Player Matchup

Izanami
Izanami
AlaNmEssS
Izanami
Level 25
God Stats
66W - 42L
1,639 SR
Queue Stats
506W - 471L
1,461 Elo+
Solo
Neith
Neith
Baadjuju4u
Neith
Level 23
God Stats
5W - 6L
1,581 SR
Queue Stats
11W - 16L
1,497 Elo+
Solo
Da Ji
Da Ji
Kempachie
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,478 Elo+
Solo
Yemoja
Yemoja
LilFellar
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,440 Elo+
Solo
Artemis
Artemis
Mateo0900
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,172 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,410 Elo+

VS

Team Averages
Level 26
1,425 SR
1,406 Elo+
Apollo
Apollo
GaBBs_ANM
Apollo
Level 30
God Stats
1W - 0L
1,295 SR
Queue Stats
20W - 23L
1,316 Elo+
Party 1
Geb
Geb
Lamborghini-Said
Geb
Level 27
God Stats
1W - 1L
1,180 SR
Queue Stats
14W - 17L
1,312 Elo+
Party 1
Fenrir
Fenrir
LightnMcquen
Fenrir
Level 23
God Stats
2W - 1L
1,615 SR
Queue Stats
3W - 3L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shehatejaah
Tsukuyomi
Level 29
God Stats
11W - 11L
1,536 SR
Queue Stats
348W - 341L
1,462 Elo+
Solo
Agni
Agni
TheGodOfPringles
Agni
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 99L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlaNmEssS
Izanami
12
8 / 3 / 3
9,207
419
11,342
9,948
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
20
14 / 8 / 0
13,394
609
20,217
16,691
6,733
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Kempachie
Da Ji
15
1 / 8 / 2
9,385
427
4,187
16,519
6,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
LilFellar
Yemoja
12
1 / 3 / 8
9,093
413
5,084
11,149
8,741
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
Mateo0900
Artemis
2
0 / 0 / 0
6,069
276
265
678
58

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GaBBs_ANM
Apollo
18
3 / 4 / 5
12,304
559
8,102
18,532
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 8 / 2
8,526
388
2,230
16,522
5,884
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
15
4 / 4 / 1
10,798
491
5,097
13,865
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Shehatejaah
Tsukuyomi
20
3 / 4 / 4
13,363
607
6,015
14,647
5,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 4 / 1
13,022
592
16,523
13,491
5,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
24
Kills
19
22
Deaths
24
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlaNmEssS
Izanami
8
3
3
3.17
L
Neith
14
8
0
1.75
W
Apollo
GaBBs_ANM
Apollo
3
4
5
1.38
L
Da Ji
Kempachie
Da Ji
1
8
2
0.25
W
0
8
2
0.13
W
Fenrir
4
4
1
1.13
L
Yemoja
LilFellar
Yemoja
1
3
8
1.67
L
Artemis
Mateo0900
Artemis
0
0
0
0
W
Tsukuyomi
Shehatejaah
Tsukuyomi
3
4
4
1.25
W
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,095
Damage
37,967
54,985
Taken
77,057
25,218
Mitigated
28,792
8,720
Healing
15,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlaNmEssS
Izanami
11,342
8,135
0
2,450
9,948
3,575
157
2,892
6,944
0
46,002
L
Neith
20,217
11,211
0
1,884
16,691
6,733
2,358
6,013
10,357
0
103,895
W
Apollo
GaBBs_ANM
Apollo
8,102
3,394
0
7,186
18,532
6,395
3,652
3,148
15,384
0
86,029
L
Da Ji
Kempachie
Da Ji
4,187
1,576
0
2,690
16,519
6,111
0
5,145
11,204
0
38,057
W
2,230
627
111
1,482
16,522
5,884
277
1,494
15,028
13,766
0
W
Fenrir
5,097
910
0
1,200
13,865
5,188
3,564
460
13,405
0
31,530
L
Yemoja
LilFellar
Yemoja
5,084
1,547
928
768
11,149
8,741
213
3,996
7,049
18,378
0
L
Artemis
Mateo0900
Artemis
265
214
0
0
678
58
0
0
678
0
829
W
Tsukuyomi
Shehatejaah
Tsukuyomi
6,015
1,385
0
5,031
14,647
5,906
0
110
14,537
0
95,732
W
16,523
2,072
0
0
13,491
5,419
1,900
465
13,026
76,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,148
Gold Earned
58,013
355
Minions Killed
496
0
Camps Cleared
0
1,148,337
Distance Traveled
2,144,706
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,207
419
86
4
0
173,675
0
L
Neith
13,394
609
164
7
0
305,503
4
W
Apollo
12,304
559
115
5
0
438,612
0
L
Da Ji
9,385
427
76
3
0
346,765
2
W
Geb
8,526
388
15
1
0
425,328
0
W
Fenrir
10,798
491
75
3
0
457,356
0
L
Yemoja
9,093
413
28
1
0
259,931
1
L
Artemis
6,069
276
1
0
0
62,463
0
W
Tsukuyomi
13,363
607
165
8
0
441,565
4
W
Agni
13,022
592
126
6
0
381,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role