Player Matchup

Sobek
Sobek
IDamixn
Sobek
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,362 Elo+
Party 2
Fenrir
Fenrir
Owwen-
Fenrir
Level 58
God Stats
0W - 2L
1,279 SR
Queue Stats
47W - 61L
1,228 Elo+
Party 2
Bellona
Bellona
anjeli04
Bellona
Level 18
God Stats
1W - 1L
1,733 SR
Queue Stats
23W - 29L
1,382 Elo+
Party 3
Anubis
Anubis
izYeet
Anubis
Level 24
God Stats
1W - 4L
1,358 SR
Queue Stats
43W - 52L
1,392 Elo+
Party 3
Izanami
Izanami
oBBRAD
Izanami
Level 24
God Stats
10W - 9L
1,713 SR
Queue Stats
32W - 25L
1,426 Elo+
Party 2
Team Averages
Level 29
1,517 SR
1,358 Elo+

VS

Team Averages
Level 32
1,527 SR
1,435 Elo+
Loki
Loki
Countyspring
Loki
Level 26
God Stats
8W - 6L
1,472 SR
Queue Stats
75W - 64L
1,399 Elo+
Solo
Cerberus
Cerberus
Cutny
Cerberus
Level 18
God Stats
32W - 29L
1,538 SR
Queue Stats
332W - 321L
1,434 Elo+
Party 1
Tiamat
Tiamat
FIN_Pommi
Tiamat
Level 64
God Stats
21W - 17L
1,392 SR
Queue Stats
176W - 172L
1,425 Elo+
Party 1
King Arthur
King Arthur
TimiNax
King Arthur
Level 45
God Stats
3W - 2L
1,732 SR
Queue Stats
52W - 57L
1,419 Elo+
Party 1
Neith
Neith
tetsoni
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IDamixn
Sobek
9
2 / 3 / 1
5,790
483
4,294
8,711
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Owwen-
Fenrir
9
2 / 1 / 1
5,908
492
2,619
7,510
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
anjeli04
Bellona
10
0 / 2 / 1
5,589
466
1,616
6,240
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
izYeet
Anubis
9
1 / 9 / 0
5,610
468
2,037
7,352
2,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
oBBRAD
Izanami
9
1 / 4 / 2
5,339
445
3,140
5,593
1,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 8
7,317
610
4,393
6,569
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Cutny
Cerberus
9
0 / 2 / 3
5,961
497
2,282
6,522
3,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
FIN_Pommi
Tiamat
13
8 / 2 / 8
8,005
667
8,568
5,077
3,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TimiNax
King Arthur
14
3 / 0 / 3
7,878
657
5,591
6,953
4,603
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
tetsoni
Neith
8
1 / 1 / 0
5,184
432
1,644
1,717
486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
18
19
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Cerberus
Cutny
Cerberus
0
2
3
0.75
W
Tiamat
FIN_Pommi
Tiamat
8
2
8
6
L
Sobek
IDamixn
Sobek
2
3
1
0.83
L
Fenrir
Owwen-
Fenrir
2
1
1
2.5
W
King Arthur
TimiNax
King Arthur
3
0
3
4.5
L
Bellona
anjeli04
Bellona
0
2
1
0.25
L
Anubis
izYeet
Anubis
1
9
0
0.11
L
Izanami
oBBRAD
Izanami
1
4
2
0.5
W
Neith
tetsoni
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,706
Damage
22,478
35,406
Taken
26,838
17,647
Mitigated
13,534
6,839
Healing
7,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,393
1,294
0
2,721
6,569
1,821
611
1,570
4,999
0
24,568
W
Cerberus
Cutny
Cerberus
2,282
191
0
2,066
6,522
3,245
289
1,233
5,289
21,883
0
W
Tiamat
FIN_Pommi
Tiamat
8,568
1,346
0
1,890
5,077
3,379
2,357
1,745
3,332
39,481
0
L
Sobek
IDamixn
Sobek
4,294
382
0
1,725
8,711
6,533
294
4,054
4,657
13,596
0
L
Fenrir
Owwen-
Fenrir
2,619
634
0
3,788
7,510
2,508
0
1,163
6,347
0
23,651
W
King Arthur
TimiNax
King Arthur
5,591
752
0
888
6,953
4,603
41
1,200
5,753
0
50,967
L
Bellona
anjeli04
Bellona
1,616
706
0
676
6,240
4,004
0
206
6,034
0
22,918
L
Anubis
izYeet
Anubis
2,037
82
0
70
7,352
2,950
238
3,019
4,333
28,075
0
L
Izanami
oBBRAD
Izanami
3,140
1,640
0
580
5,593
1,652
772
2,408
3,185
0
28,216
W
Neith
tetsoni
Neith
1,644
793
0
422
1,717
486
750
583
1,134
0
15,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,236
Gold Earned
34,345
236
Minions Killed
317
0
Camps Cleared
0
1,071,384
Distance Traveled
1,113,768
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,317
610
50
4
0
243,445
2
W
Cerberus
5,961
497
33
3
0
233,897
2
W
Tiamat
8,005
667
82
7
0
221,918
3
L
Sobek
5,790
483
16
1
0
251,705
0
L
Fenrir
5,908
492
55
5
0
215,098
3
W
King Arthur
7,878
657
117
10
0
238,639
1
L
Bellona
5,589
466
59
5
0
217,813
0
L
Anubis
5,610
468
53
4
0
161,080
2
L
Izanami
5,339
445
53
4
0
225,688
0
W
Neith
5,184
432
35
3
0
175,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role