Player Matchup

Sylvanus
Sylvanus
Platinum III
Backshots
Sylvanus
Platinum III
Level 160
God Stats
10W - 8L
1,653 SR
Queue Stats
332W - 321L
1,662 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
EdgeLordJord
Tsukuyomi
Platinum V
Level 155
God Stats
8W - 7L
1,665 SR
Queue Stats
224W - 213L
1,654 MMR
Solo
Chiron
Chiron
Gold II
GauntletOfWeebs
Chiron
Gold II
Level 145
God Stats
1W - 1L
1,285 SR
Queue Stats
144W - 137L
1,546 MMR
Party 1
Tyr
Tyr
Gold II
GohnJ
Tyr
Gold II
Level 131
God Stats
1W - 1L
1,515 SR
Queue Stats
20W - 11L
1,740 MMR
Party 1
The Morrigan
The Morrigan
Gold III
JittoO
The Morrigan
Gold III
Level 154
God Stats
3W - 1L
1,645 SR
Queue Stats
61W - 37L
1,681 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,553 SR
1,657 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,571 SR
1,656 MMR
Kuzenbo
Kuzenbo
Platinum V
Guillerdez
Kuzenbo
Platinum V
Level 123
God Stats
7W - 6L
1,579 SR
Queue Stats
359W - 351L
1,641 MMR
Solo
Scylla
Scylla
Platinum IV
The1AndOnlyOni
Scylla
Platinum IV
Level 160
God Stats
34W - 30L
1,796 SR
Queue Stats
473W - 470L
1,669 MMR
Solo
Bellona
Bellona
Gold I
TheDeluxeLlama
Bellona
Gold I
Level 123
God Stats
0W - 2L
1,315 SR
Queue Stats
192W - 192L
1,680 MMR
Solo
Mercury
Mercury
Gold IV
TheyCallMeLokii
Mercury
Gold IV
Level 83
God Stats
1W - 4L
1,372 SR
Queue Stats
141W - 135L
1,648 MMR
Solo
Anhur
Anhur
Gold IV
peuford
Anhur
Gold IV
Level 107
God Stats
10W - 4L
1,793 SR
Queue Stats
58W - 69L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Backshots
Sylvanus
11
2 / 2 / 7
7,158
511
4,237
11,626
8,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
EdgeLordJord
Tsukuyomi
15
11 / 4 / 6
9,283
663
11,989
11,784
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 1 / 5
7,833
560
7,985
8,201
2,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
GohnJ
Tyr
14
2 / 1 / 5
8,537
610
6,204
12,424
7,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
JittoO
The Morrigan
16
5 / 0 / 5
9,121
652
6,613
5,615
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatDanzaburouAthenaSetGuan Yu

VS

Bans
ApolloKhepriLokiGebHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Guillerdez
Kuzenbo
10
1 / 5 / 3
6,545
468
4,667
11,203
9,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 4 / 2
7,204
515
9,902
6,878
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 2
6,827
488
7,238
11,988
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 5 / 2
6,565
469
2,895
10,818
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
peuford
Anhur
13
2 / 2 / 0
7,662
547
5,650
10,018
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
8
8
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Backshots
Sylvanus
2
2
7
2.75
W
Tsukuyomi
EdgeLordJord
Tsukuyomi
11
4
6
3.5
W
1
1
5
3.5
W
Tyr
GohnJ
Tyr
2
1
5
4.5
L
Kuzenbo
Guillerdez
Kuzenbo
1
5
3
0.5
W
The Morrigan
JittoO
The Morrigan
5
0
5
7.5
L
3
4
2
1
L
0
5
2
0.2
L
2
5
2
0.6
L
Anhur
peuford
Anhur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,028
Damage
30,352
49,650
Taken
50,905
23,961
Mitigated
23,771
21,692
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Backshots
Sylvanus
4,237
633
1,552
5,712
11,626
8,678
0
3,410
8,162
16,795
0
W
Tsukuyomi
EdgeLordJord
Tsukuyomi
11,989
3,518
0
3,286
11,784
3,956
33
4,347
7,263
0
52,378
W
7,985
3,107
509
4,552
8,201
2,205
552
1,851
6,306
0
56,434
W
Tyr
GohnJ
Tyr
6,204
1,067
0
5,155
12,424
7,219
0
1,922
10,476
0
52,293
L
Kuzenbo
Guillerdez
Kuzenbo
4,667
1,598
0
2,019
11,203
9,222
0
2,169
8,961
19,324
0
W
The Morrigan
JittoO
The Morrigan
6,613
788
0
926
5,615
1,903
422
2,575
2,874
74,879
1,546
L
9,902
628
0
341
6,878
1,845
0
861
5,943
43,339
0
L
7,238
2,516
0
3,916
11,988
6,547
0
2,100
9,858
0
42,331
L
2,895
1,079
0
1,120
10,818
3,228
0
2,388
8,332
0
27,855
L
Anhur
peuford
Anhur
5,650
3,031
0
3,791
10,018
2,929
0
2,119
7,863
0
46,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,932
Gold Earned
34,803
485
Minions Killed
348
0
Camps Cleared
0
1,498,423
Distance Traveled
1,380,782
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,158
511
30
2
0
291,555
5
W
Tsukuyomi
9,283
663
91
7
0
312,083
6
W
Chiron
7,833
560
97
7
0
289,794
5
W
Tyr
8,537
610
113
8
0
301,004
5
L
Kuzenbo
6,545
468
21
2
0
269,467
3
W
The Morrigan
9,121
652
154
11
0
303,987
7
L
Scylla
7,204
515
74
5
0
260,181
10
L
Bellona
6,827
488
85
6
0
290,272
2
L
Mercury
6,565
469
66
5
0
314,141
7
L
Anhur
7,662
547
102
7
0
246,721
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role