Jasa05cz1
Izanami
Level 98
God Stats
0W - 5L
1,088 SR
Queue Stats
195W - 191L
1,458 Elo+
Party 3
Ymir
Ymir
brabrano
Ymir
Level 15
God Stats
0W - 2L
1,311 SR
Queue Stats
12W - 19L
1,406 Elo+
Party 3
Fafnir
Fafnir
ganztz
Fafnir
Level 36
God Stats
6W - 5L
1,669 SR
Queue Stats
107W - 111L
1,519 Elo+
Party 1
Gilgamesh
Gilgamesh
oiixx-
Gilgamesh
Level 117
God Stats
22W - 15L
1,658 SR
Queue Stats
282W - 260L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ClintMichigan
The Morrigan
20
6 / 5 / 4
13,515
563
16,085
13,449
5,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
16
1 / 2 / 7
11,085
462
6,975
10,598
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 4 / 1
10,375
432
6,951
20,350
8,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Trahvoc
Thor
17
2 / 4 / 4
11,228
468
6,376
16,121
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
19
5 / 3 / 6
12,470
520
20,501
19,781
19,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Annagar
Fenrir
19
7 / 3 / 2
12,162
507
14,194
20,895
10,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Jasa05cz1
Izanami
7
0 / 0 / 0
7,566
315
1,807
3,249
889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
17
2 / 2 / 3
10,429
435
2,492
14,907
13,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
ganztz
Fafnir
19
2 / 6 / 1
13,394
558
13,776
26,931
15,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
oiixx-
Gilgamesh
20
7 / 3 / 5
12,755
531
17,004
20,647
16,659
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
14
Kills
18
18
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Annagar
Fenrir
7
3
2
2.67
W
The Morrigan
ClintMichigan
The Morrigan
6
5
4
1.6
L
Izanami
Jasa05cz1
Izanami
0
0
0
0
W
Yemoja
1
2
7
2.25
W
0
4
1
0.13
W
Thor
Trahvoc
Thor
2
4
4
1
L
Ymir
2
2
3
1.75
L
Fafnir
ganztz
Fafnir
2
6
1
0.42
L
Gilgamesh
oiixx-
Gilgamesh
7
3
5
3.17
W
Khepri
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,888
Damage
49,273
80,299
Taken
86,629
49,962
Mitigated
57,745
25,064
Healing
19,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Annagar
Fenrir
14,194
4,181
0
3,214
20,895
10,429
985
6,246
14,430
0
96,049
W
The Morrigan
ClintMichigan
The Morrigan
16,085
3,020
0
2,787
13,449
5,851
932
2,441
10,984
82,740
4,657
L
Izanami
Jasa05cz1
Izanami
1,807
1,413
0
1,241
3,249
889
0
1,155
2,094
0
19,981
W
Yemoja
6,975
2,146
6,151
2,145
10,598
9,138
486
3,153
7,445
31,456
0
W
6,951
3,012
0
6,804
20,350
8,548
960
735
19,615
0
94,345
W
Thor
Trahvoc
Thor
6,376
768
0
4,493
16,121
7,095
1,010
2,741
13,380
0
63,251
L
Ymir
2,492
156
0
1,104
14,907
13,841
205
6,279
8,363
55,122
0
L
Fafnir
ganztz
Fafnir
13,776
6,048
0
9,912
26,931
15,927
546
17,338
8,462
71,094
0
L
Gilgamesh
oiixx-
Gilgamesh
17,004
4,688
0
4,335
20,647
16,659
156
5,884
14,347
0
103,080
W
Khepri
20,501
2,198
0
2,684
19,781
19,330
940
7,891
11,890
62,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,673
Gold Earned
56,306
503
Minions Killed
563
0
Camps Cleared
0
2,169,006
Distance Traveled
1,897,630
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,162
507
147
6
0
493,015
3
W
The Morrigan
13,515
563
163
7
0
442,320
3
L
Izanami
7,566
315
59
2
0
151,451
0
W
Yemoja
11,085
462
33
1
0
469,731
2
W
Hou Yi
10,375
432
118
5
0
395,445
0
W
Thor
11,228
468
99
4
0
462,769
5
L
Ymir
10,429
435
95
4
0
444,411
0
L
Fafnir
13,394
558
123
5
0
310,875
0
L
Gilgamesh
12,755
531
139
6
0
497,878
6
W
Khepri
12,470
520
90
4
0
398,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role