Player Matchup

Merlin
Merlin
EnzoStriker
Merlin
Level 102
God Stats
1W - 1L
1,507 SR
Queue Stats
9W - 18L
1,142 Elo+
Party 1
Artemis
Artemis
Frankenstein327
Artemis
Level 124
God Stats
2W - 0L
1,520 SR
Queue Stats
28W - 57L
1,210 Elo+
Party 1
Pele
Pele
SteaK_Kaotik
Pele
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1
Ymir
Ymir
falco9774
Ymir
Level 147
God Stats
1W - 0L
1,647 SR
Queue Stats
11W - 16L
1,122 Elo+
Party 1
Gilgamesh
Gilgamesh
fituy
Gilgamesh
Level 34
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 1L
1,416 Elo+
Party 1
Team Averages
Level 109
1,542 SR
1,278 Elo+

VS

Team Averages
Level 96
1,482 SR
1,410 Elo+
Chernobog
Chernobog
 
Chernobog
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CasperDDW
Nemesis
Level 67
God Stats
2W - 3L
1,611 SR
Queue Stats
26W - 30L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
Sadboimork
Gilgamesh
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 18L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
lAbuseMyFish-
Baron Samedi
Level 58
God Stats
1W - 5L
1,491 SR
Queue Stats
12W - 26L
1,245 Elo+
Solo
Hou Yi
Hou Yi
manriquez_TMNT
Hou Yi
Level 125
God Stats
3W - 4L
1,309 SR
Queue Stats
85W - 87L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 1 / 15
10,173
925
9,295
4,634
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
3 / 1 / 13
9,106
828
6,377
6,334
2,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 2 / 11
10,902
991
12,575
9,531
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
16
9 / 1 / 16
11,224
1,020
9,472
14,511
13,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
fituy
Gilgamesh
14
4 / 2 / 18
10,288
935
8,812
10,178
8,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
1 / 4 / 0
7,894
718
5,765
8,117
2,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
CasperDDW
Nemesis
14
3 / 4 / 2
9,216
838
6,160
9,886
3,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Sadboimork
Gilgamesh
11
1 / 9 / 1
7,146
650
7,295
13,533
8,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
lAbuseMyFish-
Baron Samedi
14
2 / 7 / 1
8,163
742
5,502
10,201
4,725
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
0 / 6 / 2
7,511
683
6,784
12,779
4,478
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
13
30
Kills
7
7
Deaths
30
73
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
4
0
0.25
L
Nemesis
CasperDDW
Nemesis
3
4
2
1
W
Merlin
6
1
15
13.5
W
3
1
13
9.5
L
Gilgamesh
Sadboimork
Gilgamesh
1
9
1
0.17
W
8
2
11
6.75
W
Ymir
9
1
16
17
W
Gilgamesh
fituy
Gilgamesh
4
2
18
6.5
L
Baron Samedi
lAbuseMyFish-
Baron Samedi
2
7
1
0.36
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,531
Damage
31,506
45,188
Taken
54,516
30,652
Mitigated
24,734
12,229
Healing
7,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,765
2,807
0
789
8,117
2,975
815
1,708
6,333
0
29,029
L
Nemesis
CasperDDW
Nemesis
6,160
1,385
0
2,527
9,886
3,808
0
2,991
6,783
0
12,483
W
Merlin
9,295
907
0
500
4,634
1,886
654
125
4,509
32,215
0
W
6,377
3,462
1,188
2,258
6,334
2,392
3,386
271
6,063
0
31,315
L
Gilgamesh
Sadboimork
Gilgamesh
7,295
781
375
934
13,533
8,748
385
4,717
8,436
0
15,503
W
12,575
4,334
0
2,548
9,531
4,511
360
1,298
8,233
0
37,302
W
Ymir
9,472
1,296
0
2,647
14,511
13,252
175
2,363
12,148
25,838
0
W
Gilgamesh
fituy
Gilgamesh
8,812
1,684
1,805
1,283
10,178
8,611
468
1,657
8,521
0
17,516
L
Baron Samedi
lAbuseMyFish-
Baron Samedi
5,502
182
244
630
10,201
4,725
0
3,944
6,142
23,753
0
L
6,784
1,381
294
1,467
12,779
4,478
590
5,786
6,911
0
32,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,693
Gold Earned
39,930
257
Minions Killed
211
9
Camps Cleared
6
1,065,270
Distance Traveled
880,606
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,894
718
63
6
1
147,826
0
L
Nemesis
9,216
838
18
2
1
221,830
1
W
Merlin
10,173
925
75
7
0
199,105
0
W
Artemis
9,106
828
66
6
1
187,744
1
L
Gilgamesh
7,146
650
24
2
0
159,754
0
W
Pele
10,902
991
57
5
5
227,694
1
W
Ymir
11,224
1,020
38
3
3
221,202
0
W
Gilgamesh
10,288
935
21
2
0
229,525
0
L
Baron Samedi
8,163
742
35
3
1
179,325
1
L
Hou Yi
7,511
683
71
6
3
171,871
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role