Player Matchup

King Arthur
King Arthur
MajorWeabGaming
King Arthur
Level 142
God Stats
373W - 329L
1,649 SR
Queue Stats
845W - 763L
1,626 Elo+
Party 3
Sol
Sol
NonYaBeznez
Sol
Level 128
God Stats
6W - 5L
1,200 SR
Queue Stats
284W - 251L
1,546 Elo+
Solo
Arachne
Arachne
WeaverFever64
Arachne
Level 119
God Stats
26W - 12L
1,762 SR
Queue Stats
463W - 402L
1,641 Elo+
Party 3
Nike
Nike
jeisonm
Nike
Level 128
God Stats
11W - 6L
1,757 SR
Queue Stats
181W - 163L
1,645 Elo+
Solo
Izanami
Izanami
mikeymike03
Izanami
Level 137
God Stats
9W - 2L
1,808 SR
Queue Stats
282W - 194L
1,689 Elo+
Solo
Team Averages
Level 131
1,635 SR
1,629 Elo+

VS

Team Averages
Level 128
1,564 SR
1,581 Elo+
Olorun
Olorun
 
Olorun
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
ForIAmTheDrizzle
Guan Yu
Level 155
God Stats
4W - 6L
1,609 SR
Queue Stats
340W - 311L
1,637 Elo+
Party 1
Gilgamesh
Gilgamesh
GingerRook66306
Gilgamesh
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 43L
1,627 Elo+
Solo
Sun Wukong
Sun Wukong
JayhawkerIL
Sun Wukong
Level 128
God Stats
0W - 1L
1,710 SR
Queue Stats
53W - 63L
1,517 Elo+
Party 2
Chang'e
Chang'e
rain9098
Chang'e
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MajorWeabGaming
King Arthur
16
0 / 2 / 1
10,110
506
13,942
16,330
9,332
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 1 / 3
12,320
616
14,820
13,850
4,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
19
1 / 1 / 0
11,294
565
3,500
16,099
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nike
jeisonm
Nike
17
4 / 4 / 5
10,047
502
13,061
16,782
6,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
mikeymike03
Izanami
16
0 / 0 / 2
10,421
521
6,999
8,102
2,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
0 / 4 / 4
9,470
474
9,170
15,392
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 0 / 2
9,417
471
5,451
17,187
21,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
GingerRook66306
Gilgamesh
15
2 / 4 / 2
8,868
443
6,305
14,007
8,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
JayhawkerIL
Sun Wukong
12
3 / 1 / 2
7,647
382
8,927
15,673
7,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
rain9098
Chang'e
17
3 / 2 / 1
9,715
486
10,363
11,143
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
11
Kills
8
8
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
4
0.5
L
0
0
2
1
L
Gilgamesh
GingerRook66306
Gilgamesh
2
4
2
0.75
L
Sun Wukong
JayhawkerIL
Sun Wukong
3
1
2
4
W
King Arthur
MajorWeabGaming
King Arthur
0
2
1
0.25
W
6
1
3
7.5
W
Arachne
1
1
0
1
W
Nike
jeisonm
Nike
4
4
5
1.63
W
Izanami
mikeymike03
Izanami
0
0
2
1
L
Chang'e
rain9098
Chang'e
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,322
Damage
40,216
71,163
Taken
73,402
30,418
Mitigated
45,316
30,292
Healing
25,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,170
5,292
590
7,102
15,392
4,706
364
7,192
8,200
71,672
0
L
5,451
511
135
7,007
17,187
21,417
0
143
17,044
223
56,669
L
Gilgamesh
GingerRook66306
Gilgamesh
6,305
2,033
0
1,864
14,007
8,139
0
1,543
12,464
0
59,903
L
Sun Wukong
JayhawkerIL
Sun Wukong
8,927
1,491
0
1,272
15,673
7,008
0
5,096
10,577
0
31,941
W
King Arthur
MajorWeabGaming
King Arthur
13,942
1,265
0
5,644
16,330
9,332
102
2,802
12,913
0
70,601
W
14,820
6,593
0
9,112
13,850
4,787
224
5,291
8,543
96,631
0
W
Arachne
3,500
2,604
0
6,174
16,099
6,838
0
3,090
12,702
0
106,536
W
Nike
jeisonm
Nike
13,061
2,973
925
6,367
16,782
6,527
0
5,979
10,653
0
64,676
W
Izanami
mikeymike03
Izanami
6,999
3,949
0
2,070
8,102
2,934
1,564
2,325
5,603
0
86,847
L
Chang'e
rain9098
Chang'e
10,363
637
2,523
5,055
11,143
4,046
0
989
10,154
68,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,192
Gold Earned
45,117
728
Minions Killed
539
0
Camps Cleared
0
1,943,287
Distance Traveled
2,042,030
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,470
474
136
7
0
346,925
1
L
Guan Yu
9,417
471
121
6
0
420,864
4
L
Gilgamesh
8,868
443
103
5
0
420,362
5
L
Sun Wukong
7,647
382
42
2
0
450,036
7
W
King Arthur
10,110
506
128
6
0
405,964
2
W
Sol
12,320
616
165
8
0
368,463
2
W
Arachne
11,294
565
186
9
0
433,967
0
W
Nike
10,047
502
82
4
0
371,766
5
W
Izanami
10,421
521
167
8
0
363,127
5
L
Chang'e
9,715
486
137
7
0
403,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role