Player Matchup

Gilgamesh
Gilgamesh
DiesosII
Gilgamesh
Level 29
God Stats
1W - 2L
1,423 SR
Queue Stats
87W - 86L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
Enge-Luka
Danzaburou
Level 27
God Stats
25W - 16L
1,500 SR
Queue Stats
155W - 234L
1,363 Elo+
Party 1
Arachne
Arachne
VIRUSxDOLL
Arachne
Level 28
God Stats
12W - 27L
1,449 SR
Queue Stats
88W - 111L
1,411 Elo+
Solo
Tyr
Tyr
ZeldrisZdk
Tyr
Level 29
God Stats
27W - 32L
1,608 SR
Queue Stats
136W - 170L
1,484 Elo+
Party 2
Merlin
Merlin
kwsdkacper22
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 73L
1,143 Elo+
Party 1
Team Averages
Level 26
1,496 SR
1,373 Elo+

VS

Team Averages
Level 20
1,488 SR
1,423 Elo+
Heimdallr
Heimdallr
Leijean1
Heimdallr
Level 24
God Stats
21W - 22L
1,605 SR
Queue Stats
110W - 117L
1,470 Elo+
Solo
Athena
Athena
Nevoia
Athena
Level 23
God Stats
22W - 17L
1,641 SR
Queue Stats
42W - 46L
1,502 Elo+
Solo
Chang'e
Chang'e
SadGoth913
Chang'e
Level 7
God Stats
3W - 4L
1,327 SR
Queue Stats
10W - 12L
1,335 Elo+
Solo
Gilgamesh
Gilgamesh
UKILLMYFREN
Gilgamesh
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 29L
1,464 Elo+
Solo
Chaac
Chaac
damiancin1204
Chaac
Level 22
God Stats
1W - 0L
1,369 SR
Queue Stats
8W - 10L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiesosII
Gilgamesh
12
1 / 5 / 1
7,262
484
3,138
11,491
4,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Enge-Luka
Danzaburou
10
1 / 4 / 2
6,443
430
2,649
8,173
2,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
VIRUSxDOLL
Arachne
11
3 / 1 / 1
7,254
484
3,030
6,212
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 3 / 0
6,338
423
3,866
10,890
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
9
0 / 8 / 0
6,060
404
2,745
8,080
2,518
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Leijean1
Heimdallr
13
8 / 2 / 8
8,550
570
7,663
7,319
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Nevoia
Athena
11
5 / 1 / 11
7,585
506
5,061
8,376
8,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
SadGoth913
Chang'e
13
3 / 1 / 9
7,843
523
9,669
7,746
5,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
UKILLMYFREN
Gilgamesh
14
4 / 1 / 4
8,247
550
2,921
8,838
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 0 / 1
7,125
475
5,491
7,909
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
5
Kills
21
21
Deaths
5
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DiesosII
Gilgamesh
1
5
1
0.3
L
Danzaburou
Enge-Luka
Danzaburou
1
4
2
0.5
W
Heimdallr
Leijean1
Heimdallr
8
2
8
6
W
Athena
Nevoia
Athena
5
1
11
10.5
W
Chang'e
SadGoth913
Chang'e
3
1
9
7.5
W
Gilgamesh
UKILLMYFREN
Gilgamesh
4
1
4
6
L
Arachne
VIRUSxDOLL
Arachne
3
1
1
3.5
L
0
3
0
0
W
1
0
1
1.5
L
Merlin
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,428
Damage
30,805
44,846
Taken
40,188
17,513
Mitigated
26,326
11,224
Healing
13,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DiesosII
Gilgamesh
3,138
556
0
4,712
11,491
4,089
0
2,880
8,469
0
43,042
L
Danzaburou
Enge-Luka
Danzaburou
2,649
1,169
0
671
8,173
2,786
1,326
3,868
4,135
0
20,210
W
Heimdallr
Leijean1
Heimdallr
7,663
2,895
0
652
7,319
2,989
0
140
7,129
0
40,684
W
Athena
Nevoia
Athena
5,061
2,044
0
1,278
8,376
8,024
148
578
7,738
22,963
0
W
Chang'e
SadGoth913
Chang'e
9,669
1,604
2,845
4,445
7,746
5,253
298
1,178
6,568
43,441
0
W
Gilgamesh
UKILLMYFREN
Gilgamesh
2,921
738
0
1,053
8,838
4,956
1,264
849
7,964
0
49,292
L
Arachne
VIRUSxDOLL
Arachne
3,030
2,490
0
2,155
6,212
2,518
302
2,294
3,806
0
24,364
L
3,866
700
0
2,799
10,890
5,602
296
1,462
9,384
0
26,817
W
5,491
1,095
0
3,512
7,909
5,104
831
0
7,709
0
35,083
L
Merlin
2,745
170
0
887
8,080
2,518
349
3,532
4,321
23,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
39,350
270
Minions Killed
339
0
Camps Cleared
0
1,482,053
Distance Traveled
1,470,718
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,262
484
76
5
0
285,260
4
L
Danzaburou
6,443
430
36
2
0
246,113
0
W
Heimdallr
8,550
570
56
4
0
302,689
4
W
Athena
7,585
506
31
2
0
296,160
4
W
Chang'e
7,843
523
84
6
0
283,847
3
W
Gilgamesh
8,247
550
101
7
0
300,303
1
L
Arachne
7,254
484
62
4
0
336,056
2
L
Tyr
6,338
423
48
3
0
316,281
2
W
Chaac
7,125
475
67
4
0
287,719
2
L
Merlin
6,060
404
48
3
0
298,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role