Player Matchup

Scylla
Scylla
Irsy
Scylla
Level 112
God Stats
10W - 6L
1,624 SR
Queue Stats
27W - 29L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
LamperougeZero
Gilgamesh
Level 117
God Stats
4W - 5L
1,877 SR
Queue Stats
44W - 60L
1,539 Elo+
Party 1
Thor
Thor
fhabrique
Thor
Level 109
God Stats
0W - 1L
1,261 SR
Queue Stats
36W - 58L
1,487 Elo+
Party 1
Team Averages
Level 113
1,587 SR
1,520 Elo+

VS

Team Averages
Level 104
1,490 SR
1,596 Elo+
Yemoja
Yemoja
HuperLaLogos
Yemoja
Level 27
God Stats
4W - 2L
1,681 SR
Queue Stats
7W - 8L
1,657 Elo+
Solo
Medusa
Medusa
Nrmes
Medusa
Level 160
God Stats
5W - 2L
1,554 SR
Queue Stats
799W - 894L
1,552 Elo+
Solo
Ra
Ra
SMASHTON1703
Ra
Level 124
God Stats
6W - 2L
1,234 SR
Queue Stats
229W - 115L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Irsy
Scylla
13
2 / 3 / 4
8,913
637
5,780
11,437
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
LamperougeZero
Gilgamesh
12
4 / 4 / 3
9,921
709
6,233
18,501
18,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
11
1 / 4 / 6
8,662
619
7,298
12,001
5,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 4 / 10
9,101
650
6,095
9,285
6,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Nrmes
Medusa
13
1 / 2 / 10
9,960
711
12,876
7,502
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 1 / 1
11,427
816
13,433
7,985
4,348
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
7
Kills
11
11
Deaths
7
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
4
10
1.25
L
Scylla
Irsy
Scylla
2
3
4
1.33
L
Gilgamesh
LamperougeZero
Gilgamesh
4
4
3
1.38
W
Medusa
Nrmes
Medusa
1
2
10
3
W
10
1
1
10.5
L
Thor
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,311
Damage
32,404
41,939
Taken
24,772
28,734
Mitigated
13,788
9,199
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,095
868
2,004
2,289
9,285
6,427
253
2,217
6,930
20,010
0
L
Scylla
Irsy
Scylla
5,780
84
0
4,264
11,437
4,874
333
5,900
5,537
54,632
0
L
Gilgamesh
LamperougeZero
Gilgamesh
6,233
1,328
674
4,231
18,501
18,633
109
7,094
11,407
0
24,740
W
Medusa
Nrmes
Medusa
12,876
4,612
0
637
7,502
3,013
1,689
2,084
5,260
0
54,595
W
13,433
741
1,952
4,781
7,985
4,348
1,642
1,112
6,773
62,117
0
L
Thor
7,298
520
0
30
12,001
5,227
0
6,642
5,359
0
28,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,496
Gold Earned
30,488
155
Minions Killed
199
0
Camps Cleared
0
803,305
Distance Traveled
792,495
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,101
650
32
2
0
249,470
4
L
Scylla
8,913
637
93
7
0
243,642
1
L
Gilgamesh
9,921
709
24
2
0
297,415
3
W
Medusa
9,960
711
62
4
0
265,685
4
W
Ra
11,427
816
105
8
0
277,340
4
L
Thor
8,662
619
38
3
0
262,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role