Player Matchup

Heimdallr
Heimdallr
Platinum III
Bunker14
Heimdallr
Platinum III
Level 129
God Stats
1W - 4L
1,346 SR
Queue Stats
152W - 142L
1,755 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
GeMiGu14
Sun Wukong
Gold I
Level 129
God Stats
5W - 2L
1,829 SR
Queue Stats
71W - 62L
1,678 MMR
Party 2
Sobek
Sobek
Platinum V
Meredo
Sobek
Platinum V
Level 129
God Stats
22W - 16L
1,720 SR
Queue Stats
229W - 232L
1,717 MMR
Solo
Thor
Thor
Platinum IV
SttaLiin20
Thor
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum III
datotooo
Raijin
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,579 SR
1,630 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,635 SR
1,720 MMR
Janus
Janus
Platinum III
Auri
Janus
Platinum III
Level 156
God Stats
19W - 17L
1,636 SR
Queue Stats
156W - 148L
1,697 MMR
Solo
Fenrir
Fenrir
Gold V
Fussin
Fenrir
Gold V
Level 126
God Stats
2W - 2L
1,895 SR
Queue Stats
13W - 3L
1,671 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum I
IZEUZZ
Ao Kuang
Platinum I
Level 160
God Stats
110W - 92L
1,635 SR
Queue Stats
165W - 162L
1,934 MMR
Party 3
Medusa
Medusa
Gold III
alkes45
Medusa
Gold III
Level 146
God Stats
1W - 1L
1,422 SR
Queue Stats
43W - 27L
1,712 MMR
Party 1
Cthulhu
Cthulhu
Gold II
rrahim
Cthulhu
Gold II
Level 126
God Stats
51W - 45L
1,586 SR
Queue Stats
628W - 674L
1,588 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bunker14
Heimdallr
17
4 / 6 / 1
11,238
562
6,417
12,624
4,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
GeMiGu14
Sun Wukong
19
2 / 1 / 1
11,433
572
14,423
17,813
12,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Meredo
Sobek
12
1 / 6 / 7
8,021
401
4,266
17,278
12,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 4 / 3
8,912
446
9,802
14,099
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
datotooo
Raijin
14
3 / 9 / 0
9,103
455
10,203
15,356
5,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetAthenaTiamatNemesisScylla

VS

Bans
TsukuyomiChang'eGebNu WaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Auri
Janus
19
7 / 0 / 9
12,661
633
15,029
12,208
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Fussin
Fenrir
14
4 / 5 / 9
9,799
490
7,605
15,501
9,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
IZEUZZ
Ao Kuang
17
6 / 3 / 4
10,797
540
11,056
14,816
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
alkes45
Medusa
20
7 / 3 / 6
12,887
644
13,602
13,666
5,688
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
rrahim
Cthulhu
18
2 / 1 / 3
11,412
571
10,633
14,232
14,127
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
12
Kills
26
26
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
Auri
Janus
7
0
9
11.5
L
Heimdallr
Bunker14
Heimdallr
4
6
1
0.75
W
Fenrir
Fussin
Fenrir
4
5
9
1.7
L
Sun Wukong
GeMiGu14
Sun Wukong
2
1
1
2.5
W
Ao Kuang
IZEUZZ
Ao Kuang
6
3
4
2.67
L
Sobek
Meredo
Sobek
1
6
7
0.75
L
2
4
3
0.88
W
Medusa
alkes45
Medusa
7
3
6
3.33
L
Raijin
datotooo
Raijin
3
9
0
0.33
W
Cthulhu
rrahim
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,111
Damage
57,925
77,170
Taken
70,423
40,437
Mitigated
39,168
21,643
Healing
22,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Auri
Janus
15,029
1,604
0
4,498
12,208
4,922
0
6,123
6,085
100,715
0
L
Heimdallr
Bunker14
Heimdallr
6,417
4,125
0
4,036
12,624
4,873
0
2,110
10,514
0
74,735
W
Fenrir
Fussin
Fenrir
7,605
2,089
0
2,078
15,501
9,115
106
3,600
11,901
0
29,075
L
Sun Wukong
GeMiGu14
Sun Wukong
14,423
2,784
0
7,102
17,813
12,347
588
10,917
6,896
0
94,761
W
Ao Kuang
IZEUZZ
Ao Kuang
11,056
1,955
0
3,743
14,816
5,316
0
2,388
12,428
85,467
0
L
Sobek
Meredo
Sobek
4,266
210
0
4,617
17,278
12,126
0
6,768
10,510
17,073
0
L
9,802
2,332
0
4,913
14,099
5,458
0
7,196
6,903
0
65,490
W
Medusa
alkes45
Medusa
13,602
5,583
0
4,329
13,666
5,688
188
1,498
12,168
0
117,985
L
Raijin
datotooo
Raijin
10,203
495
0
975
15,356
5,633
0
9,727
5,629
70,699
0
W
Cthulhu
rrahim
Cthulhu
10,633
1,677
932
6,581
14,232
14,127
282
860
13,372
80,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
57,556
598
Minions Killed
695
0
Camps Cleared
0
1,874,772
Distance Traveled
2,066,793
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,661
633
192
10
0
465,938
6
L
Heimdallr
11,238
562
140
7
0
346,686
5
W
Fenrir
9,799
490
40
2
0
402,434
10
L
Sun Wukong
11,433
572
194
10
0
405,193
7
W
Ao Kuang
10,797
540
104
5
0
405,438
6
L
Sobek
8,021
401
17
1
0
421,060
8
L
Thor
8,912
446
110
6
0
380,850
9
W
Medusa
12,887
644
187
9
0
390,591
7
L
Raijin
9,103
455
137
7
0
320,983
7
W
Cthulhu
11,412
571
172
9
0
402,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role