Player Matchup

Osiris
Osiris
Bounty_Vidok
Osiris
Level 33
God Stats
1W - 1L
1,239 SR
Queue Stats
117W - 140L
1,430 Elo+
Party 2
Ares
Ares
Maximes_Flamel
Ares
Level 24
God Stats
2W - 2L
1,372 SR
Queue Stats
199W - 217L
1,483 Elo+
Party 3
Aphrodite
Aphrodite
Ralle_007703
Aphrodite
Level 19
God Stats
8W - 2L
1,598 SR
Queue Stats
98W - 97L
1,434 Elo+
Party 3
Fenrir
Fenrir
Sauce_karime
Fenrir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 68L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
vMerc_x
Danzaburou
Level 28
God Stats
76W - 64L
1,552 SR
Queue Stats
94W - 81L
1,500 Elo+
Solo
Team Averages
Level 26
1,452 SR
1,465 Elo+

VS

Team Averages
Level 15
1,452 SR
1,417 Elo+
Gilgamesh
Gilgamesh
EquinoxOtaku
Gilgamesh
Level 25
God Stats
2W - 1L
1,848 SR
Queue Stats
53W - 63L
1,455 Elo+
Solo
Nemesis
Nemesis
HorizonWith4K
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo
Olorun
Olorun
IAMKRUNCHY
Olorun
Level 15
God Stats
0W - 1L
1,257 SR
Queue Stats
12W - 9L
1,562 Elo+
Party 1
Nu Wa
Nu Wa
Incekawaii
Nu Wa
Level 28
God Stats
6W - 9L
1,526 SR
Queue Stats
228W - 215L
1,424 Elo+
Solo
Ganesha
Ganesha
adrenalize4321
Ganesha
Level 7
God Stats
0W - 2L
1,129 SR
Queue Stats
1W - 4L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
4 / 1 / 2
5,813
581
5,586
6,050
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 2
5,203
520
1,419
5,921
2,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Ralle_007703
Aphrodite
8
1 / 0 / 3
4,751
475
796
1,776
709
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
8
6 / 1 / 3
5,607
561
3,309
5,203
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
vMerc_x
Danzaburou
9
3 / 1 / 2
5,907
591
5,465
3,639
1,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EquinoxOtaku
Gilgamesh
10
2 / 2 / 0
5,635
564
3,346
7,573
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
4
0 / 10 / 1
3,903
390
1,849
7,281
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
IAMKRUNCHY
Olorun
8
1 / 2 / 0
4,592
459
2,380
4,748
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
10
1 / 1 / 0
5,462
546
4,810
4,492
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 1 / 0
4,685
469
183
4,334
1,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
4
4
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
4
1
2
5
L
Gilgamesh
EquinoxOtaku
Gilgamesh
2
2
0
1
L
Nemesis
0
10
1
0.05
L
Olorun
IAMKRUNCHY
Olorun
1
2
0
0.5
L
Nu Wa
1
1
0
1
W
2
1
2
3
W
Aphrodite
Ralle_007703
Aphrodite
1
0
3
2.5
W
Fenrir
6
1
3
7.5
L
0
1
0
0
W
Danzaburou
vMerc_x
Danzaburou
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,575
Damage
12,568
22,589
Taken
28,428
9,144
Mitigated
10,391
7,973
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
5,586
2,455
0
3,064
6,050
3,373
0
147
5,887
0
26,273
L
Gilgamesh
EquinoxOtaku
Gilgamesh
3,346
762
0
3,206
7,573
4,234
0
0
7,573
0
26,414
L
Nemesis
1,849
986
0
211
7,281
1,498
0
913
6,368
0
3,384
L
Olorun
IAMKRUNCHY
Olorun
2,380
1,330
199
2,037
4,748
1,471
0
126
4,622
27,748
0
L
Nu Wa
4,810
1,230
0
1,758
4,492
1,258
0
733
3,759
31,152
0
W
1,419
392
0
610
5,921
2,300
510
3,306
2,323
18,441
0
W
Aphrodite
Ralle_007703
Aphrodite
796
320
402
908
1,776
709
584
1,043
637
12,313
0
W
Fenrir
3,309
1,010
0
1,905
5,203
1,657
0
989
4,194
0
16,817
L
183
0
0
845
4,334
1,930
0
443
3,891
4,584
0
W
Danzaburou
vMerc_x
Danzaburou
5,465
2,613
0
1,084
3,639
1,105
81
1,448
2,175
0
26,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
24,277
190
Minions Killed
179
0
Camps Cleared
0
899,673
Distance Traveled
879,419
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,813
581
55
6
0
187,314
0
L
Gilgamesh
5,635
564
61
6
0
186,630
2
L
Nemesis
3,903
390
4
0
0
215,567
0
L
Olorun
4,592
459
48
5
0
133,529
0
L
Nu Wa
5,462
546
61
6
0
159,695
1
W
Ares
5,203
520
30
3
0
179,783
5
W
Aphrodite
4,751
475
27
3
0
154,012
0
W
Fenrir
5,607
561
27
3
0
221,366
0
L
Ganesha
4,685
469
5
1
0
183,998
2
W
Danzaburou
5,907
591
51
5
0
157,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role