Player Matchup

Anhur
Anhur
Deelanz
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Sunami490
King Arthur
Level 55
God Stats
1W - 2L
1,519 SR
Queue Stats
12W - 19L
1,650 Elo+
Solo
Tiamat
Tiamat
What 1ve done
Tiamat
Level 154
God Stats
2W - 5L
1,192 SR
Queue Stats
82W - 70L
1,620 Elo+
Solo
Ratatoskr
Ratatoskr
YFNKD35
Ratatoskr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Cerberus
Cerberus
homebiscuit
Cerberus
Level 127
God Stats
3W - 3L
1,742 SR
Queue Stats
63W - 52L
1,666 Elo+
Solo
Team Averages
Level 102
1,491 SR
1,587 Elo+

VS

Team Averages
Level 124
1,591 SR
1,583 Elo+
Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DuLenon
Fenrir
Level 128
God Stats
4W - 4L
1,568 SR
Queue Stats
114W - 112L
1,641 Elo+
Solo
Ymir
Ymir
ElRackom0p
Ymir
Level 129
God Stats
3W - 1L
1,602 SR
Queue Stats
267W - 261L
1,572 Elo+
Solo
King Arthur
King Arthur
Invince
King Arthur
Level 147
God Stats
8W - 4L
1,717 SR
Queue Stats
42W - 33L
1,600 Elo+
Solo
Hel
Hel
xJosueR
Hel
Level 65
God Stats
10W - 11L
1,568 SR
Queue Stats
369W - 320L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Deelanz
Anhur
12
3 / 4 / 2
7,648
510
7,200
11,435
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Sunami490
King Arthur
10
2 / 8 / 1
6,676
445
3,910
12,394
6,678
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 4 / 0
6,841
456
3,562
7,472
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
YFNKD35
Ratatoskr
10
0 / 4 / 3
6,194
413
2,029
9,330
3,145
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
homebiscuit
Cerberus
10
2 / 4 / 4
6,973
465
5,624
11,781
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 2 / 1
8,207
547
6,006
7,633
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
DuLenon
Fenrir
15
6 / 2 / 6
9,541
636
5,973
10,962
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 3 / 6
7,172
478
2,998
8,512
6,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Invince
King Arthur
16
9 / 1 / 6
9,842
656
12,214
13,520
10,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
17
7 / 1 / 3
10,144
676
8,078
9,043
3,365
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
24
24
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
1
1.25
L
Anhur
Deelanz
Anhur
3
4
2
1
W
Fenrir
DuLenon
Fenrir
6
2
6
4.5
W
0
3
6
1
W
King Arthur
Invince
King Arthur
9
1
6
12
L
King Arthur
Sunami490
King Arthur
2
8
1
0.31
L
2
4
0
0.5
L
Ratatoskr
YFNKD35
Ratatoskr
0
4
3
0.38
L
Cerberus
homebiscuit
Cerberus
2
4
4
1
W
Hel
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,325
Damage
35,269
52,412
Taken
49,670
24,593
Mitigated
26,874
13,500
Healing
19,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,006
3,058
0
1,864
7,633
1,603
2,571
925
6,668
0
42,503
L
Anhur
Deelanz
Anhur
7,200
3,977
0
3,356
11,435
3,482
0
2,031
9,404
0
42,008
W
Fenrir
DuLenon
Fenrir
5,973
1,362
0
3,475
10,962
4,958
865
716
10,174
0
52,623
W
2,998
709
0
476
8,512
6,176
0
2,904
5,584
26,902
0
W
King Arthur
Invince
King Arthur
12,214
1,908
0
3,725
13,520
10,772
89
524
12,996
0
67,753
L
King Arthur
Sunami490
King Arthur
3,910
315
147
1,870
12,394
6,678
0
512
11,882
0
23,317
L
3,562
254
0
1,786
7,472
3,218
0
3,507
3,965
29,326
0
L
Ratatoskr
YFNKD35
Ratatoskr
2,029
341
0
2,149
9,330
3,145
0
797
8,533
0
29,093
L
Cerberus
homebiscuit
Cerberus
5,624
1,048
0
4,192
11,781
8,070
0
4,229
7,552
34,734
0
W
Hel
8,078
317
3,671
6,673
9,043
3,365
697
4,000
4,797
72,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,332
Gold Earned
44,906
318
Minions Killed
500
0
Camps Cleared
0
1,280,346
Distance Traveled
1,486,133
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,207
547
75
5
0
280,596
3
L
Anhur
7,648
510
95
6
0
223,410
2
W
Fenrir
9,541
636
98
7
0
328,097
5
W
Ymir
7,172
478
56
4
0
266,129
3
W
King Arthur
9,842
656
126
8
0
307,172
3
L
King Arthur
6,676
445
46
3
0
266,110
0
L
Tiamat
6,841
456
67
4
0
242,644
5
L
Ratatoskr
6,194
413
51
3
0
297,791
3
L
Cerberus
6,973
465
59
4
0
250,391
5
W
Hel
10,144
676
145
10
0
304,139
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role